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Sensor Tower
Total revenue across PlayStation, Steam, and Xbox reached $13.8 billion. This growth challenges perceptions of stagnation in the sector.
The premium PC and console gaming market demonstrated resilient growth during the first half of 2026, challenging perceptions of stagnation within the sector. Total revenue across PlayStation, Steam, and Xbox reached $13.8 billion, representing a 5% increase compared to the same period in 2025. This growth was supported by shifting engagement patterns, with action titles emerging as the primary driver of playtime on Steam, where total hours rose by 13% year-over-year.
Data indicates that genre preferences are evolving, as action and strategy games experienced significant growth of 28% and 24% respectively, while shooter engagement grew at a more moderate 14%. Conversely, RPG playtime saw a decline of 14%. These trends highlight a shift in the engagement center of gravity, which is critical for publishers managing live operations and user acquisition strategies.
Marketing expenditures for PC and console titles remain highly concentrated, with 91% of US social ad budgets directed toward Meta, YouTube, and TikTok. Meta and YouTube alone account for 76% of this spend, though Reddit maintains a notable 5% share, reflecting a distinct platform preference for the PC and console demographic.
The impact of high-profile media events on consumer behavior is significant, as evidenced by the release of promotional content for GTA VI. Following the debut of an extended look at the title, daily pre-order revenue surged sixfold to $16.3 million. This event successfully reset the baseline for daily pre-orders, which remained nearly double their previous levels two weeks later, demonstrating the efficacy of targeted media moments in driving sustained commercial momentum.
The Game Business · 2026