Gearbox Publishing
CompanyUnited States
4 documents in the library are about Gearbox Publishing, from writers such as Embracer Group and PCF Group. Each has a summary and key insights with the page they come from.
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On Steam
Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.
- Revenue as publisher
- $251.7M
- 15 games
- Revenue as developer
- $697.8M
- 21 games
- Units sold
- 36.7M
- as publisher or developer
- Headquarters
- United States
Gearbox Publishing’s best-selling games on Steam
| Game | Released | Share of the best seller | Revenue | Units |
|---|---|---|---|---|
| Borderlands 2Developer | 2012 | $152.6M | 14.2M | |
| Borderlands 3Developer | 2020 | $151.6M | 4.9M | |
| Risk of Rain 2Publisher | 2019 | $151.1M | 9.8M | |
| Borderlands® 4Developer | 2025 | $128.0M | 2.4M | |
| Borderlands: The Pre-SequelDeveloper | 2014 | $109.2M | 4.1M | |
| BorderlandsDeveloper | 2010 | $30.3M | 2.2M | |
| Homeworld Remastered CollectionDeveloper and Publisher | 2015 | $27.7M | 1.2M | |
| Tiny Tina's WonderlandsDeveloper | 2022 | $24.8M | 745K | |
| BattlebornDeveloper | 2016 | $15.5M | 536K | |
| Duke Nukem ForeverDeveloper | 2011 | $15.0M | 1.2M |
Documents about Gearbox Publishing
PCF Group Q1 2026 Financial Results
The PCF Group Q1 2026 financial results outline the company’s current operational status, financial performance, and strategic expansion into global publishing.
- PCF Group reported Q1 2026 revenue of 45.6 million PLN and a net profit of -3.9 million PLN, impacted by a full write-off of GameOn goodwill.
- The company maintains four active work-for-hire (WFH) projects with 253 full-time equivalent developers, including projects for Microsoft and Krafton.
- PCF Group acquired Cooldown Games (CDG) to establish a global publishing vertical, aiming to internalize go-to-market strategies and generate recurring revenue through third-party publishing agreements.
Embracer Group Divests Gearbox Entertainment: Investor Presentation
Embracer Group has finalized the divestment of Gearbox Entertainment to Take-Two Interactive Software, Inc. for a total consideration of USD 460 million.
- Embracer Group is selling Gearbox Entertainment to Take-Two Interactive for USD 460 million to reduce net debt and improve free cash flow.
- The transaction is expected to generate net cash proceeds of SEK 3.2 billion to 3.5 billion after Embracer liquidates the newly issued Take-Two shares received as payment.
- The deal eliminates approximately SEK 1.6 billion in cash earnout obligations and reduces annual capital expenditure by roughly SEK 0.8 billion.
Embracer Group Enters into Agreement to Acquire Perfect World Entertainment
Embracer Group has entered into a definitive agreement to acquire Perfect World Entertainment (PWE) from Perfect World Europe B.V.
- Embracer Group is acquiring Perfect World Entertainment (PWE) and its subsidiary Cryptic Studios for $125 million, consisting of $60 million in cash and $65 million in shares.
- The acquired assets will be integrated into the Gearbox Entertainment business unit, with PWE’s publishing arm merging into Gearbox Publishing and Cryptic Studios remaining a standalone brand.
- The acquisition is projected to generate SEK 700 million in net sales for 2021, with operational EBIT expected to reach breakeven by the 2022/2023 fiscal year.
Wyniki Finansowe 3M 2026: PCF Group
The financial results for PCF Group for the first quarter of 2026 highlight a strategic shift toward internalizing publishing capabilities and optimizing operational efficiency.
- PCF Group reported Q1 2026 revenue of 45.6 million PLN, with a net loss of 3.9 million PLN driven by a one-time impairment charge related to the GameOn studio.
- The company achieved a positive adjusted EBITDA of 1.7 million PLN, supported by ongoing work-for-hire (WFH) projects including Gemini and Florence.
- PCF Group is transitioning to a self-publishing model by acquiring Cooldown Games to manage internal IP and third-party contracts for recurring revenue.