The recap compiles key market movements and developer insights for the week of June 15–19, 2026. It highlights a forecast from Niko Partners that the combined Asian and MENA gaming market will exceed $100 billion by 2030, driven primarily by China’s continued growth to an estimated $59.8 billion and a 3.1 % CAGR across the region, while India and Southeast Asia show strong revenue expansion at 14–15 % annually. The report notes China’s ARPU surpassing $70 in 2025 and a projected rise to nearly $78 by 2030, with player counts reaching 769 million. In the Middle East, MENA‑3 is projected to hit $2.94 billion by 2030 with an ARPU jump to $38, and the UAE alone could reach a $100 ARPU.
Almedia’s survey of 912 developers across ten tier‑1 markets reveals that 93 % already invest in rewarded user acquisition, with 61 % planning to increase budgets and only 2 % cutting spend. The data shows that 76 % of studios use rewarded UA, allocating an average of 11–24 % of their total acquisition spend to the channel. Minimum daily spend thresholds are identified at $3,000, and 74 % of studios partner with four or more rewarded channels. The survey also outlines common concerns such as churn, fraud, and data volatility.
Game‑file analysis of Sony’s first‑party titles indicates a four‑year decline in sales from 58.4 million copies in fiscal 2020 to 28.9 million in fiscal 2024, with a partial rebound to 32.1 million in fiscal 2025 thanks to “Ghost of Yotei.” The report projects optimism with upcoming releases like Marvel’s Wolverine. Overall, the recap provides a concise snapshot of regional market trajectories, developer acquisition strategies, and platform sales trends for mid‑2026.