KLab Inc. reported a first‑quarter operating loss of 70 million yen, with revenue falling 14.5 % to 4.82 billion yen against 5.64 billion yen in the same period of FY2015. Operating income turned negative, and ordinary loss reached 435 million yen, resulting in a net loss attributable to owners of 414 million yen. Comprehensive income for the quarter was –438 million yen, a sharp reversal from the 471 million‑yen gain recorded in FY2015. Total assets declined to 12.09 billion yen, while net assets fell to 9.43 billion yen; the equity ratio remained stable at 77.5 %. No dividends were declared for FY2016, and the company forecast a full‑year loss of 851 million yen with operating income projected at –370 million yen for the first half of FY2016.
The decline in revenue was partially offset by gains from the Japanese and Simplified Chinese versions of “Love Live! School Idol Festival” and sales of “Bleach: Brave Souls.” Cost‑of‑sales decreased 1.6 % year‑over‑year, but selling, general and administrative expenses rose 21.3 %. Foreign exchange losses of 311 million yen were recorded, largely due to valuation adjustments on foreign‑currency assets. Impairment loss of 65 million yen was recorded for software in the game business segment.
The report covers Japan‑based operations, with data from January 1 to March 31, 2016. Methodology includes consolidated financial statements prepared under Japanese GAAP, with adjustments for new accounting standards adopted in the first quarter. The company’s management noted that operating performance is highly sensitive to hit products, and full‑year forecasts remain uncertain.
Summary of Financial Results for Fiscal Year Ending December 31, 2017 1!Or (Japanese GAAP) (Consolidated) This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc.
KLab Inc. reported consolidated financial results for the third quarter of fiscal year 2018 (January 1–September 30, 2018). Revenue rose 36.7 % to ¥24,936 million from ¥18,238 million in the same period of FY2017, driven by strong sales of titles such as Captain Tsubasa: Dream Team, the BLEACH Brave Souls anniversary campaign, and YU☆ ☆ YU HAKUSHO 100% Maji Battle. Operating income increased 24.4 % to ¥3,990 million, ordinary profit grew 9.1 % to ¥4,110 million, and profit attributable to owners of parent rose 1.6 % to ¥2,629 million. Net income per share remained stable at ¥70.60 versus ¥70.41 in FY2017.
Total assets expanded to ¥19,999 million, with current assets declining due to lower cash balances while non‑current assets grew from software development. Net assets increased to ¥14,617 million, raising the equity ratio to 73.0 % from 67.4 %. Long‑term debt increased, but current liabilities fell, reflecting a reduction in income taxes payable.
For FY2018, KLab revised its full‑year forecast to revenue of ¥31,500 million, operating income of ¥4,000 million, ordinary profit of ¥4,100 million, and profit attributable to owners of parent of ¥2,500 million. The company adopted a range‑based presentation for forecasts and applied new accounting guidance on employee stock acquisition rights. Dividend policy remained unchanged, with no additional dividends announced for FY2018 beyond the special dividend of ¥9 per share paid in March 2018.
KLab Inc. reported consolidated financial results for the first nine months of fiscal year 2019 (January 1–September 30), showing a decline in revenue and profitability compared with the same period of FY2018. Total consolidated revenue fell 10.3 % to ¥22,377 million, driven by weaker performance of key titles such as Love Live! School Idol Festival and Captain Tsubasa: Dream Team, offset by releases of Magatsu Wahrheit and Love Live! School Idol Festival ALL STARS. Operating income dropped 57.1 % to ¥1,711 million, ordinary income fell 61.8 % to ¥1,569 million, and profit attributable to owners of parent decreased 53.7 % to ¥1,216 million. Net income for the period was ¥1,186 million, a 55 % decline from ¥2,629 million in FY2018. Comprehensive income also contracted sharply to ¥1,367 million from ¥2,635 million.
Total assets increased to ¥23,415 million, largely due to higher accounts receivable and software assets, while total liabilities rose to ¥6,125 million, driven by a significant increase in long‑term debt. Net assets grew to ¥17,290 million, supported by retained earnings gains despite a reduction in treasury stock. The equity ratio fell from 75.1 % to 69.2 %.
