The bi‑weekly “Games and Numbers” update tracks milestone achievements for PC, console, and mobile titles released between June 17 and June 30, 2026. It aggregates sales figures, download counts, and revenue milestones from a mix of press releases, social media announcements, and third‑party analytics. The report highlights several high‑profile successes: “Black Myth: Wukong” surpasses 30 million copies worldwide, with China contributing nearly half; “Meccha Chameleon” reaches 10 million copies in just 16 days, peaking at 209.7 k concurrent users and entering Steam’s top‑100 most popular titles; “Kingdom Come: Deliverance II” exceeds 6 million copies in 16 months; “Warhammer 40,000: Rogue Trader” hits 2 million copies sold; and “Paralives” delivers over 1 million copies in a month, far exceeding its own projections. Other notable entries include “SAND: Raiders of Sophie,” which sold 200 k copies in a week and earned $2 million in five days, and “KIBORG,” which surpassed 100 k copies within a year. Mobile performance is underscored by “Rush Royale,” which has generated over $500 million in revenue from 105 million downloads. Platform‑wide data notes that Epic Games has paid creators over $1 billion through Unreal Editor for Fortnite, with creator‑built islands accounting for 47 % of playtime in May 2026. The summary draws on publicly available sales data, Steam analytics, and publisher statements to provide a concise snapshot of commercial momentum across the industry during the reporting period.