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Documents about Kabam

Cover of Annual Report 2019 Entertainment
Financial report12 pages

Annual Report 2019 Entertainment

The Entertainment Software Association of Canada (ESAC) positioned its 2019 annual report as a strategic overview of the organization’s role as the national voice for the Canadian video-game sector, emphasizing a “members-first” agenda built on six pillars that include regulatory advocacy, tax-credit preservation, policy…

  • ESAC successfully lobbied government officials through its 'Video Games on the Hill' event, which drew 250 participants and 25 Members of Parliament to engage with major publishers including Ubisoft, Nintendo, EA, and Xbox.
  • Market research conducted with the NPD Group established that over 23 million Canadians are regular video game players, a statistic used to drive national media campaigns and positive press coverage.
  • The association actively opposed increased industry regulation by testifying before three parliamentary committees and one provincial commission while advocating for favorable economic and tax policies.
ESAC – Entertainment Software Association of CanadaJan 2019
Cover of KLab Financial Results Briefing: 4Q/FY2013
Financial report44 pages

KLab Financial Results Briefing: 4Q/FY2013

KLab’s financial performance for the 2013 fiscal year reflects a strategic transition toward a mobile-first business model, characterized by a pivot away from legacy system integration and licensing services.

  • KLab reported a fiscal year 2013 operating loss of 1.1 billion yen on 22.9 billion yen in total sales.
  • The company achieved quarterly profitability on an unconsolidated basis in 4Q by reducing outsourcing costs by 34 percent.
  • KLab is executing a strategic pivot away from legacy system integration and licensing to focus exclusively on native mobile application development.
KLabOct 2013