Updated Apr 30, 2026 by Tencent
Financial
Published by Tencent
Tencent Holdings demonstrated robust financial growth during the first half of 2019, characterized by a 21 percent year-on-year revenue increase to RMB 88.8 billion in the second quarter alone. Total revenue for the six-month period reached RMB 174.29 billion, with profit attributable to equity holders rising to RMB 51.35 billion. This performance was underpinned by strong momentum in smartphone gaming, digital content, and the newly established FinTech and Business Services segment, which generated RMB 44.68 billion in revenue. While the company faced headwinds in PC gaming and media advertising, these were offset by strategic investments in cloud services and a diversified digital ecosystem. The company maintained a stable financial position as of June 30, 2019, reporting total assets of RMB 816.86 billion and cash and cash equivalents of RMB 122.84 billion. Operational efficiency remained high, with net cash flows from operating activities reaching RMB 53.80 billion. To optimize its capital structure, Tencent expanded its Global Medium Term Note Programme to USD 20 billion and issued USD 6 billion in senior notes in April 2019. The firm also successfully integrated IFRS 16 accounting standards and maintained a healthy debt-to-adjusted EBITDA ratio of 1.54, ensuring compliance with all financial covenants. Beyond core operations, Tencent continued to leverage a substantial investment portfolio valued at RMB 417.05 billion, reflecting its commitment to long-term platform growth and strategic partnerships. The organization expanded its workforce to 56,310 employees, supported by active share-based compensation programs designed to retain talent. Governance remained a priority, with the company adhering to the Corporate Governance Code while navigating a complex landscape of international investments and enterprise-facing service expansion. These results underscore a transition toward a more diversified, service-oriented business model that prioritizes sustainable ecosystem development over traditional revenue streams.
Tencent Holdings Limited Incorporated in the Cayman Islands with limited liability A (Stock Code : 700) 2019 Interim Report
CONTENTS 2 Corporate Information 3 Financial Performance Highlights 5 Chairman’s Statement 11 Management Discussion and Analysis 25 Report on Review of Interim Financial Information 26 Consolidated Income Statement 27 Consolidated Statement of Comprehensive Income 28 Consolidated Statement of Financial Position 31 Consolidated Statement of Changes in Equity 35 Consolidated Statement of Cash Flows 37 Notes to the Interim Financial Information 86 Other Information 102 Definition
Definition Corporate Information Term Definition DIRECTORS NOMINATION COMMITTEE PRINCIPAL PLACE OF BUSINESS Executive Directors People's Republic of China" IN HONG KONG Ma Huateng (Chairman) Ma Huateng (Chairman) Li Dong Sheng 29/F., Three Pacific Place Lau Chi Ping Martin Iain Ferguson Bruce No. 1 Queen’s Road East "PUBG" Ian Charles Stone Wanchai Non-Executive Directors Charles St Leger Searle Hong Kong Jacobus Petrus (Koos) Bekker REMUNERATION COMMITTEE CAYMAN ISLANDS PRINCIPAL Charles St Leger Searle Ian Charles Stone (Chairman) SHARE REGISTRAR AND Independent Non-Executive Directors Li Dong Sheng TRANSFER OFFICE Li Dong Sheng Jacobus Petrus (Koos) Bekker SMP Partners (Cayman) Limited Iain Ferguson Bruce AUDITOR Royal Bank House – 3rd Floor Ian Charles Stone 24 Shedden Road Yang Siu Shun PricewaterhouseCoopers P.O. Box 1586 Certified Public Accountants Grand Cayman, KY1-1110 AUDIT COMMITTEE Cayman Islands Yang Siu Shun (Chairman) Iain Ferguson Bruce Ian Charles Stone Charles St Leger Searle PRINCIPAL BANKERS HONG KONG BRANCH SHARE REGISTRAR AND TRANSFER Bank of China Limited The Hongkong and Shanghai Banking OFFICE Corporation Limited Computershare Hong Kong Investor CORPORATE GOVERNANCE REGISTERED OFFICE Services Limited COMMITTEE Shops 1712-1716, 17th Floor Cricket Square Hopewell Centre Charles St Leger Searle (Chairman) Hutchins Drive, P.O. Box 2681 183 Queen’s Road East Iain Ferguson Bruce Grand Cayman KY1-1111 Wan Chai, Hong Kong Ian Charles Stone Cayman Islands Yang Siu Shun COMPANY WEBSITE
