1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticle
Journal of Games, Game Art, and Gamification
These drives persuade players to complete interactive horror experiences. The Octalysis framework categorizes human motivation into eight core drives.
This research examines the motivational drivers behind player engagement in interactive horror games, specifically focusing on the first season of The Dark Pictures Anthology. The study aims to identify how specific game design techniques influence player behavior and retention by applying the Octalysis framework, a gamification model that categorizes human motivation into eight core drives. By analyzing the narrative-heavy, choice-driven structure of these titles, the research provides insight into the mechanics that sustain player interest throughout branching storylines.
The analysis reveals that the series effectively utilizes a combination of narrative-focused and urgency-based mechanics to maintain engagement. Key findings highlight that the most prominent game techniques employed across the anthology include narrative storytelling, progress bars, and instant feedback. These are complemented by high-tension mechanics such as countdown timers, visual graves, and the concept of rightful heritage, which collectively serve to heighten the stakes of the interactive experience. These elements function as core drives that compel players to navigate complex decision-making processes while managing the consequences of their actions.
The methodology relies on a qualitative game design analysis of the specific titles within the anthology, utilizing the Octalysis framework to map game features to psychological motivators. By evaluating how these horror games structure player challenges and feedback loops, the study concludes that the integration of these specific techniques is essential for creating an immersive and persuasive interactive experience. The findings offer a framework for understanding how developers can leverage psychological drivers to enhance player commitment in narrative-driven game genres.
European Conference on Games Based Learning (ECGBL) · 2026