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Sensor Tower
Supercell’s mobile title Brawl Stars achieved significant commercial success within its first four months of global availability, grossing $200 million in worldwide player spending across the Apple App Store and Google Play. Launched on December 12, 2018, the game demonstrated rapid monetization, adding $50 million in revenue during the month following its initial 90-day performance period. This trajectory highlights the game's strong market penetration, as it outperformed other major mobile titles, such as PUBG Mobile, which grossed $40 million during its comparable four-month launch window outside of China.
Geographically, the United States and South Korea emerged as the primary revenue drivers, accounting for 21 percent and 19 percent of total spending, respectively. While the U.S. maintained a slight lead in cumulative revenue, South Korea demonstrated higher engagement in the most recent month of the study, contributing 27 percent of spending compared to 17 percent from the U.S. market. By the end of the first quarter of 2019, the game had accumulated over 87 million global installs.
The analysis, derived from Sensor Tower Store Intelligence data, positions Brawl Stars as a top-tier performer within Supercell’s portfolio. During the first quarter of 2019, the title ranked 11th in global revenue and 8th in global installs, surpassing established Supercell franchises such as Clash of Clans and Clash Royale. These findings underscore the game's role as a primary revenue engine for the publisher shortly after its global release.
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