Services Limited COMMITTEE Shops 1712-1716, 17th Floor Cricket Square Hopewell Centre Charles St Leger Searle (Chairman) Hutchins Drive, P.O. Box 2681 183 Queen’s Road East Iain Ferguson Bruce Grand Cayman KY1-1111 Wan Chai, Hong Kong Ian Charles Stone Cayman Islands Yang Siu Shun COMPANY WEBSITE INVESTMENT COMMITTEE TENCENT GROUP HEAD OFFICE www.tencent.com Tencent Binhai Towers Lau Chi Ping Martin (Chairman) No. 33 Haitian 2nd Road STOCK CODE Ma Huateng Nanshan District 700 Charles St Leger Searle Shenzhen, 518054 The PRC 2 TENCENT HOLDINGS LIMITED
> **[Chart page]** This page contains visual data — view in PDF for the best experience. Definition Financial Performance Highlights Term Definition SECOND QUARTER OF 2019 Generally Accepted Accounting Principles Grant Date" Unaudited or is to be granted Three months ended Year- Quarter- "Group" 30 June 30 June on-year 31 March on-quarter 2019 2018 change 2019 change (RMB in millions, unless specified) Revenues 88,821 73,675 21% 85,465 4% Gross profit 39,126 34,446 14% 39,820 -2% Operating profit 27,521 21,807 26% 36,742 -25% Profit for the period 24,684 18,580 33% 27,856 -11% Profit attributable to equity holders of the Company 24,136 17,867 35% 27,210 -11% Non-GAAP profit attributable to equity holders of the Company 23,525 19,716 19% 20,930 12% EPS (RMB per share) – basic 2.550 1.893 35% 2.877 -11% – diluted 2.520 1.868 35% 2.844 -11% Non-GAAP EPS (RMB per share) – basic 2.486 2.089 19% 2.213 12% – diluted 2.456 2.062 19% 2.187 12% INTERIM REPORT 2019 3
> **[Chart page]** This page contains visual data — view in PDF for the best experience. Definition Financial Performance Highlights Term Definition FIRST HALF OF 2019 PRC corporate income tax as defined in the "Corporate Income Tax Law of the People's Republic of China" Unaudited "Pre-IPO Option Scheme" Six months ended 30 June 30 June Year- on-year "PUBG" PlayerUnknown's Battlegrounds 2019 2018 change (RMB in millions, unless specified) Revenues 174,286 147,203 18% Gross profit 78,946 71,488 10% Operating profit 64,263 52,499 22% Profit for the period 52,540 42,553 23% Profit attributable to equity holders of the Company 51,346 41,157 25% Non-GAAP profit attributable to equity holders of the Company 44,455 38,029 17% EPS (RMB per share) – basic 5.427 4.363 24% – diluted 5.362 4.303 25% Non-GAAP EPS (RMB per share) – basic 4.699 4.031 17% – diluted 4.643 3.976 17% 4 TENCENT HOLDINGS LIMITED
Tencent Holdings’ 2011 financial year was marked by a sharp expansion of its core internet platform, with consolidated revenues rising 45 % to RMB 28.5 billion and operating profit increasing 24.6 % to RMB 12.3 billion. The growth was driven primarily by internet value‑added services (IVAS) and mobile telecommunications services, which together accounted for 80 % of sales. Online gaming revenue surged 66 %, propelled by flagship titles such as *Cross Fire* and *League of Legends*, while social networking platforms—QQ.com, Qzone, Pengyou and Tencent Microblog—expanded user bases to 373 million registered users and 68 million daily active users. Total assets doubled from RMB 35.8 billion to RMB 56.8 billion, largely due to a jump in current assets and non‑current investments, including significant equity stakes in eLong, Kingsoft and other associates. Capital expenditures more than doubled to RMB 4.16 billion, reflecting investment in infrastructure and acquisitions such as Riot Games and Gamegoo, which generated goodwill of RMB 3.8 billion. Net profit attributable to equity holders rose 26.7 % to RMB 10.2 billion, with earnings per share reaching RMB 5.61 basic. Governance remained robust: the board met quarterly, retained a majority of non‑executive directors and three independent members, and maintained COSO‑based internal controls with no material deficiencies. Share‑based compensation expanded markedly—over 7 million options exercised and a share award pool of nearly 16 million shares outstanding—while dividend policy remained conservative with a final dividend of HKD 0.75 per share. Geographically, operations were concentrated in China through subsidiaries such as Tencent Computer and Tencent Technology, with the group’s legal domicile in the Cayman Islands and listing on Hong Kong. The period covered 2011, with a focus on internet services, mobile telecommunications, online gaming and advertising within the Chinese market.
