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Firewalk Studios

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Documents about Firewalk Studios

Cover of PlayStation's Live-Service Initiative Could Not Have Gone Worse
20 min
Jason Schreier20 min

PlayStation's Live-Service Initiative Could Not Have Gone Worse

PlayStation’s strategic pivot toward live-service gaming, initiated around 2020–2021 with the goal of launching a dozen such titles by 2026, has largely failed to yield the intended results.

  • Sony's live-service initiative, which aimed to launch a dozen live-service titles by 2025-2026, has largely failed, resulting in significant resource depletion and the cancellation of multiple high-profile projects.
  • Guerrilla Games has rebooted 'Horizon Hunters: Gathering' following poor performance in playtests conducted throughout 2026, casting doubt on the project's future.
  • Naughty Dog canceled its 'The Last of Us' online project in 2023 to avoid the long-term resource trap of becoming a dedicated live-service studio.
Jason SchreierAug 2026
Cover of Why did PlayStation buy Bungie in the first place?
17 min
The Game Business17 min

Why did PlayStation buy Bungie in the first place?

The acquisition of Bungie by PlayStation for $3.6 billion in 2022 serves as a case study in the challenges of pivoting toward a live-service business model.

  • PlayStation acquired Bungie for $3.6 billion in 2022 to accelerate its transition into the live-service market, but the strategy has resulted in approximately 700 layoffs and underwhelming performance for projects like Marathon.
  • The console market is experiencing a period of stagnation, with U.S. hardware unit sales hitting record lows for both PlayStation and Xbox due to rising component costs and repeated price hikes.
  • U.S. gaming revenue showed only a marginal 1% year-over-year increase in May, reflecting a broader cooling trend as consumers delay spending while anticipating the next generation of consoles expected in 2028.
The Game BusinessJun 2026