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Ninja Kiwi

CompanyNew Zealand

23 documents in the library are about Ninja Kiwi, from writers such as Modern Times Group, Mobilegamer.biz and Two & a Half Gamers. Each has a summary and key insights with the page they come from.

Documents
23
newest 2 Jul 2026
Steam revenue
$56.8M
estimate, its games

Connections

The documents about Ninja Kiwi on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

Key figures from the reports

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$56.8M
13 games
Revenue as developer
$56.8M
12 games
Units sold
13.3M
as publisher or developer
Headquarters
New Zealand

Ninja Kiwi’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Bloons TD 6Developer and Publisher2018$52.0M6.7M
Bloons TD5Developer and Publisher2014$4.8M705K
Rose & LocketPublisher2026$24K2,067
Bloons TD Battles 2Developer and Publisher2021—1.0M
Bloons TD BattlesDeveloper and Publisher2016—3.3M
SAS: Zombie Assault 4Developer and Publisher2017—907K
Bloons Monkey CityDeveloper and Publisher2020—204K
Ninja Kiwi ArchiveDeveloper and Publisher2020—175K
Bloons Adventure Time TDDeveloper and Publisher2019—172K
Bloons Card StormDeveloper and Publisher2024—104K

Documents about Ninja Kiwi

Cover of eFootball vs EA FC, Apple Arcade stats, Stillfront, Queen, alt app stores, payments, more
19 min
Mobilegamer.biz19 min

eFootball vs EA FC, Apple Arcade stats, Stillfront, Queen, alt app stores, payments, more

The mobile games industry is currently experiencing significant shifts in monetization, platform accessibility, and regulatory oversight.

  • Konami’s eFootball has achieved a highly effective monetization model in Japan, generating $915 million in lifetime revenue from 12 million downloads, resulting in a revenue-per-download figure exceeding $75.
  • Regulatory pressure is mounting globally, with the UK’s Competition and Markets Authority expected to force Apple and Google to remove steering restrictions on payment systems by the end of the year.
  • Apple Arcade functions primarily as a family-oriented platform, as data since its 2019 launch shows top-performing titles like Sneaky Sasquatch and Hello Kitty Island Adventure are non-hardcore, while titles targeting traditional gamers see minimal engagement.
Mobilegamer.bizJul 2026
Cover of Annual and Sustainability Report 2025
Financial report184 pages

Annual and Sustainability Report 2025

Modern Times Group (MTG) concluded the 2025 fiscal year with a transformative shift in its operational structure and a significant expansion of its mobile gaming portfolio.

  • MTG’s net sales increased 92% year-on-year to SEK 11,579 million, primarily driven by the USD 659 million acquisition of Plarium.
  • The company reported a net loss of SEK 62 million for 2025, an improvement over the previous year’s SEK 210 million loss.
  • MTG transitioned to a net debt position of SEK 3,916 million due to the debt-financed Plarium acquisition and investments in intangible assets.
Modern Times GroupApr 2026
Cover of 🚨📢BREAKING NEWS: Gaming Stocks Crash, AI Panic Spreads, Meta Quietly Dominates 🤯
7 min
Two & a Half Gamers7 min

🚨📢BREAKING NEWS: Gaming Stocks Crash, AI Panic Spreads, Meta Quietly Dominates 🤯

The gaming industry is currently experiencing a significant disconnect between market sentiment and operational reality.

  • Gaming stocks including Unity, AppLovin, Roblox, and Take-Two experienced a disproportionate sell-off of up to 40% in one week due to investor panic over Google’s Project Genie, significantly outpacing the 4.5% decline of the broader NASDAQ.
  • Meta continues to demonstrate massive scale, reporting 3.6 billion daily active users—a 7% year-over-year increase—and total company revenue exceeding $200 billion.
  • Market capital is shifting away from experimentation toward operational discipline, as evidenced by Stillfront’s margin expansion through portfolio cleanup and MTG Group’s record profits via disciplined user acquisition.
Two & a Half GamersFeb 2026
Cover of Annual and Sustainability Report 2024
Report185 pages

Annual and Sustainability Report 2024

Modern Times Group (MTG) concluded the 2024 fiscal year as a focused European mobile gaming entity, reporting net sales of SEK 6,015 million, representing a 3% currency-adjusted growth.

  • MTG finalized the acquisition of Plarium Global Ltd in early 2025, significantly scaling its mid-core gaming capabilities and adding the flagship title RAID: Shadow Legends to its portfolio.
  • The company reported 2024 net sales of SEK 6,015 million, reflecting 3% currency-adjusted growth, alongside an adjusted EBITDA of SEK 1,666 million and a net loss of SEK 210 million.
  • MTG maintains a strong financial position with SEK 3,543 million in cash and equivalents and zero utilized external debt, supporting a strategy of active share buybacks and evergreen franchise investment.
Modern Times GroupApr 2025
Cover of Modern Times Group Q3 2023 Investor Presentation
Financial report12 pages

Modern Times Group Q3 2023 Investor Presentation

Modern Times Group’s Q3 2023 investor presentation highlights a period of strong operational performance and financial growth, characterized by a return to organic expansion and improved profitability.

