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Firewalk Studios

CompanyUnited States

5 documents in the library are about Firewalk Studios, from writers such as Game World Observer, Jason Schreier and SuperJoost. Each has a summary and key insights with the page they come from.

Documents
5
newest 19 Aug 2026
Steam revenue
$255K
estimate, its games

Connections

The documents about Firewalk Studios on the inner ring, the other games and companies they name on the outer one. Select a cover to see it up close and open it in a new tab; drag to move, pinch or Ctrl + scroll to zoom.

On Steam

Steam estimates as of 9 Oct 2026. Revenue is premium revenue on Steam only: game sales, without DLC.

Revenue as developer
$255K
1 games
Units sold
9,135
as publisher or developer
Headquarters
United States

Firewalk Studios’s best-selling games on Steam

GameReleasedShare of the best sellerRevenueUnits
Concord™Developer2024$255K9,135

Documents about Firewalk Studios

Cover of PlayStation's Live-Service Initiative Could Not Have Gone Worse
20 min
Jason Schreier20 min

PlayStation's Live-Service Initiative Could Not Have Gone Worse

PlayStation’s strategic pivot toward live-service gaming, initiated around 2020–2021 with the goal of launching a dozen such titles by 2026, has largely failed to yield the intended results.

  • Sony's live-service initiative, which aimed to launch a dozen live-service titles by 2025-2026, has largely failed, resulting in significant resource depletion and the cancellation of multiple high-profile projects.
  • Guerrilla Games has rebooted 'Horizon Hunters: Gathering' following poor performance in playtests conducted throughout 2026, casting doubt on the project's future.
  • Naughty Dog canceled its 'The Last of Us' online project in 2023 to avoid the long-term resource trap of becoming a dedicated live-service studio.
Jason SchreierAug 2026
Cover of Why did PlayStation buy Bungie in the first place?
17 min
The Game Business17 min

Why did PlayStation buy Bungie in the first place?

The acquisition of Bungie by PlayStation for $3.6 billion in 2022 serves as a case study in the challenges of pivoting toward a live-service business model.

  • PlayStation acquired Bungie for $3.6 billion in 2022 to accelerate its transition into the live-service market, but the strategy has resulted in approximately 700 layoffs and underwhelming performance for projects like Marathon.
  • The console market is experiencing a period of stagnation, with U.S. hardware unit sales hitting record lows for both PlayStation and Xbox due to rising component costs and repeated price hikes.
  • U.S. gaming revenue showed only a marginal 1% year-over-year increase in May, reflecting a broader cooling trend as consumers delay spending while anticipating the next generation of consoles expected in 2028.
The Game BusinessJun 2026
Cover of Sony Layoffs and Their Impact on the Gaming Industry
Article

Sony Layoffs and Their Impact on the Gaming Industry

Sony Interactive Entertainment has undergone significant organizational restructuring between 2022 and 2025, resulting in the layoff of 1,568 employees globally.

  • On February 27, 2024, Sony announced an 8% reduction in its global workforce, impacting approximately 900 employees across the Americas, EMEA, Japan, and APAC.
  • Bungie, acquired by Sony for $3.6 billion in 2022, underwent two rounds of significant layoffs: 100 employees in October 2023 due to revenue falling 45% below projections, and 220 employees (17% of its workforce) in July 2024.
  • Sony permanently closed Firewalk Studios and cut approximately 210 jobs in October 2024 following the commercial failure of the game Concord.
UdonisMar 2025
Cover of Games Industry Layoffs Surpass 13k for 2024: October Update
Article

Games Industry Layoffs Surpass 13k for 2024: October Update

The global video game industry continues to face significant workforce contraction, with total layoffs for 2024 surpassing 13,000 positions as of early November.

  • Total layoffs in the games industry have exceeded 13,000 for 2024, with over 400 jobs cut in October alone.
  • Sony Interactive Entertainment accounted for the largest single reduction in October, cutting 210 employees following the closure of Firewalk Studios and Neon Koi.
  • Other notable October layoffs include 72 staff at XR Games, 69 at Don't Nod, 50 at ProbablyMonsters, 35 at Netflix, and 32 at Riot Games.
Game World ObserverNov 2024
Cover of Election Games: Pressing Play on Politics
Article

Election Games: Pressing Play on Politics

This analysis examines the shifting intersection of politics, media, and the global gaming industry, focusing on the transition from traditional outreach to interactive engagement.

  • Major European gaming firms are undergoing significant restructuring due to financial over-extension, including Stillfront’s three-way split, Ubisoft’s potential sale amid a $1.3 billion valuation, and Embracer Group’s divestment of its 200-project portfolio.
  • CD Projekt remains a market outlier with a $3.2 billion valuation, achieving stability by prioritizing consumer trust and product quality over high-volume output.
  • Political strategy is shifting toward interactive gaming and live-streamed environments as candidates seek to bypass traditional media to reach younger demographics.
SuperjoostOct 2024