Giant Network’s 2025 annual report demonstrates a robust year‑over‑year performance, with total revenue escalating 72.7 % to ¥5.05 billion and net profit attributable to shareholders rising 23.1 % to ¥1.76 billion. Operating cash flow surged by 188.6 %, underscoring strong liquidity generation. The company’s dual‑core strategy—leveraging the MMORPG IP “征途” and the casual title “超自然行动组”—drives growth, supported by AI‑enabled development and cross‑platform expansion. Despite these gains, recent non‑recurring losses have yet to turn positive, creating some uncertainty about long‑term profitability. Regulatory developments in China have accelerated a focus on original IP and digital‑culture products. Government policies encourage embedding traditional culture into game design, boosting AI and cloud R&D, and expanding overseas digital content. Giant Network aligns with these directives through a research‑and‑operations model, heavy IP investment, and compliance tightening under new child‑online‑protection rules. Financially, operating profit rose 54 % to ¥829 million, while net profit increased 93 % to ¥947 million, largely due to higher investment income and lower tax expense. R&D spending more than doubled, reflecting intensified product development. Other comprehensive income swung from a positive ¥219 million to a negative ¥220 million, driven by fair‑value changes and credit impairment losses. The group maintained a conservative asset‑liability ratio, rising from 12.76 % to 18.67 %, and retained over 80 % voting control through founder‑controlled entities. Key findings highlight that core gaming revenue remains strong, investment income is mixed, and non‑recurring items significantly impact overall profitability. The report covers China exclusively, focusing on the 2025 fiscal year and encompassing gaming operations, IP development, regulatory compliance, and financial risk management.
Archosaur Games, a Hong Kong‑listed mobile‑game developer incorporated in the Cayman Islands and majority owned by Tencent and Perfect World, reported a 14.3 % revenue rise to RMB 1,304.4 million in FY 2025, driven by the launches of Dragon Raja: Cassell Gate and Immortal Skywalker in China. Gross profit climbed 11.8 % to RMB 923.7 million, but the margin slipped to 70.8 % because of higher IP‑holder commissions on licensed titles. Operating loss narrowed sharply to RMB 91.1 million from a ¥341.4 million loss in 2024, largely due to a 19 % cut in selling and marketing expenses; R&D spend remained flat. Net loss improved to RMB 36.7 million, an 87.2 % reduction versus the prior year, with an adjusted net loss of RMB 31.9 million after share‑based compensation add‑back. Cash flow and liquidity strengthened: operating cash usage fell 71.9 %, net current assets rose to RMB 1.48 bn and cash to RMB 1.09 bn, although gearing increased to 24.6 %. The group maintained a robust capital strategy with no external debt, Level‑3 fair‑value investments of RMB 2.24 bn, and a low credit‑risk profile for trade receivables. Governance structures met listing requirements; the board comprised two executives, two non‑executives and three independent directors, with audit, nomination, remuneration and risk committees each staffed by three members. Share‑based incentive plans remained within regulatory caps, granting 4.9 million RSUs and 4.1 million options in 2025. Geographically, Archosaur operates seven wholly‑owned overseas entities across Singapore, UAE, China, Japan, Korea and the U.S., while its Chinese subsidiaries are controlled through a complex contractual framework that navigates foreign‑investment restrictions. The company’s financial reporting follows IFRS and HKCO, with ongoing transition to IFRS 18 for revenue recognition. Overall, Archosaur Games achieved significant profitability improvement and strengthened liquidity while maintaining compliance with governance and regulatory standards across its global operations.
The interim filing presents the fourth‑quarter 2025 financial results for a midcore‑casual gaming group, emphasizing a record‑setting revenue run and the successful execution of a transformation agenda that includes the integration of the Plarium acquisition and the rollout of a new district structure in early 2026. Revenue reached SEK 3,123 million, reflecting 108 % organic growth year‑on‑year and a 25 % increase on a constant‑currency basis, while adjusted EBITDA rose to SEK 717 million, delivering a 23 % margin that matches the full‑year figure. Unlevered free cash flow amounted to SEK 878 million, with a cash‑conversion rate of 66 % and a leverage ratio of five times EBITDA, underscoring robust liquidity and disciplined capital management. User‑acquisition spending accelerated, representing 38 % of quarterly revenue—up from 37 % in the prior quarter—and grew 76 % on a reported basis, driven by heightened investment in original studios, new casual titles, and the racing franchise. The direct‑to‑consumer channel expanded by 600 basis points to 32 % of total revenue, reflecting a strategic shift toward higher‑margin in‑app purchases. Across the fiscal year, the company posted a 9 % organic revenue increase, with word‑games, racing, and RAID franchises delivering the strongest quarter‑end performance. Operating cash flow for the quarter stood at SEK 840 million, while adjusted net income was SEK 1,390 million, translating to an adjusted EPS of SEK 11.33. The financial outcomes exceed guidance and position the firm to meet its medium‑term outlook, with a pre‑IPO study for PlaySimple concluded and the midcore transformation progressing as planned.