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DiGRA
The participants were mostly mid-twenties to mid-thirties players of multiplayer online games. Their campaigns targeted game companies between 2021 and 2023.
South Korean gamer activism between 2021 and 2023 has emerged as a significant force for holding game companies accountable, according to an analysis built on in-depth, semi-structured interviews with 17 participants. Drawing on thematic analysis of those interviews and online forum evidence, the study examines collective action including review bombing, boycotts, crowdfunding, and offline "truck protests." The research focuses primarily on mostly mid-twenties to mid-thirties players of multiplayer online games who organized around grievances over neglected server maintenance, unstable virtual economies, and unresponsive customer support.
The central finding is that anger over fluctuating in-game currency value and unfair monetization practices drives collective mobilization. Participants framed their campaigns as consumer rights violations, and online "occupy server" protests gained far less traction than offline truck protests, which attracted substantial public and media attention. Companies often responded quickly to these campaigns, and the authors credit sustained pressure with contributing to the partial amendment of the Game Industry Promotion Act in March 2024, which mandates disclosure of loot box probabilities.
The study also documents troubling divisions within gaming communities. Self-identification as "real consumers," defined largely by spending, produced exclusion of low-spending players and female gamers, most visibly in the November–December 2023 "hidden feminist" campaigns. The authors argue that the responsiveness of companies may paradoxically reinforce aggressive monetization and widen the spending gap, a risk they link to the broader maturation of live-service models worldwide.
The authors caution that their findings represent a snapshot based on a limited sample and that some online sources could not be verified. They suggest similar patterns may appear in other regions and entertainment sectors, and they call for cross-regional research into consumer-centric and commodified social relationships in the networked era.
DiGRA · 2026