Updated Mar 17, 2026 by KLab
Financial · November 1, 2021
Published by KLab
KLab Inc. reported a significant downturn in financial performance for the first nine months of the fiscal year ended December 31, 2021. Consolidated revenue fell by 29.0% year-over-year to 18.7 billion yen, resulting in an operating loss of 729 million yen and a net loss attributable to owners of the parent of 1.76 billion yen. This represents a sharp reversal from the same period in 2020, which saw 26.3 billion yen in revenue and 855 million yen in profit. The decline is primarily attributed to the core Game Business segment, where revenue dropped from 26.1 billion yen to 18.4 billion yen. Profitability was further impacted by a substantial increase in extraordinary losses, specifically impairment losses, which rose from 498 million yen in the previous year to 1.54 billion yen. While selling, general, and administrative expenses were reduced by approximately 25% to 2.7 billion yen, these savings were insufficient to offset the contraction in gross profit. Geographically focused on the Japanese market but operating globally, the company’s balance sheet shows total assets decreased to 20.8 billion yen from 23.4 billion yen at the end of 2020. Despite the losses, the equity ratio remained stable at 70.6%. The full-year forecast for 2021 anticipates continued challenges, with projected annual revenue of 24.0 billion yen and a net loss of 2.3 billion yen. No dividends were paid or forecasted for the fiscal year. The results were prepared under Japanese GAAP and include data from January 1 to September 30, 2021.
Summary of Financial Results for Third Quarter of Fiscal Year Ended December 31, 2021 A (Japanese GAAP) (Consolidated) This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. November 9, 2021 Name of listed company: KLab Inc. Stock exchange listing: Tokyo Stock Exchange First Section Securities code: 3656 URL: https://www.klab.com/en/ Representative: [Name] Hidekatsu Morita [Title] Representative Director, President and CEO Contact: [Name] Kazuyuki Takata [Title] Senior Managing Director TEL: +81-3-5771-1100 Scheduled filing date for securities report: November 9, 2021 Scheduled date for dividends payment: - Supplementary information for quarterly results: Yes https://www.klab.com/en/ir/library/ Information meeting for quarterly financial report: Yes *Institutional investors and analysts only
- Supplementary information for quarterly results: Yes https://www.klab.com/en/ir/library/ Information meeting for quarterly financial report: Yes *Institutional investors and analysts only (Amounts of less than one million yen are rounded down unless otherwise stated.) 1. Consolidated Operating Performance for Third Quarter of FY2021 (January 1, 2021 – September 30, 2021) (1) Consolidated Operating Results (year-to-date) (% represents rate of increase or decrease over same period of previous fiscal year) Revenue Operating income Ordinary income Profit attributable to owners of parent Million yen % Million yen % Million yen % Million yen % Third quarter of FY2021 18,708 (29.0) (729) - (850) - (1,767) - Third quarter of FY2020 26,360 17.8 2,254 31.7 1,803 14.9 855 (29.6) Note: Comprehensive income Third quarter of FY2021: (1,683) million yen [-] Third quarter of FY2020: 787 million yen [(42.4%)]
1,803 14.9 855 (29.6) Note: Comprehensive income Third quarter of FY2021: (1,683) million yen [-] Third quarter of FY2020: 787 million yen [(42.4%)] Net income Diluted net income per share per share Yen Yen Third quarter of FY2021 (45.98) - Third quarter of FY2020 22.42 22.25 (2) Consolidated Financial Status Total assets Net assets Equity ratio Million yen Million yen % Third quarter of FY2021 20,816 14,696 70.6 FY2020 23,491 16,584 70.5 Reference: Shareholders’ equity Third quarter of FY2021: 14,686 million yen FY2020: 16,572 million yen 2. Dividends Annual dividends End of Q1 End of Q2 End of Q3 Year End Total
70.5 Reference: Shareholders’ equity Third quarter of FY2021: 14,686 million yen FY2020: 16,572 million yen 2. Dividends Annual dividends End of Q1 End of Q2 End of Q3 Year End Total Yen Yen Yen Yen Yen FY2020 ― 0.00 ― 0.00 0.00 FY2021 ― 0.00 ― FY2021 (Forecast) 0.00 0.00 Note: Revisions to the most recently announced dividend forecast: None 3. Consolidated Operating Performance Forecasts for FY2021 (January 1, 20 21 – December 31, 2021 ) (% represents rate of increase or decrease over previous fiscal year) Revenue Operating income Ordinary income
for FY2021 (January 1, 20 21 – December 31, 2021 ) (% represents rate of increase or decrease over previous fiscal year) Revenue Operating income Ordinary income Million yen % Million yen % Million yen Fiscal Year 24,000 (29.3) (1,600) - (1, 700 ) Note: Revisions to the most recently disclosed business performance forecast: Profit attributable to Net income owners of parent per share % Million yen % Yen - (2,300) - (59 .94 ) Yes
■ Explanatory Notes (1) Changes to major subsidiaries during the first nine months of FY2021: None (2) Changes to accounting principles or treatment: Yes Note: Refer to “Consolidated Financial Statements and Related Notes” in section “(3) Notes Related to Consolidated Financial Statements (Adoption of special accounting treatment)” on page 5 of Supporting Information. (3) Changes to accounting policies, estimates, and restatements ① Changes to accounting revision of accounting standards: None ② Changes other than ①: None ③ Changes to accounting estimates: None ④ Restatements: None (4) Number of outstanding shares (common shares) ① Period end outstanding shares Third quarter of 38,624,400 shares FY2020 38,475,100 shares (including treasury shares) FY2021 ② Period end treasury shares Third quarter of 434,700 shares FY2020 - FY2021 ③ Average outstanding sh
This financial summary details the consolidated operating performance of KLab Inc. for the first nine months of the fiscal year ended December 31, 2023. The data reflects a significant downturn in financial performance compared to the same period in 2022. Revenue fell by 33.2% to 8,355 million yen, while the company reported an operating loss of 731 million yen and a net loss attributable to owners of the parent of 591 million yen. These results represent a deepening of losses from the previous year, where the company recorded an operating loss of 570 million yen and a net loss of 307 million yen. The scope of the report covers the company’s primary Game Business and its "Other" segment, which transitioned from research and consulting in 2022 to blockchain-related ventures in 2023. The Game Business remains the primary revenue driver but saw a sharp decline in income from paid users, dropping from 10.8 billion yen in 2022 to 6.4 billion yen in 2023. Despite the overall revenue decline, the "Other" segment showed growth, with revenue increasing from 316 million yen to 583 million yen and shifting from a segment loss to a profit of 291 million yen. Financial stability remains relatively steady with an equity ratio of 65.2%, up from 62.9% at the end of 2022, though total assets decreased from 20.8 billion yen to 19.3 billion yen. Notable balance sheet changes include a significant increase in software and software in progress, totaling over 6 billion yen, suggesting ongoing development investments. Due to the volatility of the mobile gaming market, the company has declined to provide a consolidated operating performance forecast for the remainder of the fiscal year, citing the difficulty of making reasonable calculations. The methodology follows Japanese GAAP consolidated standards.
