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GameDev Reports
64% said the improvement was significant. The survey covered more than 1,000 active freelancers in the US and UK.
Game development freelancing is growing in both prevalence and perceived quality of life, according to a 2026 analysis that combines a freelancer survey with data from the Mellow freelance-management platform. The survey covered more than 1,000 active freelancers in the US and UK, collected in March-April 2026. Respondents were 66% developers and game designers and 19.4% producers and project managers, 79% had five or more years of experience, and 35.8% held lead or supervisory roles. The platform data covers over 2,000 contractors and 150+ studios across the EU, Cyprus, the UK, MENA, and North America from 2022 to 2025. The survey sampled only people already freelancing, and the income figures are self-reported, which limits how far the findings generalize.
Satisfaction is high: 95% said their quality of life improved after leaving full-time work, 64% significantly. The main drivers were higher income (65.6%), freedom to choose projects (62.5%), and schedule flexibility (53.1%). About 58% would consider returning to full-time employment under the right conditions, such as a much higher salary, but only 9.5% plan to. Roughly 51% are heading toward their own venture, including 36.5% who intend to launch a studio or agency within five years and 14.3% working on their own game.
On income, 91% say they earn more than they did in full-time roles, and 62% of those earn at least 50% more. Platform data shows average monthly freelancer income in game development up 19% globally to €1,900, while Europe held steady at €2,000. Only 14.9% entered freelancing after a layoff, whereas around 67% made a deliberate transition.
Demand from studios is rising. 72% of freelancers worked with three or more studios in the past year, and 94% believe studios are hiring freelancers more actively. Platform data supports this: studios engaged freelancers 24% more year over year in Europe and 21% more worldwide. Studio spending on contractors rose 55% globally and 63% in Europe, and the average studio now works with about 10 contractors simultaneously.
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The Game Business · 2026