The total number of companies reached 956 as of March 31, 2026.
Company Growth. Germany's games industry saw a 4% increase in the number of companies, reaching 956 in 2026.
Companies that both develop and publish grew by 3%, while publishing-only entities increased by 2%.
Studio Growth. Development-only studios increased by 6% to 474, driving the overall growth in company numbers.
The total number of employees decreased from 12,659.
This broader ecosystem includes related sectors such as media, retail, education, and the public sector.
The expanded Federal Games Funding Programme and the 'Press Start' start-up scholarship are credited with this resilience. The 'Press Start' program supported 75 new studios.
The German games industry is experiencing a slow recovery characterized by a modest increase in the number of companies alongside a continued decline in total employment. As of March 31, 2026, the number of games companies in Germany rose by 4 percent to 956, reversing the contraction observed in 2025. This growth is primarily driven by development-only studios, which saw a 6 percent increase, while companies that both develop and publish grew by 3 percent, and publishing-only entities grew by 2 percent. The "Press Start" start-up scholarship program played a significant role in this expansion, facilitating the creation of 75 new studios.
Despite the rise in company count, the industry’s workforce has shrunk for the second consecutive year. The number of employees at developers and publishers fell by 3 percent, dropping from 12,659 to 12,235. Nevertheless, the broader games ecosystem continues to support more than 30,000 jobs across related sectors, including media, retail, education, and the public sector. Industry analysts attribute the ongoing employment challenges to a global wave of market consolidation, though they note that Germany is demonstrating relative resilience due to improved federal funding conditions and the introduction of targeted support programs.
The data is derived from an analysis conducted by Goldmedia using the gamesmap.de database, which tracks approximately 1,800 entities across the German games landscape. To ensure longitudinal accuracy, previous figures for 2025 were retrospectively adjusted to reflect updated database information. This analysis serves as a primary indicator of the industry's health, highlighting the tension between a growing number of new market entrants and the persistent pressure on existing workforce capacity within the German development and publishing sectors.