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Sensor Tower
Riot Games invested $22.1 million in digital advertising during December 2021. This spend generated 1.3 billion impressions.
This analysis examines the digital advertising strategies of major gaming publishers during December 2021, a period characterized by significant new title releases and intense competition for player engagement. The primary objective is to evaluate how industry leaders allocate advertising budgets and utilize creative content to maintain market share. The scope covers global digital advertising spend and platform distribution for top-tier gaming companies, with a specific focus on the strategies employed by Riot Games, Electronic Arts (EA), and Aristocrat Technologies Australia.
Data indicates that Riot Games led the industry in December 2021 with $22.1 million in digital ad spend, generating 1.3 billion impressions. EA followed with $13.7 million in spend and 1.1 billion impressions, while Aristocrat Technologies, miHoYo, and Nintendo rounded out the top five. Methodology for these findings relies on digital advertising intelligence and store performance data, tracking spend across various platforms including YouTube, Instagram, Facebook, and OTT services.
The findings reveal distinct tactical differences among these publishers. Riot Games and Aristocrat Technologies focused heavily on video-centric content and YouTube, often leveraging influencer partnerships and self-deprecating humor to resonate with core gaming audiences. In contrast, EA adopted a broader, more diversified channel strategy, allocating 33% of its budget to Instagram and utilizing high-production, cinematic creative assets that mirror traditional movie marketing. While all three companies prioritized video, their divergent approaches to platform selection and creative messaging highlight the varied methods used to differentiate brands in a crowded marketplace. These insights provide a baseline for understanding how major publishers intend to navigate the competitive landscape of early 2022.
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