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Wooga

Company

Documents about Wooga

Cover of Construyendo un Sector del Videojuego en Igualdad
Report146 pages

Construyendo un Sector del Videojuego en Igualdad

The Spanish video-game market now serves more than 18 million players, with women representing 48% of the audience, yet women occupy only about 20% of development roles across Europe’s roughly 90 000-person sector.

  • Women comprise 48% of the 18 million players in the Spanish market, yet they hold only 20% of development roles within the 90,000-person European industry.
  • Systemic hiring reforms—including gender-neutral job advertisements, transparent salary bands, and multi-reviewer processes—are essential to increasing the entry and retention of women in development roles.
  • Companies such as Wooga have achieved higher retention and increased female representation in senior leadership by utilizing unconscious-bias training, inclusion nudges, and data-driven KPIs.
AEVIJan 2022
Cover of Campo da Gioco Equo
Report148 pages

Campo da Gioco Equo

The guide argues that gender equity is both a commercial necessity and a social responsibility for the European video-game sector, which employs roughly 90 000 people while women constitute only about 20% of developers despite half of Europe’s population being gamers.

  • Women currently represent only 20% of the 90,000-person European video-game workforce, despite comprising half of the continent's gaming population.
  • A persistent 14.1% gender-pay gap exists within the EU gaming sector, exacerbated by promotion disparities rooted in biased assessments of employee potential.
  • Proactive, data-driven interventions—such as AI-enhanced moderation and diversified teams—successfully reduced toxic in-game chat by 5% in pilot programs.
IIDEA – Italian Interactive Digital Entertainment AssociationJan 2022