AFK Arena
Documents about AFK Arena
Top Mobile Games by Worldwide Revenue: March 2020
The primary objective of this analysis is to identify the highest-grossing mobile games worldwide during March 2020.
- PUBG Mobile was the top-grossing mobile game worldwide in March 2020, generating over $232 million, which is more than triple its revenue from March 2019.
- Honor of Kings ranked second globally with over $112 million in gross revenue, with 93% of its earnings originating from China.
- PUBG Mobile experienced its best month for user spending to date, marking a 21.8% increase over February 2020, driven by its second-anniversary event and potential shifts in consumer behavior due to the COVID-19 pandemic.
Top Mobile Games by Worldwide Revenue: February 2020
This analysis details the top-grossing mobile games worldwide for February 2020, utilizing data from the Store Intelligence platform.
- PUBG Mobile was the top-grossing mobile game worldwide in February 2020, generating over $191.6 million, a fivefold increase compared to February 2019.
- Honor of Kings ranked second globally with $121.6 million in revenue, with 92.6% of its earnings originating from China.
- Several top titles, including PUBG Mobile, Monster Strike, Coin Master, and Rise of Kingdoms, achieved their highest-ever monthly user spending in February 2020.
Top Games by Downloads and Revenue: January 2020
This analysis provides a performance overview of the global mobile gaming market for January 2020, utilizing data from AppMagic to identify leaders in both download volume and revenue generation across the iOS and Google Play platforms.
- The Chinese launch of AFK Arena drove its monthly revenue to approximately $70 million, moving it into the top three highest-earning games on iOS and the top four across all platforms.
- Johnny Trigger, published by SayGames, was the most downloaded mobile game globally in January 2020 with 36 million installs.
- Lineage 2M remained the top-grossing game on Google Play in January, generating $45 million in South Korea despite a slight revenue decline.
Top Mobile Games by Worldwide Revenue: January 2020
The mobile gaming landscape in January 2020 was characterized by significant revenue growth, driven largely by the influence of the Chinese market.
- PUBG Mobile was the top-grossing mobile game globally in January 2020, generating $176.3 million, nearly four times its revenue from January 2019.
- Honor of Kings ranked second with $151.3 million in gross revenue, marking a 25 percent year-over-year increase.
- Lilith Games' AFK Arena experienced a significant surge to $88.3 million in revenue following its launch in China, nearly tripling its previous monthly record of $31.2 million set in August 2019.
AFK Arena Game Deconstruction | Game Design Analysis with Jeff Witt & Adam Telfer
AFK Arena represents a significant evolution in the mobile RPG landscape, successfully merging traditional collectible character mechanics with the low-friction accessibility of the idle genre.
- AFK Arena achieved 8.7 million downloads and $40 million in net revenue following its late 2018 launch by merging collectible RPG mechanics with idle game accessibility.
- The game utilizes a non-punitive progression system where every hero draw contributes to long-term growth, effectively eliminating the need for repetitive grinding.
- Designers implemented a stat-check approach across modes like the Arcane Labyrinth and Peaks of Time to incentivize the cultivation of deep, specialized rosters across six distinct factions.
AFK Arena: Hail to the New King of RPGs
AFK Arena has emerged as a dominant force in the global turn-based RPG market, achieving rapid revenue growth and significant install share within the United States.
- Within its first quarter of release in 2019, AFK Arena captured 6% of all revenue and 24% of installs in the highly competitive US turn-based RPG market.
- Developer Lilith Games has achieved three consecutive hits in three years with Art of Conquest (2017), Rise of Kingdoms (2018), and AFK Arena (2019).
- The game utilizes an automated, low-input battle system that prioritizes collection and progression over strategic decision-making, catering to players who prefer idle mechanics.