  • Modern Times Group achieved record Q3 2023 sales of 1,494 million SEK, a 6% year-over-year increase, and a record adjusted EBITDA of 449 million SEK.
  • The company raised its full-year adjusted EBITDA margin guidance to 25–27%, up from the previous 23–25% range.
  • Marketing spend remains a significant operational cost, accounting for 37% of total revenue, which the company balances against growth in casual gaming segments.
Modern Times GroupOct 2023
Cover of Conference Call Q1 2023
Financial report11 pages

Conference Call Q1 2023

Modern Times Group (MTG) reported a mixed financial performance for the first quarter of 2023, characterized by strong results in specific gaming franchises despite an overall decline in organic revenue.

  • MTG reported Q1 2023 net revenues of SEKm 1,306, marking a 4% year-on-year decrease and an 11% organic decline driven by difficult comparisons against pandemic-era performance.
  • Adjusted EBITDA reached SEKm 263 with a 20% margin, which represents an underlying margin increase on a like-for-like basis when excluding prior-year platform bonuses.
  • PlaySimple’s Word Games franchise maintained its position as the company’s strongest performer for the fifth consecutive quarter, while Ninja Kiwi’s Tower Defense IP showed continued resilience.
Modern Times GroupMay 2023
Cover of Modern Times Group Q4 2022 Investor Presentation
Financial report11 pages

Modern Times Group Q4 2022 Investor Presentation

Modern Times Group’s Q4 2022 investor presentation outlines a fiscal year defined by resilience in a challenging, low-visibility gaming market.

  • Modern Times Group achieved full-year 2022 revenue of SEK 5,537 million, representing 5% pro forma organic growth despite a 4% organic sales decline in Q4.
  • The company maintained a 25% adjusted EBITDA margin for the full year, though this figure compressed to 22% during the fourth quarter.
  • Portfolio performance was bifurcated: growth in Tower Defense, Racing, and Word games (PlaySimple, Ninja Kiwi, Hutch) was offset by declines in Strategy and Simulation segments (InnoGames, Kongregate).
Modern Times GroupFeb 2023
Cover of MTG Game Makers Day 2022
Presentation131 pages

MTG Game Makers Day 2022

MTG has successfully transitioned into a pure-play mobile gaming group, shifting from a diversified holding company to an integrated acceleration platform.

  • MTG has completed its transition into a pure-play mobile gaming group, operating as an integrated platform rather than a diversified holding company.
  • The 'Flow Platform' serves as the central ecosystem for sharing data, marketing technology, and monetization tools across all portfolio studios to drive growth above market averages.
  • PlaySimple drives revenue through a proprietary ad-tech stack focused on word games, while InnoGames utilizes AI-driven CRM and LiveOps to maintain long-term player retention.
Modern Times GroupNov 2022
Cover of Modern Times Group Q4 2021 Investor Presentation
Financial report13 pages

Modern Times Group Q4 2021 Investor Presentation

Modern Times Group’s Q4 2021 investor presentation outlines a strategic transition into a pure-play gaming company, highlighted by the divestment of ESL Gaming to Savvy Gaming Group.

  • Modern Times Group is transitioning into a pure-play gaming company following the divestment of ESL Gaming to Savvy Gaming Group to unlock capital and shareholder value.
  • Q4 2021 financial performance reached SEK 1,658 million in total revenue and a record-high adjusted EBITDA of SEK 346 million.
  • The gaming segment grew 13% on a pro forma basis, driven by the successful integration of acquisitions including PlaySimple, Hutch, and Ninja Kiwi.
Modern Times GroupFeb 2022
Cover of MTG Capital Markets Update 2022
Presentation79 pages

MTG Capital Markets Update 2022

Modern Times Group has successfully transitioned into a pure-play gaming entity, marking a strategic pivot defined by the divestment of ESL Gaming and a renewed focus on scaling evergreen mobile franchises.

  • Modern Times Group has transitioned into a pure-play gaming entity, targeting a 7–10% organic revenue CAGR and a doubling of EBITDA by 2025.
  • The company aims for an adjusted EBITDA margin of 23–25% and a cash conversion rate of 50–60% to support future acquisitions and shareholder distributions.
  • The business model centers on Games as a Service (GaaS) across strategy, word, and simulation titles, utilizing the Flow platform for shared data and cross-promotion.
Modern Times GroupJan 2022
Cover of Modern Times Group Q3 2021 Financial Results
Financial report12 pages

Modern Times Group Q3 2021 Financial Results

Modern Times Group achieved record financial results in the third quarter of 2021, characterized by a 16% organic pro forma net sales growth.

  • Modern Times Group achieved 16% organic pro forma net sales growth in Q3 2021, supported by a 21% adjusted EBITDA margin.
  • The gaming division reported a 63% increase in net sales at constant currencies, driven by the acquisitions of PlaySimple, Ninja Kiwi, and Hutch.
  • Mobile platforms now account for 73% of gaming revenue, with the company implementing a new central organizational structure to drive synergies in user acquisition and data analytics.
Modern Times GroupOct 2021
Cover of MTG Q2 2021 Financial Results
Financial report13 pages

MTG Q2 2021 Financial Results

The second quarter 2021 financial results for MTG demonstrate a period of strategic expansion and operational growth, characterized by a dual-focus strategy in the gaming and esports verticals.

  • MTG achieved a 15% increase in net sales at constant currencies in Q2 2021, reaching a total of SEK 1,198 million.
  • The gaming vertical reported pro forma sales of SEK 1,169 million, representing an 8% year-over-year increase driven by mobile acquisitions like Ninja Kiwi and Hutch.
  • MTG expanded its gaming portfolio through the acquisition of PlaySimple, a leader in the word games genre, as part of its ongoing 'Buy & Build' strategy.
Modern Times GroupJul 2021