The German games market in 2018 is characterized by a shift toward digital revenue streams, specifically through virtual goods, additional content, and subscription models.
See it on page 9Revenue generation is increasingly driven by fees associated with online gaming networks.
See it on page 11The German games industry landscape comprises a defined ecosystem of companies and a growing number of employees.
See it on page 13The industry has established a formal set of 10 core demands to shape the future of the German games sector.
See it on page 2eSports has emerged as a significant pillar of the industry, warranting its own dedicated analysis within the annual report.
See it on page 20Major industry events such as gamescom and the Deutscher Computerspielpreis serve as central hubs for market activity and recognition.
See it on page 2101 Gamer in Deutschland 6 02 Markt für Computer- und 12 .2 Umsätze mit virtuellen Gütern und Zusatzinhalten sowie Abonnements .3 Umsätze mit Gebühren für Online-Netzwerke 03 Games-Branche in Deutschland 22 .1 Beschäftigtenzahlen und Unternehmen .4 Die 10 Forderungen der Games-Branche 04 eSports 36 05 gamescom 40 06 Deutscher Computerspielpreis 42 07 Unterhaltungssof...