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TBS

Company

3 documents in the library are about TBS, from writers such as International Journal of Esports, Newzoo and Square Enix. Each has a summary and key insights with the page they come from.

Connections

Each row is a game or company named alongside TBS, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about TBS

Cover of A Comparative Analysis of the Social Media Activities of the Top Male and Female Esports Players
Article

A Comparative Analysis of the Social Media Activities of the Top Male and Female Esports Players

Male esports players dominate tournament earnings, while top female players often outperform their male counterparts on social media, according to a comparative analysis of the Twitter (X) activity of the top 40 male and top 41 female tournament-earning players, drawn from a 2022 study.

  • Male players earned roughly $146 million in total tournament winnings versus about $2.7 million for the top female players, and men held 499 of the top 500 Esports Earnings positions, a gap driven largely by Dota 2's high prize pools.
  • The authors attribute the earnings disparity mainly to female players' limited participation in high-paying tournaments rather than to any shortfall in engagement.
  • On Twitter (X), top male players averaged about 6.77 million followers versus roughly 0.61 million for top female players, showing a much larger male following.
International Journal of EsportsNov 2025
Cover of Medium-term Business Plan: FY2025/3-FY2027/3
Financial report21 pages

Medium-term Business Plan: FY2025/3-FY2027/3

Square Enix’s medium-term business plan for the fiscal years 2025 through 2027 outlines a comprehensive three-year "reboot" strategy designed to transition the company toward long-term, sustainable growth.

  • Square Enix aims to achieve a 15% consolidated operating margin and a minimum 10% return on equity (ROE) by the fiscal year ending March 2027.
  • The company is shifting from a volume-based to a quality-focused development model, which includes discontinuing underperforming projects and concentrating investment on high-potential titles.
  • Management has allocated 80 to 100 billion yen for strategic investments over the three-year period, specifically targeting M&A, AI integration, and data marketing.
Square EnixMay 2025
Cover of The 5 Factors Defining the Future of Esports
Report4 pages

The 5 Factors Defining the Future of Esports

The esports industry is currently undergoing a rapid evolution, with revenue per enthusiast projected to grow from $2.40 in 2015 to $4.63 by 2018.

  • Revenue per esports enthusiast is projected to nearly double, growing from $2.40 in 2015 to $4.63 by 2018.
  • Esports operates under a unique ownership model where game publishers hold the intellectual property, necessitating a growth strategy distinct from traditional sports.
  • The industry’s transition to a multibillion-dollar business is currently hindered by ambiguous media rights and a lack of standardized, globalized league hierarchies.
NewzooSep 2015