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Amanotes

Company

8 documents in the library are about Amanotes, from writers such as Sensor Tower, Digital in Asia and GameMakers. Each has a summary and key insights with the page they come from.

Documents
8
newest 2 Apr 2026

Connections

Each row is a game or company named alongside Amanotes, each column a document, oldest first. A mark means that document names it. Select a row to see those documents.

Documents about Amanotes

Cover of Weekly Industry Round-up: PlayStation Cuts, The Division, and New Trends
Article

Weekly Industry Round-up: PlayStation Cuts, The Division, and New Trends

This weekly newsletter round-up from mobilegamer.biz, published April 2, 2026, collects the week's mobile games business stories in one place.

  • PlayStation's mobile division experienced layoffs affecting approximately 50 staff within its Studio Business Group, though work continues on soft-launch titles like MLB The Show Mobile and Ratchet & Clank: Ranger Rumble.
  • Bethesda has discontinued its mobile RPG, The Elder Scrolls: Blades, delisting it from app stores with servers closing on June 30; the game generated around $13.5 million since its March 2019 launch.
  • Coffee Stain, the developer of Goat Simulator and owned by Embracer, is closing its mobile studio in Malmö, impacting about 17 employees.
Mobilegamer.bizApr 2026
Cover of Vietnam Gaming & Esports 2026
Article

Vietnam Gaming & Esports 2026

Vietnam Gaming & Esports 2026 is a free 40+ page report from Digital in Asia, authored by founder and editor Tom Simpson and published in March 2026.

  • Vietnam's gaming market is valued at over $817 million and is projected to grow at a 9.39% CAGR to 2030, outpacing the wider Southeast Asian region.
  • Mobile gaming dominates revenue (approximately 60% share), but PC gaming remains relevant due to a strong internet café culture, a unique dynamic in Southeast Asia.
  • Esports has achieved mainstream status in Vietnam, with viewership comparable to traditional sports, increasing corporate sponsorships, and growing governmental support.
Digital in AsiaMar 2026
Cover of Alpha: The Tik Tok Music Arbitrage & The Western Game Dev Divergence
Article

Alpha: The Tik Tok Music Arbitrage & The Western Game Dev Divergence

This document, published on September 9, 2025, analyzes significant trends in the Western game development industry, focusing on emergent "alpha" opportunities and critical decision-making flaws.

  • Small-scale Western developers are achieving massive commercial success, with titles like Lethal Company (10M+ units), Phasmophobia (25M+ copies), and Project Zomboid (10-20M units) generating hundreds of millions in revenue with minimal team sizes.
  • Magic Tiles 3 achieved record revenue and a 30% increase in return on ad spend by replacing expensive licensed music with viral, royalty-free tracks from TikTok’s commercial library.
  • Hollow Knight: Silksong became one of the largest indie launches on Steam, reaching over 453,000 concurrent players within hours of its release.
GameMakersSep 2025
Cover of Rise of Vietnam: Mobile Gaming Boom—Key Players, Winning Strategies & What’s Next
45 min
Two & a Half Gamers45 min

Rise of Vietnam: Mobile Gaming Boom—Key Players, Winning Strategies & What’s Next

Vietnam has rapidly ascended to become a global mobile gaming powerhouse, with the domestic industry projected to surpass $1 billion in annual revenue by 2025.

  • Vietnam’s mobile gaming industry is projected to exceed $1 billion in annual revenue by 2025, supported by a consistent 30 percent year-over-year growth rate.
  • Local studios including iKame, Brave Stars, and ABI Games have become top global publishers by prioritizing high-scale, ad-monetized ultra-casual and super-casual titles.
  • The industry’s success is driven by a collaborative ecosystem where developers share data and gameplay templates to maintain lean production models and high user retention.
Two & a Half GamersFeb 2025
Cover of Grossing Over $10 Million a Month: Hyper-Casual Music Games Overcome Sky-High Copyright Fees
Article

Grossing Over $10 Million a Month: Hyper-Casual Music Games Overcome Sky-High Copyright Fees

The document analyzes the strategies employed by hyper-casual music games to achieve significant revenue, exceeding $10 million monthly, despite high music copyright fees.

  • Hyper-casual music games are sustaining monthly revenues exceeding $10 million by shifting focus from expensive licensed music to gameplay-centric mechanics.
  • Developers are mitigating high copyright costs by utilizing low-cost electronic soundtracks, prioritizing original gameplay, and implementing user-uploaded song features with AI recognition.
  • Leading titles like Amanotes’ 'Magic Tiles 3' and 'Dancing Road' maintain engagement by blending simple mechanics—such as parkour or tile-avoiding—with frequently refreshed music libraries.
SocialPetaOct 2022
Article

Top Mobile Games Worldwide for June 2020 by Downloads

My Talking Tom Friends from Outfit7 was the most downloaded mobile game worldwide in June 2020, with 37.5 million installs across the App Store and Google Play.

  • My Talking Tom Friends from Outfit7 was the most downloaded mobile game worldwide in June 2020, reaching 37.5 million installs with primary traction in India and Brazil.
  • Save The Girl by Lion Studios secured the second position globally with 30.2 million installs, showing a similar geographic concentration in India and Brazil.
  • The top five most downloaded games for June 2020 were completed by Garena Free Fire, Tangle Master 3D, and PUBG Mobile.
Sensor TowerJul 2020
Article

Top Hyper-Casual Games Worldwide: December 2019

Sand Balls from SayGames led worldwide hyper-casual game downloads in December 2019, with more than 32.8 million installs.

  • SayGames' 'Sand Balls' was the most downloaded hyper-casual game globally in December 2019, generating over 32.8 million installs.
  • Homa Games' 'Sky Roller' secured the second position with more than 19 million global installs during the same period.
  • India was the primary market for 'Sand Balls,' accounting for 40 percent of its total downloads, while Brazil contributed 6 percent.
Sensor TowerJan 2020
Article

Top Hyper-Casual Games Worldwide: September 2019

Sensor Tower's October 2019 analysis ranks the most downloaded hyper-casual mobile games worldwide for September 2019, offering a snapshot of which titles and publishers led the fast-growing genre that month.

  • SayGames' 'Sand Balls' was the most downloaded hyper-casual game globally in September 2019, reaching nearly 40 million installs.
  • Good Job Games' 'Fun Race 3D' secured the second position with over 25 million downloads during the same period.
  • India and Brazil emerged as the primary growth markets, representing the top two sources of downloads for both 'Sand Balls' and 'Fun Race 3D'.
Sensor TowerOct 2019