IO Interactive
CompanyDenmark
Documents about IO Interactive
Financial report25 pages
Square Enix Holdings Consolidated Financial Results for the Fiscal Year Ended March 31, 2018
Square Enix Holdings concluded the fiscal year ending March 31, 2018, with a strategic emphasis on high-margin digital content and operational efficiency.
- Square Enix reported net sales of ¥250,394 million for the fiscal year ended March 31, 2018, a 2.5% decrease compared to the previous year.
- Operating income rose significantly to ¥38,176 million, representing a 22.0% year-on-year increase, while profit attributable to owners of the parent grew by 28.9% to ¥25,821 million.
- Ordinary income reached ¥36,124 million, a 16.0% increase over the prior fiscal year, supported by a 15.2% operating margin.
Square Enix HoldingsMay 2018
Financial report12 pages
Financial Results Briefing: Square Enix Holdings FY2017/3
Square Enix Holdings achieved record-breaking financial performance for the fiscal year ended March 31, 2017, reporting net sales of ¥256.8 billion and operating income of ¥31.2 billion.
- Square Enix achieved record financial results for FY2017/3, reporting net sales of ¥256.8 billion and operating income of ¥31.2 billion, representing year-over-year growth of 20% and 20.3% respectively.
- The Digital Entertainment segment drove performance through the successful launches of Final Fantasy XV and NieR:Automata, while the company strategically divested from IO Interactive A/S to focus on core franchises.
- Management set a medium-term growth target for approximately 2020 of ¥300–400 billion in net sales and ¥40–50 billion in operating income.
Square EnixMay 2017
Article
Facts and Figures about Games Industry in Denmark
The Danish games industry experienced significant growth between 2009 and 2013, establishing itself as the 27th largest market globally.
- Denmark is the 27th largest games industry in the world, with developer turnover growing 119% between 2009 and 2013.
- The country's video game export share increased by 80% during the 2009–2013 period, driving increased government investment in the sector.
- Interactive Denmark projects annual cultural support of €1.16 million and dedicated innovation funding of €2.67 million for the industry between 2015 and 2018.
FLEGA – Flemish Games AssociationApr 2015
