Skip to main content
Neon Giant logo

Neon Giant

CompanySweden · Founded 2018

Neon Giant is a small team of experienced games industry veterans with a heritage in some of the world’s biggest action game franchises. With our combined know-how, passion and ambition, we’ve set out to create a new type of studio.

Connections

Each row is a game or company named alongside Neon Giant, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

About the company

Founded
2018
Country
Sweden

Company data from IGDB.com

Key figures from the reports

Documents about Neon Giant

Cover of Krafton Investor Relations Presentation: March 2026
Financial report26 pages

Krafton Investor Relations Presentation: March 2026

Krafton’s March 2026 investor presentation outlines a strategic roadmap focused on scaling the PUBG intellectual property, diversifying the company’s portfolio through new title development, and establishing a leadership position in artificial intelligence.

  • Krafton aims to reach KRW 7 trillion in annual revenue and double its corporate value within five years by scaling the PUBG franchise and developing new intellectual properties.
  • Annual revenue for 2025 grew 22.8% year-over-year to KRW 3.3 trillion, driven by PUBG performance and the successful early-access launches of inZOI and MIMESIS.
  • Operating profit declined 10.8% to KRW 1.05 trillion in 2025 due to increased capital allocation toward production, talent acquisition, and strategic initiatives.
KraftonMar 2026
Cover of KRAFTON Investor Relations: February 2026
Financial report26 pages

KRAFTON Investor Relations: February 2026

KRAFTON’s February 2026 investor update outlines a strategic focus on scaling the PUBG intellectual property (IP) while diversifying its portfolio through new title development and targeted acquisitions.

  • KRAFTON aims to reach KRW 7 trillion in annual revenue and double its corporate value within five years by scaling the PUBG IP and diversifying its portfolio.
  • Annual revenue for 2025 grew 22.8% year-over-year to KRW 3.3 trillion, though operating profit fell 10.8% to KRW 1.05 trillion due to increased investment in production and personnel.
  • The company has committed to a shareholder return policy for 2026–2028 totaling over KRW 1 trillion in buybacks and dividends, a 44% increase over the prior three-year period.
KraftonFeb 2026
Cover of FY2025 & 4Q25 Earnings Results
Financial report26 pages

FY2025 & 4Q25 Earnings Results

KRAFTON's FY2025 and 4Q25 earnings, presented on February 9, 2026, frame 2025 as a year of PUBG franchise growth and early validation of new intellectual property, while setting a five-year ambition of KRW 7tn in revenue and a doubling of corporate value.

  • Krafton achieved KRW 3.3 trillion in annual revenue for FY2025, a 23% year-over-year increase driven by the PUBG 2.0 transition and the successful early access launches of inZOI and MIMESIS.
  • Annual operating profit fell 11% to KRW 1.1 trillion, with a sharp fourth-quarter contraction to KRW 2.4 billion caused by heavy investment in a 26-title development pipeline and scaling costs.
  • To offset aggressive spending, the company committed to a shareholder return policy exceeding KRW 1 trillion for the 2026–2028 period.
KraftonFeb 2026
Cover of The Game Awards Reveals That Blew Up on Steam
Article

The Game Awards Reveals That Blew Up on Steam

The Game Awards serves as a significant marketing platform for the gaming industry, capable of driving measurable audience interest and immediate commercial success for featured titles.

  • Following its nine-award win at The Game Awards, Expedition 33 saw daily sales volume increase by 6x, averaging 69,000 copies per day compared to its previous 12,000-copy average.
  • Expedition 33 sold over 200,000 additional copies post-awards, with 76% of sales occurring on Steam, 21% on PS5, and only 3% on Xbox, suggesting Game Pass cannibalized premium sales on the latter platform.
  • Total War: Warhammer 40,000 emerged as the top new-game reveal by Steam engagement, gaining 51,000 followers and demonstrating strong resonance with existing Warhammer franchise fans.
Alinea AnalyticsDec 2025
Cover of THQ Nordic AB Acquires Goodbye Kansas Game Invest: Investor Presentation
Presentation3 pages

THQ Nordic AB Acquires Goodbye Kansas Game Invest: Investor Presentation

THQ Nordic AB expanded its footprint in the Nordic gaming ecosystem through the acquisition of Goodbye Kansas Game Invest, a Stockholm-based platform specializing in early-stage investments.

  • THQ Nordic AB acquired Goodbye Kansas Game Invest for 42 million SEK to expand its Nordic development footprint and internal capabilities.
  • The acquisition grants THQ Nordic equity stakes ranging from 21% to 50% in five game studios: Framebunker, Neon Giant, Palindrome Interactive, Kavalri, and Fall Damage.
  • The deal includes the acquisition of royalty rights for the action RPG title Biomutant.
THQ NordicAug 2019
Cover of Krafton, Inc. and Subsidiaries Consolidated Financial Statements: 2022
Financial report127 pages

Krafton, Inc. and Subsidiaries Consolidated Financial Statements: 2022

Krafton, Inc.’s 2022 consolidated financial statements, prepared in accordance with K-IFRS, provide a comprehensive overview of the company’s global gaming operations, investment portfolio, and financial health.

  • Krafton reported 2022 total revenue of ₩1.85 trillion and an operating profit of ₩751.61 billion, achieving higher profitability despite a decline in top-line revenue through reduced operating costs.
  • The Asian market remains the company's primary revenue driver, accounting for approximately 80% of total 2022 revenue, with mobile services serving as the core contributor.
  • The company recorded ₩149.2 billion in impairment losses during 2022, primarily driven by goodwill adjustments related to the acquisition of Unknown Worlds Entertainment, Inc.
Krafton