Updated Mar 17, 2026 by KLab
Financial · August 1, 2020
Published by KLab
KLab Inc. reported consolidated financial results for the first half of fiscal year 2020, covering the period from January 1 to June 30, 2020. The data reveals a divergence between top-line growth and bottom-line profitability. Revenue increased by 7.7% year-over-year to 15.9 billion yen, driven primarily by the core Game Business segment, which accounted for 15.8 billion yen of total turnover. Despite this growth, operating income fell by 42.2% to 753 million yen, and profit attributable to owners of the parent plummeted by 98% to just 16 million yen. The sharp decline in profitability is attributed to rising costs and significant non-operating and extraordinary items. The cost of sales rose from 10.9 billion yen to 12.8 billion yen, while ordinary income was pressured by 243 million yen in foreign exchange losses. Furthermore, the company recorded a substantial extraordinary impairment loss of 498.8 million yen related to goodwill in its Research and Consulting Business, after determining that the segment lacked its initially anticipated profitability. Geographically focused on the Japanese market but with international exposure, the company maintained a stable equity ratio of 66.2% with total assets valued at 23.3 billion yen. Looking ahead, the full-year forecast for 2020 suggests significant volatility, with revenue projected between 33 billion and 36 billion yen. While the company anticipates a potential recovery in net income, the wide forecast range reflects ongoing uncertainty in the operating environment. No dividends were paid during the period, consistent with previous fiscal cycles.
(Japanese GAAP) (Consolidated) evail This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc. Securities code: 3656 Representative: [Name] Hidekatsu Morita Contact: [Name] Kazuyuki Takata Scheduled filing date for securities report: Scheduled date for dividends payment: Supplementary information for quarterly results: Information meeting for quarterly financial report: August 6, 2020 Stock exchange listing: Tokyo Stock Exchange First Section URL: https://www.klab.com/en/ [Title] Representative Director, President and CEO [Title] Senior Managing Director TEL: +81-3 -5771-1100 August 6, 2020 - Yes https://www.klab.com/en/ir/library/ Yes *Institutional investors and analysts only (Amounts of less than one million yen are rounded down unless otherwise stated.) 1. Consolidated Operating Performance for First Half of FY2020 (January 1, 2020 – June 30, 2020) (1) Consolidated Operating Results (year-to-date) (% represents rate of increase or decrease over same period of previous fiscal year)
otherwise stated.) 1. Consolidated Operating Performance for First Half of FY2020 (January 1, 2020 – June 30, 2020) (1) Consolidated Operating Results (year-to-date) (% represents rate of increase or decrease over same period of previous fiscal year) Revenue Operating income Ordinary income Profit attributable to owners of parent Million yen % Million yen % Million yen % Million yen % First half of FY2020 15, 948 7.7 753 (42 .2 ) 568 (52 .8 ) 16 (98 .0 ) First half of FY2019 14,812 (7.3) 1,304 (49.7) 1,204 (53.6) 799 (53.4) Note: Comprehensive income First half of FY2020: (254) million yen ― First half of FY2019: 931 million yen (44.9%)
1,204 (53.6) 799 (53.4) Note: Comprehensive income First half of FY2020: (254) million yen ― First half of FY2019: 931 million yen (44.9%) Net income Diluted net income per share per share Yen Yen First half of FY2020 0.42 0.42 First half of FY2019 21.35 20.97 (2) Consolidated Financial Status Total assets Net assets Equity ratio Million yen Million yen % First half of FY2020 23,335 17,291 66. 2 FY2019 23,669 17,194 65.3 Reference: Shareholders’ equity First half of FY2020: 15,451 million yen FY2019: 15,4 63 million yen 2. Dividends Annual dividends End of Q1 End of Q2 End of Q3 Year End Total
