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Cover of Talking Backyard Monsters: Unleashed with KIXEYE
4 min
PocketGamer.biz4 min

Talking Backyard Monsters: Unleashed with KIXEYE

Backyard Monsters: Unleashed represents the strategic expansion of the established Facebook title into the mobile gaming market.

  • KIXEYE is expanding its established Facebook strategy title, Backyard Monsters, into the mobile gaming market to provide a portable version of the original experience.
  • The core gameplay loop focuses on a dual-strategy system where players must simultaneously manage base fortification and deploy monster armies to raid other players.
  • The game features a tactical unit system including infantry like Pokies, support healers, and high-damage units like Dave to encourage diverse offensive strategies.
PocketGamer.bizJun 2013
Cover of Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2012
Financial report11 pages

Square Enix Holdings Consolidated Financial Results: Three-Month Period Ended June 30, 2012

Square Enix Holdings reported its consolidated financial results for the three-month period ending June 30, 2012, reflecting a challenging start to the fiscal year.

  • Square Enix reported a consolidated net loss of ¥2,077 million for the three-month period ended June 30, 2012, a significant decline from the ¥690 million net income recorded in the same period of 2011.
  • Operating income swung from a profit of ¥2,178 million in Q1 2011 to an operating loss of ¥1,163 million in Q1 2012, despite a slight 1.6% increase in net sales to ¥24,914 million.
  • The Digital Entertainment segment, the company's largest division, reported an operating loss of ¥111 million compared to a profit of ¥2,834 million in the prior year, driven by weak console game sales.
Square Enix HoldingsAug 2012
Cover of Square Enix Holdings Consolidated Financial Results: Nine-Month Period Ended December 31, 2010
Financial report15 pages

Square Enix Holdings Consolidated Financial Results: Nine-Month Period Ended December 31, 2010

The consolidated financial results for Square Enix Holdings for the nine-month period ending December 31, 2010, reflect a period of significant contraction in both revenue and profitability.

  • Square Enix experienced a sharp financial downturn for the nine-month period ending December 31, 2010, with net sales falling 27.5% to 98,183 million yen.
  • Net income plummeted 76.6% to 1,821 million yen, while operating income declined 58.0% to 9,004 million yen compared to the same period in 2009.
  • The Digital Entertainment segment struggled with weak console game sales, despite the release of million-seller titles such as Dragon Quest Monsters: Joker 2 and Kane & Lynch 2: Dog Days.
Square Enix HoldingsFeb 2011
Cover of Square Enix Holdings Consolidated Financial Results: Six-Month Period Ended September 30, 2010
Financial report15 pages

Square Enix Holdings Consolidated Financial Results: Six-Month Period Ended September 30, 2010

The consolidated financial results for Square Enix Holdings for the six-month period ending September 30, 2010, reflect a significant downturn in performance compared to the same period in the previous fiscal year.

  • Square Enix reported a significant decline in financial performance for the six-month period ended September 30, 2010, with net sales falling 24.8% to ¥68,056 million and operating income dropping 56.4% to ¥5,712 million compared to the same period in 2009.
  • Net income for the first half of fiscal year 2011 was ¥1,723 million, a 35.8% decrease from the ¥2,683 million reported in the same period of the previous year.
  • The Digital Entertainment segment generated ¥35,178 million in net sales and ¥6,482 million in operating income, supported by million-seller titles 'DRAGON QUEST MONSTERS: Joker 2' and 'Kane & Lynch 2: Dog Days'.
Square Enix HoldingsNov 2010
Cover of Square Enix Annual Report FY2007
Financial report56 pages

Square Enix Annual Report FY2007

Square Enix achieved a significant financial milestone during the fiscal year ended March 31, 2007, reporting a 31.3% increase in net sales to ¥163.5 billion and a 67.5% surge in operating income.

  • Square Enix reported a 31.3% increase in net sales to ¥163.5 billion and a 67.5% surge in operating income for FY2007, largely driven by the consolidation of Taito Corporation and the success of Final Fantasy XII.
  • Net income declined 32% to ¥11.6 billion due to over ¥11 billion in extraordinary losses incurred from restructuring the amusement segment, which included closing unprofitable arcades and divesting Taito’s karaoke business.
  • The company is shifting its business model toward persistent network services and mobile platforms, evidenced by a 315% growth in mobile segment operating income.
Square EnixJul 2007
Cover of Consolidated Financial Statements: Three Months Ended June 30, 2003
Financial report4 pages

Consolidated Financial Statements: Three Months Ended June 30, 2003

This financial report details the consolidated performance of Nintendo Co., Ltd. for the first quarter of the fiscal year ending March 31, 2004, covering the three-month period ending June 30, 2003.

  • Nintendo reported net sales of 83.8 billion yen and a net income of 11.4 billion yen for the first quarter ending June 30, 2003.
  • Operating income for the quarter reached 7.2 billion yen, reflecting typical seasonal demand lows in the industry.
  • The company maintained a strong financial position with total assets of 1,026.9 billion yen and a high net worth to total assets ratio of 86.6%.
NintendoAug 2003
Cover of Play19: Creative Gaming Festival – A Conversation with Valentina Birke
Article

Play19: Creative Gaming Festival – A Conversation with Valentina Birke

The Play19 Creative Gaming Festival, held in Hamburg in November 2019, served as a platform to explore the intersection of human psychology and interactive media under the thematic banner of "Of Monsters and Games."

  • The Play19 Creative Gaming Festival, held in Hamburg in November 2019, focused on the intersection of human psychology and interactive media through the theme 'Of Monsters and Games.'
  • The Creative Gaming Award prioritized projects featuring unconventional design, specifically rewarding innovations in control schemes, eye-tracking technology, and narrative experimentation.
  • The festival served as a professional development hub, offering specialized industry panels and workshops on emotional monster design and advanced storytelling techniques.
Gamecity Hamburg