KLab adopted a range‑based forecast methodology for FY2019, revising its operating performance outlook to ¥1,750 million in operating income, ¥1,600 million in ordinary income, and ¥1,200 million in profit attributable to owners of parent. No dividends were declared for FY2019. The report covers the Japanese market, reflects Japanese GAAP, and is based on consolidated financial statements with no changes in accounting policies or restatements during the period.
Summary of Financial Results for Fiscal Year Ending December 31, 2019 (Japanese GAAP) (Consolidated) This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc.
KLab Inc. reported consolidated financial results for the fiscal year ending December 31, 2018 under Japanese GAAP. Revenue rose 22.0 % to ¥32.67 billion, driven by mobile game titles such as Love Live! School Idol Festival, BLEACH Brave Souls, and YU HAKUSHO 100% Maji Battle. Operating income increased modestly by 2.1 % to ¥4.99 billion, while ordinary income grew 3.0 % to ¥4.998 billion. Profit attributable to owners of parent fell 17.8 % to ¥2.57 billion, largely due to extraordinary losses totaling ¥958 million—including impairment of software assets, disposal of fixed assets, and valuation loss on investment securities. Net income declined 17.8 % to ¥2.57 billion, and comprehensive income dropped 23.6 % to ¥2.42 billion.
Total assets expanded to ¥19.25 billion, driven by increases in software in progress and intangible assets; total liabilities decreased to ¥4.78 billion, mainly due to lower income‑tax payable. Equity ratio improved to 75.1 %, and net assets per share rose to ¥387.36. Cash and cash equivalents fell by ¥2.06 billion, with operating cash flow of ¥3.80 billion offset by a ¥5.11 billion outflow in investing activities and a ¥0.70 billion inflow from financing.
The company issued new shares, repurchased treasury stock, and paid no dividends in 2018. Forecasts for FY2019 present a revenue range of ¥32–40 billion, operating income of ¥1–4.5 billion, and profit attributable to owners between ¥0.7–3.1 billion, reflecting uncertainty in new title performance. The analysis covers the Japanese market exclusively and relies on consolidated financial statements, segment reporting for a single “Game Business” unit, and standard Japanese accounting policies.
KLab Inc. reported consolidated financial results for the first half of fiscal year 2019 (January 1–June 30, 2019) under Japanese GAAP. Revenue fell 7.3 % to ¥14,812 million compared with the same period in FY2018, driven by a decline in the Love Live! School Idol Festival franchise offsetting gains from Magatsu Wahrheit. Operating income dropped 49.7 % to ¥1,305 million, and ordinary income fell 53.6 % to ¥1,204 million, resulting in a profit attributable to owners of parent of ¥799 million—53.4 % lower than the prior year’s ¥1,713 million. Net income declined from ¥1,714 million to ¥795 million, and comprehensive income fell 44.9 % to ¥932 million from ¥1,691 million.
Total assets increased by ¥3.19 billion to ¥22.44 billion, largely due to higher accounts receivable and software assets, while total liabilities rose by ¥948 million to ¥5.73 billion, driven mainly by increased long‑term debt. Net assets grew to ¥16.71 billion, reflecting a rise in non‑controlling equity from a newly consolidated subsidiary.
The company maintained an equity ratio of 69.4 % versus 75.1 % in FY2018, and disclosed no dividend for the period. Forecasts for FY2019 were revised upward on revenue only, with operating income projected between ¥450 million and ¥1,000 million. No significant accounting changes or restatements were noted. The report covers the Japanese market, focusing on game development and related services for FY2019’s first half.
KLab Inc. reported consolidated financial results for the first quarter of fiscal year 2019 (January 1–March 31, 2019). Revenue declined 18.4 % to ¥6,468 million compared with the same period in FY2018, largely due to a drop in sales of the Love Live! School Idol Festival title. Operating income fell 70.9 % to ¥391 million, ordinary income decreased 67.2 % to ¥403 million, and profit attributable to owners of parent contracted 63.2 % to ¥296 million. Net income for the quarter was ¥303 million, a 65 % reduction from ¥805 million in FY2018. Comprehensive income also fell sharply, from ¥794 million to ¥435 million, reflecting a 45.3 % increase in other comprehensive income components.