17,194 65.3 Reference: Shareholders’ equity First half of FY2020: 15,451 million yen FY2019: 15,4 63 million yen 2. Dividends Annual dividends End of Q1 End of Q2 End of Q3 Year End Total Yen Yen Yen Yen Yen FY2019 ― 0.00 ― 0.00 0.00 FY2020 ― 0.00 FY2020 (Forecast) ― 0.00 0.00 Note: Revisions to the most recently announced dividend forecast: None
(% represents rate of increase or decrease over previous fiscal year) Revenue Operating income Ordinary income Profit attributable to Net income owners of parent per share Million yen % Million yen % Million yen % Million yen % Yen Fiscal Year ~3633,000 ,000 ~1 6.1 1,0 00 (40.3) 1,0 00 (38 .5 ) 200 (47.9) 5.24 5.7 ~3 ,000 ~79 .3 ~3 ,000 ~84 .6 ~1,600 ~316.8 ~41 .90 Note: Revisions to the most recently disclosed business performance forecast: Yes ■ Explanatory Notes (1) Changes to major subsidiaries during the first half of FY2020: None (2) Changes to accounting principles or treatment: Yes Note: Refer to “1. Consolidated Financial Statements and Related Notes” in section “(3) Notes Related to Consolidated Financial Statements (Adoption of special accounting treatment)” on page 5 of Supporting Information.
Yes Note: Refer to “1. Consolidated Financial Statements and Related Notes” in section “(3) Notes Related to Consolidated Financial Statements (Adoption of special accounting treatment)” on page 5 of Supporting Information. (3) Changes to accounting policies, estimates, and restatements ① Changes to accounting revision of accounting standards: None ② Changes other than ①: None ③ Changes to accounting estimates: None ④ Restatements: None (4) Number of outstanding shares (common shares) ① Period end outstanding shares First half of 38,274,200 shares FY2019 38,171,900 shares (including treasury shares) FY2020 ② Period end treasury shares First half of 9,0 00 shares FY2019 170, 000 shares FY2020 ③ Average outstanding shares
KLab Inc. reported a significant downturn in financial performance for the first half of the fiscal year ending December 31, 2016, covering the period from January 1 to June 30, 2016. Consolidated revenue fell 14.9% year-over-year to 8.88 billion yen, primarily driven by declining contributions from the title Love Live! School Idol Festival. The company’s profitability metrics showed a sharper decline, with operating income plummeting 96.7% to 51 million yen. The period concluded with an ordinary loss of 746 million yen and a net loss attributable to owners of the parent of 1.34 billion yen, a stark reversal from the 665 million yen profit recorded in the same period of 2015. The financial results were heavily impacted by non-operating and extraordinary items. The company recorded 752 million yen in foreign exchange losses due to the valuation of foreign currency assets. Furthermore, extraordinary losses reached 867 million yen, largely stemming from 757 million yen in impairment losses related to the titles Puzzle Wonderland and Age of Empires: World Domination. Despite these losses, KLab maintained a strong equity ratio of 78.4%, though total assets decreased by 1.82 billion yen compared to the end of the previous fiscal year. Looking forward, the company provided a forecast for the first three quarters of 2016, projecting revenue of 14.88 billion yen and an operating income of 1 billion yen, though it anticipates a net loss of 797 million yen for that period. A full-year forecast was withheld due to the inherent volatility of the mobile gaming industry and the difficulty of predicting hit products. Methodologically, the report follows Japanese GAAP and notes changes in accounting policies regarding business combinations and depreciation methods for certain facilities.
