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DEV – Asociacion Espanola de Empresas Productoras y Desarrolladoras de Videojuegos
99% of studios implemented telework, with 100% reporting preparedness for the transition. This was largely due to prior experience with remote operations.
This analysis examines the impact of the COVID-19 pandemic on the Spanish video game development industry, based on a survey of 101 studios conducted in March 2020. The primary objective was to assess operational shifts and financial risks to inform policy recommendations for the Spanish government. The sample consisted of diverse entities, with half of the participating studios employing fewer than five professionals.
The findings indicate that the industry was highly prepared for remote work, with 99% of respondents successfully transitioning to telework. While 85% of studios had prior experience with remote operations, the crisis necessitated a total shift to virtual environments. Despite this operational agility, the financial outlook remains precarious. Approximately 32% of studios reported estimated revenue losses, and 26% faced cancellations or delays in agreements with publishers. Notably, 46% of the surveyed studios identified a significant risk to their business continuity if the crisis persisted beyond three months.
The total projected impact on the sector includes a direct short-term revenue loss of 90 million euros and a significant slowdown in job creation, with an estimated 500 positions lost in 2020. If the crisis were to extend beyond three months, the industry faces a potential loss of 270 million euros and 2,300 jobs. To mitigate these effects, the industry advocates for urgent government intervention, including the implementation of tax incentives for production, improved access to credit lines for small and medium-sized enterprises, the protection of existing public funding, and increased support for internationalization efforts to ensure the long-term viability of the Spanish gaming sector.
The Game Business · 2026