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DiGRA
The authors set out to test whether the stress-related effects of a VR rhythm game could be described as a mental health benefit.
A mixed-methods study of 34 university participants examined how a 60-minute session of Beat Saber, a virtual reality rhythm game, affected positive and negative affect, perceived exertion, and playfulness, with the aim of understanding whether the game's stress-related effects could be described as a form of mental health benefit. The authors frame their work as addressing a gap in prior research, which had concentrated on enjoyment and physical exertion while leaving affective and mental health outcomes largely unexamined. The design is exploratory and uncontrolled, so the quantitative results are used to establish whether an interaction occurred and the qualitative interviews to explain how participants experienced it.
Sessions produced a significant increase in positive affect and a large reduction in negative affect, while average perceived exertion remained in the light-to-moderate range (4.23 on a 10-point scale). Playfulness traits changed little overall: lighthearted and whimsical playfulness rose significantly, but mediation effects were not supported. Moderation analyses found that higher lighthearted playfulness was associated with smaller reductions in negative affect, whereas higher intellectual playfulness was associated with larger ones. A tentative model-level association between lighthearted playfulness and negative affect was noted but judged too small to be reliable.
Interviews identified three pathways through which playful gameplay relieved stress: focus-related relief (15 participants), movement-related relief (12), and music-related relief (3). Participants most often described challenge-based "playful stress" as enjoyable, while eye strain and discomfort from the VR headset, along with anticipatory study anxiety reported by 13 participants, were experienced as non-playful stressors that sometimes interfered with play. The authors conclude that the game's pleasurable stress appeared to reduce broader life stress, though the absence of a control group and violations of statistical assumptions constrain how strongly these conclusions can be stated.
DiGRA · 2023