KLab Inc. reported significant growth in its consolidated financial results for the first half of the fiscal year ending December 31, 2018, covering the period from January 1 to June 30, 2018. Revenue reached 15.98 billion yen, a 46.3% increase over the same period in 2017. This growth was primarily driven by the strong performance of the mobile title Captain Tsubasa: Dream Team, which launched in Japan in mid-2017. Operating income rose 31.7% to 2.59 billion yen, while profit attributable to owners of the parent increased 17.8% to 1.71 billion yen. The expansion in revenue was accompanied by a 51.3% rise in cost of sales, totaling 10.62 billion yen, largely due to higher platform commissions and royalties. Selling, general, and administrative expenses also grew by 43.2% to 2.76 billion yen, fueled by increased advertising spend. Despite these costs, the company maintained a strong financial position with an equity ratio of 72.7%, up from 67.4% at the end of 2017. Total assets stood at 18.93 billion yen, with a notable increase in non-current assets driven by software in progress. The geographic focus remains primarily on the Japanese market, though the company operates globally within the mobile gaming segment. Looking ahead, KLab provided a range-based forecast for the full fiscal year 2018, projecting revenue between 30.0 billion and 33.0 billion yen. While revenue is expected to grow year-over-year, the company anticipates a potential decline in annual operating income, forecasted between 2.75 billion and 4.25 billion yen, citing the inherent volatility and impact of new game title success on financial performance. Methodology for these results follows Japanese GAAP, with specific updates to accounting policies regarding stock acquisition rights and tax expense calculations.
This financial report details the consolidated operating performance of KLab Inc. for the first half of the fiscal year ending December 31, 2015. Covering the period from January 1 to June 30, 2015, the data reflects a period of significant profitability growth despite a sequential decline in the second quarter. The company reported total revenue of 10.4 billion yen, representing an 8.9% increase over the same period in 2014. More notably, operating income surged by 122.9% to 1.55 billion yen, while ordinary income rose 130.3% to 1.61 billion yen. Net income for the half reached 665 million yen, a 22.9% year-over-year improvement. The primary driver of these results was the game business segment, which accounted for nearly the entirety of the company's revenue. While the half-year figures showed growth, the second quarter specifically saw a 14.9% revenue decline compared to the first quarter of 2015, primarily attributed to decreased sales of the flagship title Love Live! School Idol Festival. Despite this dip, the company maintained a strong financial position with an equity ratio of 74.6% and total net assets of 9.8 billion yen. Expenses were characterized by a decrease in commission fees but an increase in advertising and prototype testing costs. Looking forward, the company provided a forecast for the first three quarters of 2015, projecting revenue of 16.9 billion yen and net income of 1.3 billion yen. However, management declined to provide a full-year forecast, citing the high volatility of the mobile online game industry and the difficulty of predicting hit products. Significant subsequent events noted include a treasury stock purchase to improve capital efficiency and a capital increase of 101 million yen resulting from the exercise of subscription rights by Oak Capital Corporation, intended to fund future game development and global marketing.
This financial summary details the consolidated operating performance of KLab Inc. for the first half of the fiscal year ending December 31, 2017. Covering the period from January 1 to June 30, 2017, the findings reveal a significant financial turnaround compared to the same period in 2016. Revenue rose 23.0% to 10.9 billion yen, driven by the stable performance of core titles and the successful June launch of Captain Tsubasa: Tatakae Dream Team. The transition from a net loss of 1.3 billion yen in the previous year to a profit of 1.45 billion yen highlights improved operational efficiency. Operating income reached 1.96 billion yen, a stark contrast to the 51 million yen reported in 2016. This growth was supported by a 6.6% reduction in selling, general, and administrative expenses—primarily through lower advertising and outsourcing costs—and a 175 million yen foreign exchange gain. The company’s financial position remains robust, with total assets increasing to 14.5 billion yen and an equity ratio of 73.3%. Strategic developments noted include the July 2017 acquisition of ABASEA Inc. and its subsidiary Spicemart Inc. for 1 billion yen. This move aims to enhance KLab’s data analysis and consulting capabilities within the competitive mobile gaming markets of Japan and China. Methodologically, the report utilizes Japanese GAAP and introduces a range-based forecasting model for the full fiscal year. Management revised its annual guidance upward, projecting revenue between 22.5 and 25.5 billion yen and ordinary income between 2.4 and 4.2 billion yen, reflecting confidence in current market trends and the success rate of new game titles.