
Frozenbyte
CompanyFinland · Founded 2001
5 documents in the library are about Frozenbyte, from writers such as GameDiscoverCo, PCF Group and Neogames Finland. Each has a summary and key insights with the page they come from.
Connections
Each row is a game or company named alongside Frozenbyte, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.
About the company
- Founded
- 2001
- Country
- Finland
Company data from IGDB.com
Documents about Frozenbyte
PCF Group Investor Presentation: Trigon TMT & Gaming 2026
PCF Group's investor presentation outlines the company's structure, portfolio, and financial performance as of September 30, 2026.
- As of September 30, 2026, PCF Group employs 688 staff across studios in Warsaw, Montreal, Newcastle, and Katowice, with 288 developers dedicated to work-for-hire (WFH) projects.
- The company maintains four active WFH projects for major partners, including Microsoft (Maverick, Zulu/Bravo/Lima) and Krafton (Delta, Florence), with the Microsoft-partnered 'Gears of War: E-Day' achieving an 87/100 Xbox rating and 32,000 peak concurrent players.
- The third-party publishing division is preparing to release 'Trine 6: Together in Time' on March 4, 2027, across PC, Nintendo Switch 1 & 2, PlayStation 5, and Xbox Series X|S.
PCF Group 1H 2026 Financial Results Presentation
PCF Group's first-half 2026 results show a business in transition: revenue fell and the group swung to a significant net loss, driven largely by the failure of its Canadian subsidiary Game On Creative.
- PCF Group reported a net loss of 20.1 million PLN for 1H 2026, significantly impacted by the bankruptcy of its subsidiary Game On and the subsequent full write-off of its goodwill.
- The company is currently managing four active work-for-hire (WFH) projects with 279 full-time equivalent developers, including titles for Microsoft and Krafton.
- The launch of the third-party published title 'Trine 6: Together in Time' has been strategically delayed to March 4, 2027, to allow for additional polish, combat balancing, and the implementation of new puzzle modes.
Plus: Analyzing a Hot Week for Steam Launches
A strong week of Steam launches validated GameDiscoverCo's proprietary "Hype" ranking, which predicts breakout releases from wishlist and attention signals, and this late-July 2021 newsletter reviews the results.
- Steam launches in late July 2021 demonstrated strong commercial viability, led by Tribes of Midgard with 22,000 concurrent users, The Ascent with 10,000, and Starbase with 7,500.
- The Ascent achieved top-tier Steam best-seller status despite being simultaneously available on Xbox Game Pass, indicating that platform overlap does not necessarily cannibalize Steam revenue.
- GameDiscoverCo’s Hype scoring system, which benchmarks 2,000 points as noteworthy and 5,000 as a major contender, accurately forecasted the commercial performance of recent high-wishlist titles.
Plus: Next Week's Hype Makes an Ascent to the Starbase
Steam's proprietary Hype chart, built from followers, wishlists and platform chatter, flags a crowded late-July 2021 release week: four titles sit in the top 100 of unreleased games by wishlists, and eleven have more than 4,000 followers.
- The Nintendo Switch digital ecosystem is shifting toward free-to-play titles like Pokémon Unite and Sky: Children of the Light, which is negatively impacting the discoverability and sales performance of new premium indie games.
- Starbase and The Ascent are the primary drivers of Steam consumer interest for late July 2021, with Starbase entering Early Access backed by 40,000 followers.
- Death’s Door achieved breakout success with a 92% positive review rate, while Cris Tales underperformed commercially due to technical instability and a $40 price point.
Finnish Game Industry Report 2014
The Finnish game industry in 2014 is a young, fast-growing, mobile-dominated sector that has moved from hobbyist origins to global prominence.
- The Finnish game industry experienced explosive growth in 2014, with turnover reaching approximately €1.8 billion, a 100% increase from the previous year, though accounting practice changes affect direct comparability.
- The industry's turnover per employee significantly increased, from €75,850 in 2008 to €720,000 in 2014, largely due to digital distribution and the Free-to-Play (F2P) model in mobile games.
- Employment in the Finnish game industry has grown steadily, reaching 2,500 people in 2014, up from 1,147 in 2008.