Total assets rose to ¥21,547 million, up ¥2.3 billion from the prior year’s end, driven by increases in operating investment securities and software in progress. Net assets increased to ¥16,048 million, an addition of ¥1.58 billion, largely due to equity in a newly consolidated subsidiary. The equity ratio declined from 75.1 % to 69.2 %. Current liabilities decreased, while long‑term debt increased, contributing to the shift in leverage.
KLab forecasted FY2019 revenue between ¥32 billion and ¥40 billion, operating income between ¥1 billion and ¥4.5 billion, ordinary income in the same range, and profit attributable to owners between ¥700 million and ¥3.1 billion. The company noted that future results will depend heavily on the success of new game releases and market conditions, and it applied a range‑based presentation for forecasts. No dividends were declared for FY2019, and no significant changes in shareholders’ equity or accounting policies occurred during the quarter.
Summary of Financial Results for Fiscal Year Ending December 31, 2020 (Japanese GAAP) (Consolidated) This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc.
KLab Inc. reports consolidated financial results for the first half of fiscal year 2020 (January 1–June 30, 2020). Revenue rose to ¥15.95 billion from ¥14.81 billion in the same period of FY2019, a 7.7 % increase, driven by growth in the game business and other businesses such as research & consulting. Operating income fell sharply to ¥753 million from ¥1,305 million, a 42.2 % decline, largely due to higher cost of sales and lower gross profit margin. Ordinary income dropped 52.8 % to ¥568 million, and profit attributable to owners of parent fell 98 % to ¥16 million. Net income turned negative, with a loss of ¥44 million versus a profit of ¥21 million in FY2019, reflecting significant foreign exchange losses and impairment charges. Comprehensive income also turned negative at ¥254 million compared with a positive ¥932 million in FY2019, driven by valuation losses on available‑for‑sale securities and foreign currency translation adjustments.
Total assets decreased modestly to ¥23.34 billion from ¥23.67 billion, while shareholders’ equity remained stable at ¥17.29 billion, giving an equity ratio of 66.2 %. Net assets grew slightly to ¥17.29 billion, and the company maintained a strong liquidity position with cash and deposits of ¥6.38 billion. No dividends were declared for FY2019 or FY2020, and the forecasted dividend remained unchanged. The report covers Japan only, covering KLab’s core game development and ancillary businesses, with data derived from consolidated financial statements under Japanese GAAP. The methodology follows standard accounting principles without restatements or significant policy changes during the period.
KLab Inc. reports a robust third‑quarter performance for fiscal year 2020, with revenue rising to ¥26.36 billion from ¥22.38 billion in the same period of FY2019, a 17.8 % increase driven by its game business segment. Operating income grew to ¥2.25 billion, up 31.7 % year‑over‑year, while ordinary income reached ¥1.80 billion, a 14.9 % rise. Net profit attributable to the parent fell to ¥855 million, a 29.6 % decline, largely due to higher foreign‑exchange losses and an impairment charge of ¥498.9 million on investments. Comprehensive income for the quarter was ¥787 million, down 42.4 % from ¥1.37 billion in FY2019, reflecting a reversal of the valuation gain on available‑for‑sale securities and foreign‑currency translation adjustments.
Total assets increased to ¥25.16 billion, with current assets up 13.8 % and non‑current assets slightly down due to a reduction in intangible software assets. Net assets rose to ¥18.49 billion, and the equity ratio improved to 65.8 %. Outstanding shares averaged 38.17 million, with no treasury shares held at quarter‑end.
The company maintained a dividend policy of zero for FY2020, with no forecasted dividends. No changes to accounting principles were reported, and the effective tax rate was applied consistently across periods. The report covers Japan‑based operations for FY2020 (January 1–September 30) and compares results to the same period in FY2019.
Summary of Financial Results for Fiscal Year Ended December 31, 2021 (Japanese GAAP) (Consolidated) This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc.