Eidos Montreal
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Documents about Eidos Montreal
The Xbox Bloodbath Is Actually Way Bigger Than It Seems
The recent restructuring at Xbox, which includes the divestment of five studios and the cancellation of multiple projects, has resulted in a reported 3,200 job cuts.
- The reported 3,200 job cuts at Xbox represent only a fraction of the total industry impact, as the restructuring triggers significant, uncounted layoffs at external co-development and vendor firms.
- Xbox CEO Asha Sharma announced a 50% reduction in vendor spending, which will result in widespread job losses for non-full-time staff who work on Xbox PR, marketing, and IT projects but are not included in official internal layoff figures.
- The cancellation of major projects like 'Perfect Dark' has forced co-development partners, such as Crystal Dynamics and Eidos Montreal, to lay off staff without the ability to publicly disclose their work due to strict non-disclosure agreements.
🚨📢 Breaking News: New Ubisoft Mobile Shooter + Layoffs, Layoffs and Closures
The gaming industry is currently undergoing a significant period of contraction and strategic realignment, characterized by widespread layoffs, studio closures, and the cancellation of long-term, high-budget projects.
- The gaming industry is undergoing a major contraction characterized by widespread layoffs and the cancellation of high-budget projects due to unsustainable North American development costs.
- Eidos Montreal cut 124 jobs and canceled a project that had been in development for over seven years at a cost of hundreds of millions of dollars.
- Unity is divesting from its game-publishing arm, Supersonic, to pivot toward an ad-tech model focused on AI-driven user acquisition tools.
The Outer Worlds 2 developer Obsidian has turned its studio into a real world RPG
Obsidian Entertainment maintains a high-volume release schedule by utilizing a multi-team structure that prioritizes iterative development over the risks of massive, singular-project scaling.
- Obsidian Entertainment utilizes a multi-team structure and strategic co-development partnerships, such as with Eidos Montreal, to maintain a high-volume release schedule while avoiding the risks of singular-project scaling.
- The studio has implemented a unique internal tenure program that gamifies employee loyalty by mapping out a twenty-year career path to preserve institutional knowledge.
- Obsidian is shifting its strategic focus away from sequels for established intellectual properties to prioritize the cultivation of original franchises.
From Shore to Horizon: Creating a Practical Tessellation Based Solution
Eidos Montreal’s internal research and development division focuses on creating scalable technical solutions that facilitate cross-studio collaboration and enhance visual fidelity across major titles.
- To maintain rasterizer efficiency, the ocean mesh uses tessellation factors that avoid triangles smaller than 16 pixels in screen area, as recommended by AMD GNC architecture guidelines.
- The system utilizes a radial ocean mesh divided into 100-meter by 100-meter patches, which are displaced using vector displacement rather than simple height maps to properly simulate water churn and lateral movement.
- Open water motion is generated by mixing eight Gerstner waves in descending order of frequency, where smaller waves are deformed by larger ones to increase realism and reduce crest pinching.