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Quantic Foundry
The analysis covers twelve motivation categories from May 2015 to February 2026. It uses a proprietary Gamer Motivation Model.
Dataset size. The findings are based on a dataset of 1,924,157 gamers.
The Evolution of Play, a 169-page inaugural 2026 edition from Quantic Foundry, tracks long-term shifts in gamer psychology across 11 years, from May 2015 through February 2026. Its central premise is that many gaming motivations have changed in sustained ways, and that developers and publishers can use those shifts to align game design and market strategy with what players now want. The report is sold for $3,250, with an invoice route available, and is restricted to internal use by the purchaser.
The analysis covers all 12 motivations in the Gamer Motivation Model, developed by Nick Yee and Nic Ducheneaut using factor analysis of large-scale survey data. Each motivation gets a one-page explainer covering its psychological role, associated mechanics, and example games favored by high and low scorers. It also gets an overall trend chart and cohort breakdowns by gender, age, gamer type (casual, core, hardcore), platform (PC, console, mobile), and region (North America, Western Europe, LATAM, SE Asia). Each cohort chart appears in two versions: raw scores to show cohort differences, and anchored scores to show differences in change over time. An executive summary outlines key trends and design and market opportunities.
The sample comprises 1,924,157 respondents who completed a five-minute Gamer Motivation Profile survey. Respondents are 74% male, 21% female, and 5% non-binary, with a median age of 23 (range 13–70). Self-identified gamer types split 12% casual, 69% core, and 19% hardcore. Platform use is led by PC (81%) and console (54%), with smartphone at 34%, handheld at 28%, and VR at 6%. North America (45.6%) and Western Europe (26.2%) dominate the regional mix. Mainland China was excluded because of substantial motivational differences tied to its isolated ecosystem.
On methodology, respondents were drawn from organic search and social sharing, with no financial incentive, which Quantic Foundry argues yields higher-quality data than paid panels. It also states that no LLM tools were used to process the data. The sample skews toward core PC and console players, so it is strongest for tracking that population.