1 free read left. Create a free account for unlimited reading + AI research.
Create free accountArticle
Sensor Tower
Supercell’s mobile title, Brawl Stars, achieved significant commercial success within its first 90 days of global availability, generating $150 million in gross player spending. Released on December 12, 2018, the game maintained a consistent performance, averaging approximately $1.7 million in daily revenue throughout its initial three-month window. This financial milestone follows the game’s earlier achievement of $100 million in revenue at the two-month mark, underscoring strong momentum in the mobile gaming market.
The analysis, derived from Sensor Tower Store Intelligence data, highlights a diverse geographic footprint for the title. The United States leads in cumulative revenue with $33 million, representing 22 percent of total spending. However, market dynamics shifted during the period, as South Korea emerged as a primary growth driver, surpassing the United States in monthly revenue during February 2019. In terms of user acquisition, the game reached 75 million total installs by the 90-day milestone, with the United States and Brazil serving as the top markets for downloads.
The findings illustrate the rapid scaling of Supercell’s first new intellectual property in over two years. While the United States remains a foundational market for both revenue and player base, the data indicates that international markets, particularly South Korea and Brazil, are playing an increasingly critical role in the game’s global reach and monetization strategy. These metrics confirm the title's status as a major contributor to the mobile gaming landscape during the first quarter of 2019.
The games and companies this document names on the inner ring, other documents about them on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
Sensor Tower · 2026