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Gearbox Publishing

CompanyUnited States · Founded 2016

Documents about Gearbox Publishing

Cover of PCF Group Q1 2026 Financial Results
Financial report22 pages

PCF Group Q1 2026 Financial Results

The PCF Group Q1 2026 financial results outline the company’s current operational status, financial performance, and strategic expansion into global publishing.

  • PCF Group reported Q1 2026 revenue of 45.6 million PLN and a net profit of -3.9 million PLN, impacted by a full write-off of GameOn goodwill.
  • The company maintains four active work-for-hire (WFH) projects with 253 full-time equivalent developers, including projects for Microsoft and Krafton.
  • PCF Group acquired Cooldown Games (CDG) to establish a global publishing vertical, aiming to internalize go-to-market strategies and generate recurring revenue through third-party publishing agreements.
PCF GroupJun 2026
Cover of Embracer Group Enters into Agreement to Acquire Perfect World Entertainment
Financial report18 pages

Embracer Group Enters into Agreement to Acquire Perfect World Entertainment

Embracer Group has entered into a definitive agreement to acquire Perfect World Entertainment (PWE) from Perfect World Europe B.V.

  • Embracer Group is acquiring Perfect World Entertainment (PWE) and its subsidiary Cryptic Studios for $125 million, consisting of $60 million in cash and $65 million in shares.
  • The acquired assets will be integrated into the Gearbox Entertainment business unit, with PWE’s publishing arm merging into Gearbox Publishing and Cryptic Studios remaining a standalone brand.
  • The acquisition is projected to generate SEK 700 million in net sales for 2021, with operational EBIT expected to reach breakeven by the 2022/2023 fiscal year.
Embracer GroupDec 2021
Cover of Wyniki Finansowe 3M 2026: PCF Group
Financial report22 pages

Wyniki Finansowe 3M 2026: PCF Group

The financial results for PCF Group for the first quarter of 2026 highlight a strategic shift toward internalizing publishing capabilities and optimizing operational efficiency.

  • PCF Group reported Q1 2026 revenue of 45.6 million PLN, with a net loss of 3.9 million PLN driven by a one-time impairment charge related to the GameOn studio.
  • The company achieved a positive adjusted EBITDA of 1.7 million PLN, supported by ongoing work-for-hire (WFH) projects including Gemini and Florence.
  • PCF Group is transitioning to a self-publishing model by acquiring Cooldown Games to manage internal IP and third-party contracts for recurring revenue.
PCF Group