The financial results for KLab Inc. during the first nine months of the fiscal year ended December 31, 2022, reveal a period of significant contraction in revenue alongside narrowing operational losses. Total revenue reached 12.5 billion yen, representing a 33.1% decrease compared to the 18.7 billion yen reported during the same period in 2021. Despite this decline, the company managed to reduce its operating loss from 729 million yen in the previous year to 570 million yen. Notably, the company achieved a positive ordinary income of 195 million yen, a recovery from an 850 million yen loss in 2021, largely bolstered by 628 million yen in foreign exchange gains. The scope of these results covers the consolidated performance of the Japanese entity and its subsidiaries from January 1 to September 30, 2022. The primary industry segment is the Game Business, which accounted for 12.1 billion yen of total revenue, while the Research & Consulting and other businesses contributed approximately 316 million yen. Geographically, the report focuses on the Japanese market under Japanese GAAP. A significant methodology change occurred during this period with the adoption of the Accounting Standard for Revenue Recognition. This shift altered how the company recognizes income from in-game currency and licenses, resulting in a 65 million yen decrease in reported revenue for the period compared to previous accounting methods. The consolidated financial status shows total assets increasing to 20.4 billion yen, up from 18.7 billion yen at the end of 2021, supported by a rise in cash and deposits. However, the company reported a net loss attributable to owners of the parent of 307 million yen, though this was a substantial improvement over the 1.7 billion yen loss recorded in the prior year. Due to the inherent volatility of the mobile gaming market, the company has declined to provide specific consolidated performance forecasts for the remainder of the fiscal year.
KLab Inc. reported significant financial growth for the first nine months of fiscal year 2017, ending September 30, 2017. Consolidated revenue reached 18.2 billion yen, a 25% increase over the same period in 2016. This growth was primarily driven by the sustained performance of Bleach: Brave Souls and the successful Japanese launches of Captain Tsubasa: Tatakae Dream Team and Utano☆Princesama Shining Live. Operating income saw a dramatic rise of 211%, reaching 3.2 billion yen, while profit attributable to owners of the parent turned positive at 2.5 billion yen, compared to a loss in the previous year. The financial position of the company strengthened during this period, with total assets increasing to 17.1 billion yen. This expansion was supported by higher cash reserves, trade accounts receivable, and a significant rise in intangible assets, including goodwill following the acquisition of ABASEA Inc. and its subsidiary Spicemart Inc. While cost of sales and advertising expenses increased in line with higher revenues and new product launches, the company also benefited from over 500 million yen in foreign exchange gains. Geographically focused on the Japanese market for its primary 2017 releases, KLab’s methodology follows Japanese GAAP consolidated reporting. Based on favorable year-to-date trends, the company issued an upward revision for its full-year 2017 forecast. It now projects annual revenue of 26 billion yen and operating income of 4.3 billion yen. This shift from range-based to single-figure forecasting reflects management's increased confidence in the stability of its current financial trajectory and the success rate of its mobile gaming portfolio.
This financial report details the consolidated operating performance of KLab Inc. for the first nine months of fiscal year 2019, covering the period from January 1 to September 30, 2019. The data reveals a period of contraction for the Japanese mobile gaming company, with revenue declining 10.3% year-over-year to 22.37 billion yen. The downturn was primarily driven by diminishing returns from established titles such as Love Live! School Idol Festival and Captain Tsubasa: Dream Team. While new releases like Magatsu Wahrheit and Love Live! School Idol Festival ALL STARS contributed new revenue streams, they were insufficient to offset the decline of legacy products. Profitability metrics saw a more significant decline during this period. Operating income fell by 57.1% to 1.71 billion yen, while profit attributable to owners of the parent dropped 53.7% to 1.21 billion yen. This compression was caused by a combination of lower top-line revenue and rising costs of sales, which increased by 1.0% due to higher labor, outsourcing, and depreciation expenses associated with new game development. Conversely, selling, general, and administrative expenses decreased by 10.3%, largely due to reduced advertising spend. The financial status remains stable with an equity ratio of 69.2% and total assets of 23.4 billion yen, an increase driven by higher accounts receivable and software assets. Looking forward, the company revised its full-year 2019 forecasts to a definite figure rather than a range, projecting total revenue of 31.5 billion yen and operating income of 1.75 billion yen. The methodology follows Japanese GAAP, and the scope includes the core game business alongside smaller segments in research, consulting, and venture capital.