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Gearbox Publishing

CompanyUnited States

4 documents in the library are about Gearbox Publishing, from writers such as Embracer Group and PCF Group. Each has a summary and key insights with the page they come from.

Documents
4
newest 3 Jun 2026
Steam revenue
$697.8M
estimate, its games

Connections

The documents about Gearbox Publishing on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as publisher
$251.7M
15 games
Revenue as developer
$697.8M
21 games
Units sold
36.7M
as publisher or developer
Headquarters
United States

Gearbox Publishing’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Borderlands 2Developer2012$152.6M14.2M
Borderlands 3Developer2020$151.6M4.9M
Risk of Rain 2Publisher2019$151.1M9.8M
Borderlands® 4Developer2025$128.0M2.4M
Borderlands: The Pre-SequelDeveloper2014$109.2M4.1M
BorderlandsDeveloper2010$30.3M2.2M
Homeworld Remastered CollectionDeveloper and Publisher2015$27.7M1.2M
Tiny Tina's WonderlandsDeveloper2022$24.8M745K
BattlebornDeveloper2016$15.5M536K
Duke Nukem ForeverDeveloper2011$15.0M1.2M

Documents about Gearbox Publishing

Cover of PCF Group Q1 2026 Financial Results
Financial report22 pages

PCF Group Q1 2026 Financial Results

The PCF Group Q1 2026 financial results outline the company’s current operational status, financial performance, and strategic expansion into global publishing.

  • PCF Group reported Q1 2026 revenue of 45.6 million PLN and a net profit of -3.9 million PLN, impacted by a full write-off of GameOn goodwill.
  • The company maintains four active work-for-hire (WFH) projects with 253 full-time equivalent developers, including projects for Microsoft and Krafton.
  • PCF Group acquired Cooldown Games (CDG) to establish a global publishing vertical, aiming to internalize go-to-market strategies and generate recurring revenue through third-party publishing agreements.
PCF GroupJun 2026
Cover of Embracer Group Divests Gearbox Entertainment: Investor Presentation
Presentation8 pages

Embracer Group Divests Gearbox Entertainment: Investor Presentation

Embracer Group has finalized the divestment of Gearbox Entertainment to Take-Two Interactive Software, Inc. for a total consideration of USD 460 million.

  • Embracer Group is selling Gearbox Entertainment to Take-Two Interactive for USD 460 million to reduce net debt and improve free cash flow.
  • The transaction is expected to generate net cash proceeds of SEK 3.2 billion to 3.5 billion after Embracer liquidates the newly issued Take-Two shares received as payment.
  • The deal eliminates approximately SEK 1.6 billion in cash earnout obligations and reduces annual capital expenditure by roughly SEK 0.8 billion.
Embracer GroupMar 2024
Cover of Embracer Group Enters into Agreement to Acquire Perfect World Entertainment
Financial report18 pages

Embracer Group Enters into Agreement to Acquire Perfect World Entertainment

Embracer Group has entered into a definitive agreement to acquire Perfect World Entertainment (PWE) from Perfect World Europe B.V.

  • Embracer Group is acquiring Perfect World Entertainment (PWE) and its subsidiary Cryptic Studios for $125 million, consisting of $60 million in cash and $65 million in shares.
  • The acquired assets will be integrated into the Gearbox Entertainment business unit, with PWE’s publishing arm merging into Gearbox Publishing and Cryptic Studios remaining a standalone brand.
  • The acquisition is projected to generate SEK 700 million in net sales for 2021, with operational EBIT expected to reach breakeven by the 2022/2023 fiscal year.
Embracer GroupDec 2021
Cover of Wyniki Finansowe 3M 2026: PCF Group
Financial report22 pages

Wyniki Finansowe 3M 2026: PCF Group

The financial results for PCF Group for the first quarter of 2026 highlight a strategic shift toward internalizing publishing capabilities and optimizing operational efficiency.

  • PCF Group reported Q1 2026 revenue of 45.6 million PLN, with a net loss of 3.9 million PLN driven by a one-time impairment charge related to the GameOn studio.
  • The company achieved a positive adjusted EBITDA of 1.7 million PLN, supported by ongoing work-for-hire (WFH) projects including Gemini and Florence.
  • PCF Group is transitioning to a self-publishing model by acquiring Cooldown Games to manage internal IP and third-party contracts for recurring revenue.
PCF Group