Wooga
Company
Documents about Wooga
Report146 pages
Construyendo un Sector del Videojuego en Igualdad
The Spanish video-game market now serves more than 18 million players, with women representing 48% of the audience, yet women occupy only about 20% of development roles across Europe’s roughly 90 000-person sector.
- Women comprise 48% of the 18 million players in the Spanish market, yet they hold only 20% of development roles within the 90,000-person European industry.
- Systemic hiring reforms—including gender-neutral job advertisements, transparent salary bands, and multi-reviewer processes—are essential to increasing the entry and retention of women in development roles.
- Companies such as Wooga have achieved higher retention and increased female representation in senior leadership by utilizing unconscious-bias training, inclusion nudges, and data-driven KPIs.
AEVIJan 2022
Report148 pages
Campo da Gioco Equo
The guide argues that gender equity is both a commercial necessity and a social responsibility for the European video-game sector, which employs roughly 90 000 people while women constitute only about 20% of developers despite half of Europe’s population being gamers.
- Women currently represent only 20% of the 90,000-person European video-game workforce, despite comprising half of the continent's gaming population.
- A persistent 14.1% gender-pay gap exists within the EU gaming sector, exacerbated by promotion disparities rooted in biased assessments of employee potential.
- Proactive, data-driven interventions—such as AI-enhanced moderation and diversified teams—successfully reduced toxic in-game chat by 5% in pilot programs.
IIDEA – Italian Interactive Digital Entertainment AssociationJan 2022