Borderlands 2
3 documents in the library are about Borderlands 2, from writers such as Take-Two Interactive and Game Developers Conference, the newest from 2017. Each has a summary and key insights with the page they come from.

A new era of shoot and loot is about to begin. Play as one of four new vault hunters facing off against a massive new world of creatures, psychos and the evil mastermind, Handsome Jack. Make new friends, arm them with a bazillion weapons and fight alongside them in 4 player co-op on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet.
- Released
- Sep 18, 2012
- Developer
- Gearbox Software
- Publishers
- 2K Games, Sony Computer Entertainment of America, Aspyr Media
- Genres
- Shooter, Role-playing (RPG)
- Platforms
- PlayStation 3, PlayStation 4, Linux, Android, PC (Microsoft Windows), Mac, PlayStation Vita, Xbox 360
- Links
- Wikipedia
Game data from IGDB.com
Documents about Borderlands 2
Portrayals and Pitfalls of Fatness in Games
Video games frequently perpetuate systemic fatphobia by relying on reductive tropes that equate larger body types with moral failings, incompetence, or comedic relief.
- Video game character design frequently reinforces systemic fatphobia by using larger body types as shorthand for moral failings, incompetence, or comedic relief.
- Fat characters are often relegated to the 'sitcom effect,' where their physical appearance is treated as a punchline or an object of pity rather than a component of a well-rounded character.
- Nuanced representations of fat characters remain rare outliers, with titles like Borderlands 2, Pokémon X/Y, and Saints Row serving as exceptions to an industry-wide lack of body diversity.
Take-Two Interactive Form 10-Q: Q3 Fiscal Year 2013
Take-Two Interactive’s financial performance for the third quarter of fiscal year 2013 reflects a strategic emphasis on high-quality, internally owned intellectual property and a robust expansion into digital distribution.
- Take-Two's financial performance remains heavily dependent on the Grand Theft Auto franchise, which accounted for approximately 10.9% of net revenue for the nine months ended December 31, 2012.
- Revenue growth for the period was driven by major releases including Borderlands 2 (September 2012), XCOM: Enemy Unknown (October 2012), and the NBA 2K franchise.
- The company is experiencing a shift in platform revenue, with PC and other platforms increasing to 17.7% of total net revenue for the quarter ended December 31, 2012, compared to 11.3% in the prior year.
Take-Two Interactive Form 10-Q: Q2 FY2013
Take-Two Interactive maintains a strategic focus on high-quality, internally owned intellectual property, leveraging its Rockstar Games and 2K labels to drive growth across major gaming platforms.
- Take-Two reported a significant revenue increase for the three months ended September 30, 2012, driven primarily by the release of Borderlands 2, Max Payne 3, and Spec Ops: The Line.
- Grand Theft Auto remains a critical revenue driver, accounting for approximately 11.1% of the company's total net revenue for the six months ended September 30, 2012.
- The company is highly dependent on a small customer base, with its five largest customers accounting for 57.3% of net revenue for the six months ended September 30, 2012, up from 49.5% in the prior year.