Skip to main content

Social Point

Company

Documents about Social Point

Cover of Session: Creative Resilience: Keeping Your Team engaged Under Pressure - Javi Digiorgio, Zynga.
24 min
PocketGamer.biz24 min

Session: Creative Resilience: Keeping Your Team engaged Under Pressure - Javi Digiorgio, Zynga.

Creative resilience is essential for maintaining team engagement and performance in the high-pressure, rapidly evolving mobile gaming industry.

  • To meet the high demand for creative volume, Zynga implemented an automated After Effects workflow that generates 216 unique video iterations from a single 6-second clip in approximately 20 minutes.
  • Creative teams should align individual employee interests with business needs; for example, delegating scripting and coding tasks to team members with those specific passions can solve production bottlenecks.
  • When implementing new technologies like AI, identify early adopters within the team to pilot tasks, which builds confidence and encourages wider team adoption through peer-led success stories.
PocketGamer.bizAug 2026
Cover of Supercell, Epic, Unity, Budge, Roblox, DICE, data, jobs and more
19 min
Mobilegamer.biz19 min

Supercell, Epic, Unity, Budge, Roblox, DICE, data, jobs and more

The mobile games industry is currently characterized by a cautious, optimization-focused environment, according to recent financial disclosures and industry sentiment.

  • Supercell reported $1 billion in EBITDA for 2025 despite a 4% year-over-year revenue decline, with CEO Ilkka Paananen criticizing the industry for 'coasting' and failing to innovate.
  • Supercell is increasing its headcount by 30% and doubling investment in new game development, while tripling the size of its AI innovation lab to address internal failures in fostering startup-like environments.
  • Bernard Kim has returned to Unity, following the departure of key executives and reports of persistent culture clashes and bullying allegations stemming from the $4.4 billion IronSource merger.
Mobilegamer.bizFeb 2026
Cover of Audio is the New Video - MUNIB TAHIR, AudioMob
20 min
PocketGamer.biz20 min

Audio is the New Video - MUNIB TAHIR, AudioMob

Audio advertising is emerging as a non-intrusive, user-centric alternative to traditional video interstitials in mobile gaming.

  • Audio advertising serves as a non-intrusive revenue stream that allows mobile gamers to continue playing while ads run in the background.
  • 61% of players aged 18 to 24 listen to external audio while gaming, providing a significant target demographic for this format.
  • Rewarded audio, which offers in-game benefits for listening, consistently generates the highest listen-through rates and user engagement.
PocketGamer.bizNov 2022
Cover of FTUE: Dragon Land
12 min
PocketGamer.biz12 min

FTUE: Dragon Land

The first-time user experience (FTUE) of the 3D platformer Dragon Land, developed by Social Point, reveals significant challenges regarding mobile accessibility and control schemes.

  • Social Point’s Dragon Land demonstrates that 3D platforming mechanics, specifically camera management and movement, suffer from significant friction when adapted to mobile touchscreen interfaces.
  • The reliance on virtual dual pads and double-tap mechanics creates a steep learning curve that potentially alienates the casual player base typically targeted by Social Point.
  • While the game uses visual aids like shadow indicators to assist with depth perception, these features fail to replicate the intuitive control precision found in traditional console platformers.
PocketGamer.bizMar 2016