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Borderlands 2

Game3 documents

3 documents in the library are about Borderlands 2, from writers such as Take-Two Interactive and Game Developers Conference, the newest from 2017. Each has a summary and key insights with the page they come from.

Borderlands 2 cover

A new era of shoot and loot is about to begin. Play as one of four new vault hunters facing off against a massive new world of creatures, psychos and the evil mastermind, Handsome Jack. Make new friends, arm them with a bazillion weapons and fight alongside them in 4 player co-op on a relentless quest for revenge and redemption across the undiscovered and unpredictable living planet.

Released
Sep 18, 2012
Developer
Gearbox Software
Publishers
2K Games, Sony Computer Entertainment of America, Aspyr Media
Genres
Shooter, Role-playing (RPG)
Platforms
PlayStation 3, PlayStation 4, Linux, Android, PC (Microsoft Windows), Mac, PlayStation Vita, Xbox 360

Game data from IGDB.com

Documents about Borderlands 2

Cover of Portrayals and Pitfalls of Fatness in Games
30 min
Game Developers Conference30 min

Portrayals and Pitfalls of Fatness in Games

Video games frequently perpetuate systemic fatphobia by relying on reductive tropes that equate larger body types with moral failings, incompetence, or comedic relief.

  • Video game character design frequently reinforces systemic fatphobia by using larger body types as shorthand for moral failings, incompetence, or comedic relief.
  • Fat characters are often relegated to the 'sitcom effect,' where their physical appearance is treated as a punchline or an object of pity rather than a component of a well-rounded character.
  • Nuanced representations of fat characters remain rare outliers, with titles like Borderlands 2, Pokémon X/Y, and Saints Row serving as exceptions to an industry-wide lack of body diversity.
Game Developers ConferenceMar 2017
Financial report1 page

Take-Two Interactive Form 10-Q: Q3 Fiscal Year 2013

Take-Two Interactive’s financial performance for the third quarter of fiscal year 2013 reflects a strategic emphasis on high-quality, internally owned intellectual property and a robust expansion into digital distribution.

  • Take-Two's financial performance remains heavily dependent on the Grand Theft Auto franchise, which accounted for approximately 10.9% of net revenue for the nine months ended December 31, 2012.
  • Revenue growth for the period was driven by major releases including Borderlands 2 (September 2012), XCOM: Enemy Unknown (October 2012), and the NBA 2K franchise.
  • The company is experiencing a shift in platform revenue, with PC and other platforms increasing to 17.7% of total net revenue for the quarter ended December 31, 2012, compared to 11.3% in the prior year.
Take-Two InteractiveFeb 2013
Financial report1 page

Take-Two Interactive Form 10-Q: Q2 FY2013

Take-Two Interactive maintains a strategic focus on high-quality, internally owned intellectual property, leveraging its Rockstar Games and 2K labels to drive growth across major gaming platforms.

  • Take-Two reported a significant revenue increase for the three months ended September 30, 2012, driven primarily by the release of Borderlands 2, Max Payne 3, and Spec Ops: The Line.
  • Grand Theft Auto remains a critical revenue driver, accounting for approximately 11.1% of the company's total net revenue for the six months ended September 30, 2012.
  • The company is highly dependent on a small customer base, with its five largest customers accounting for 57.3% of net revenue for the six months ended September 30, 2012, up from 49.5% in the prior year.
Take-Two InteractiveOct 2012

Writers

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