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The author analyzes tabletop role-playing games as a social space where dominant masculine conversational norms shape who is heard, respected, or merely tolerated.
Tabletop role-playing games are analyzed in this work as a "male preserve," a social space where dominant masculine conversational norms shape who is heard, who is respected, and who is merely tolerated. Drawing on Eric Dunning's concept of male preserves alongside Connell's theory of hegemonic masculinity and Kiesling's discourse components, the author argues that practices such as rules-lawyering, gamesplaining, and boisterous "boys will be boys" hooliganism persist at gaming tables even as women and minority participants grow in number. The argument frames "nerd masculinity" as a marginalized yet still gatekeeping identity, and it situates the reproduction of these norms within broader gaming stereotypes and the portrayal of marginalized groups in games.
A central contribution is the identification of "scaffolding discourse," the mechanical, step-by-step communication between players and game masters that moves play forward. The analysis contends that this discourse favors report talk, a style sociolinguists associate with male socialization and status, which advantages male players. Gamesplaining and rules-lawyering are presented as assertions of dominance that can extend beyond rules disputes into other table interactions. Women and minority players, the author observes, face heavier criticism and often must accept male-coded game structures in order to participate fully.
The scope of the argument centers on tabletop role-playing culture as an industry segment, with its interactional dynamics examined through conversational and sociolinguistic research rather than a single fixed dataset. The author is careful to stress that these patterns are not universal across all gaming tables, and the framework is intended as a description of tendencies rather than a uniform rule.
The conclusions are measured. Evidence that roughly 40% of game players are women is offered to complicate assumptions that misogyny or discrimination alone explains minority exclusion, and the author treats such assumptions as questionable. Whether gaming's male-dominated culture will shift depends on structural changes in games and on evolving player demographics, and the author leaves that outcome open.
DiGRA · 2025