plarium
Company
10 documents in the library are about plarium, from writers such as Modern Times Group, Mobilegamer.biz and Aream & Co. Each has a summary and key insights with the page they come from.
Connections
The documents about plarium on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.
On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $0
- 1 games
- Revenue as developer
- $0
- 1 games
- Units sold
- 84K
- as publisher or developer
plarium’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| RAID: Shadow LegendsDeveloper and Publisher | 2024 | — | 84K | |
| Star Trek: WarpPublisher | — | — | — |
Documents about plarium
Sega-Rovio news, Tripledot's Supersonic buy, mobile at Take Two, Playtika shenanigans and more
The mobile games industry is currently navigating a period of strategic consolidation, shifting user acquisition (UA) models, and evolving financial performance across major publishers.
- Tripledot acquired the Supersonic mobile publishing label from Unity for $40 million, marking the company's second major acquisition of unwanted studios from large tech firms in recent years.
- Playtika will slash marketing and user acquisition spend on Disney Solitaire by 70%, citing the game's ability to maintain growth and expand margins despite reduced investment.
- Take-Two reported $739.5 million in mobile bookings for the last quarter, noting that while mobile revenue dipped slightly, direct-to-consumer initiatives have had a positive material effect on margins.
2026's top games so far, Raid's new rival plus nuggets from Google, Ubisoft, Stillfront and more
The mobile gaming industry in the first half of 2026 reflects a landscape defined by the dominance of Chinese-developed titles, significant regulatory pressure on platform holders, and the emergence of community-driven development models.
- The European Commission has fined Google $1 billion for antitrust violations, specifically for hindering developers from steering users to external web stores and prioritizing its own search products.
- In the first half of 2026, the top three grossing mobile games were Honor of Kings ($1 billion), Whiteout Survival ($723 million), and Last War: Survival, all of which are Chinese-produced titles.
- Skillz won a legal battle against rival competitive gaming firm Papaya Gaming, resulting in a court-ordered damage award that increased from $420 million to $719 million.
Q2 and H1 2026 Performance Report
The Q2 and H1 2026 performance report for MTG highlights a period of stable organic growth and strong operational efficiency.
- MTG reported Q2 2026 net sales of SEK 2,965 million, reflecting a 5% year-over-year organic revenue increase driven by RAID: Shadow Legends and the PlaySimple portfolio.
- The Casual segment is the primary growth engine, achieving 29% organic growth and SEK 736 million in revenue, compared to 1% organic growth and SEK 2,230 million in the Midcore segment.
- User acquisition (UA) spend reached SEK 1,163 million, representing 39% of total revenue and a 15% year-over-year increase in constant currency to support titles like Crossword Go and Tile Match.
MTG Q1 2026 Earnings Release
MTG’s Q1 2026 earnings report highlights a period of robust financial performance and strategic operational transformation.
- MTG reported Q1 2026 net sales of SEK 3,159 million, achieving 14% pro forma growth and an adjusted EBITDA of SEK 802 million, a 30% year-over-year increase.
- The company is aggressively integrating over 50 AI tools, resulting in an 80% reduction in both marketing asset production time and content development cycles for titles like Merge Gardens.
- The Casual District segment drove significant growth with 29% organic revenue expansion, supported by the scaling of new titles such as Crossword Go and Tile Match.
MTG Q1 2026 Investor Presentation
MTG’s Q1 2026 investor presentation outlines a period of strong financial performance, characterized by organic growth and improved profitability across its gaming portfolio.
- MTG reported Q1 2026 net sales of SEK 3,159 million, representing 14% year-over-year pro forma growth and marking the company's sixth consecutive quarter of organic growth.
- Adjusted EBITDA reached SEK 802 million with a 25% margin, while the company maintained an unlevered free cash flow conversion rate of 78% over the last twelve months.
- The Casual District segment achieved 29% organic year-over-year growth, driven by the scaling of new titles like Crossword Go and Tile Match, while the Midcore District grew 10% pro forma.
Annual and Sustainability Report 2025
Modern Times Group (MTG) concluded the 2025 fiscal year with a transformative shift in its operational structure and a significant expansion of its mobile gaming portfolio.
- MTG’s net sales increased 92% year-on-year to SEK 11,579 million, primarily driven by the USD 659 million acquisition of Plarium.
- The company reported a net loss of SEK 62 million for 2025, an improvement over the previous year’s SEK 210 million loss.
- MTG transitioned to a net debt position of SEK 3,916 million due to the debt-financed Plarium acquisition and investments in intangible assets.
🚨📢BREAKING NEWS: Gaming Stocks Crash, AI Panic Spreads, Meta Quietly Dominates 🤯
The gaming industry is currently experiencing a significant disconnect between market sentiment and operational reality.
- Gaming stocks including Unity, AppLovin, Roblox, and Take-Two experienced a disproportionate sell-off of up to 40% in one week due to investor panic over Google’s Project Genie, significantly outpacing the 4.5% decline of the broader NASDAQ.
- Meta continues to demonstrate massive scale, reporting 3.6 billion daily active users—a 7% year-over-year increase—and total company revenue exceeding $200 billion.
- Market capital is shifting away from experimentation toward operational discipline, as evidenced by Stillfront’s margin expansion through portfolio cleanup and MTG Group’s record profits via disciplined user acquisition.
Q4 2025 Financial Report: Modern Times Group
Modern Times Group delivered a record-setting performance for the fourth quarter of 2025, underscoring the company’s momentum in the digital entertainment sector.
- Modern Times Group achieved record Q4 2025 performance with net sales reaching SEK 3.1 billion and organic revenue growth of 8 percent.
- The acquisition of Plarium, consolidated from 31 January 2025, contributed SEK 5,384 million in sales and SEK 495 million in pre-tax income for the quarter.
- Plarium's integration involved SEK 786 million in purchase-price amortisation during Q4, impacting the reported pre-tax income.
Aream & Co. Gaming CEO Survey 2025
The survey, conducted by Aream & Co., gauges executive optimism regarding consumer spending on gaming in 2025 across multiple channels and functional areas.
- Industry sentiment for 2025 is largely stable or positive, with 98% of CEOs reporting that consumer spending will be either unchanged (49%) or more optimistic (49%).
- M&A activity is expected to accelerate, with 71% of executives anticipating an increase in deal-making throughout 2025.
- In-app purchases are the primary revenue driver, with 80% of respondents optimistic about growth compared to only 41% for in-app advertising.
Why Snapchat is the antidote to social media | Sara Antonelli from Snap
Snapchat has evolved from a niche messaging tool into a foundational social ecosystem that prioritizes intimate, private connections over the public, engagement-driven models of traditional social media.
- Snapchat has shifted its core demographic as its original user base has matured, with the average user now approximately 35 years old.
- Snapchat Plus has become a primary growth driver for the company, reaching 15 million paid subscribers as of Q1 2025.
- The company is moving toward a tiered subscription model that will offer users additional customization and the ability to opt out of advertisements in specific areas like chat feeds.
