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DiGRA
This paper by Dean Chan proposes an interpretive framework for mapping the socio-cultural dimensions of in-game protests, arguing that these acts of activism within virtual worlds merit analysis on their own terms rather than as mere extensions of offline political movements. Its central thesis is that the interplay between political, social, and gaming practices reveals the specific contexts that provoke and enable such protests, and that participatory online culture remains rooted in a strong sense of locality and place-specificity despite its global reach.
The analysis rests on two extended case studies. The first examines U.S. artist Joseph DeLappe's dead-in-iraq project, an online war memorial and protest enacted within a gaming environment. The second investigates a mass protest in China that was triggered by the appearance of a Japanese military flag in the online game Fantasy Westward Journey. Through these contrasting examples, the paper demonstrates interpretive methods for tentatively charting the socio-cultural constituencies that shape in-game activism across different national and cultural settings.
The scope spans both Western and East Asian contexts, situating the cases within a broader and still emerging global cartography of activism in virtual spaces. The paper's focus is conceptual and interpretive rather than quantitative, drawing on detailed examination of two bounded cases instead of large-scale survey or statistical data. Its contribution lies in offering grounded premises for future theorisation, positioning in-game protest as a site where Web 2.0 participatory culture and local socio-cultural particularities intersect.
DiGRA · 2005