KLab Inc. reported a sharp decline in first‑quarter FY2021 operating performance compared with the same period of FY2020. Revenue fell to ¥6,392 million from ¥7,420 million, a 13.8% drop, while operating income turned negative at ¥(505) million versus a profit of ¥37 million in FY2020. Ordinary income and profit attributable to the parent also swung from a ¥(83) million loss to a ¥386 million loss, reflecting significant impairment charges of ¥1.54 billion on software assets that dominated the extraordinary loss line item. Comprehensive income deteriorated to a ¥1,397 million loss from a ¥449 million loss in FY2020, largely driven by the same impairment and foreign‑exchange losses.
Total assets decreased to ¥21.16 billion from ¥23.49 billion, with net assets falling to ¥15.24 billion and the equity ratio contracting from 70.5% to 72.0%. Cash and deposits were ¥6.38 billion, while current liabilities stood at ¥5.10 billion, leaving a modest working‑capital cushion. No dividends were declared for FY2021, and the company maintained its share‑repurchase program capped at ¥500 million.
The quarter’s financials were prepared under Japanese GAAP, with no changes to accounting principles or estimates. The company’s segment analysis shows the game business as the sole revenue generator, with a reported impairment loss of ¥1.54 billion recorded in this segment. A subsequent acquisition of GlobalGear Co., Ltd. was announced, aimed at expanding KLab’s casual‑game portfolio and global reach.
KLab Inc. reports a sharp contraction in operating performance for the first half of fiscal 2021 (January 1–June 30). Total revenue fell to ¥12.34 billion, a 22.6 % decline from the ¥15.95 billion recorded in the same period of FY2020, while operating income turned into a loss of ¥842 million versus an operating profit of ¥753 million in FY2020. Ordinary income and profit attributable to owners of the parent both swung into negative territory, with a loss of ¥818 million and ¥1.71 billion respectively, compared to profits of ¥568 million and ¥16 million in FY2020. Net income for the period was a loss of ¥44.3 million per share, contrasting with a modest profit of ¥0.42 per share in FY2020.
The comprehensive loss widened to ¥1.74 billion, driven largely by a ¥1.54 billion impairment loss on goodwill and other extraordinary losses. Asset‑side, total assets declined to ¥21.01 billion from ¥23.49 billion, while equity fell to ¥14.74 billion, maintaining an equity ratio of 70.1 %. Treasury stock increased to ¥200.985 million after a February acquisition of 286,600 shares.
Revenue concentration remained in the game business segment (≈¥12.13 billion), with a secondary “Other” segment contributing ¥209 million. The company disclosed no dividend for FY2021 and maintained a forecast of zero dividends for the year.
Methodologically, figures are presented under Japanese GAAP, with a consolidated view of all subsidiaries. No changes to accounting principles or restatements were reported for the period.
KLab Inc. reported a sharp decline in third‑quarter operating performance for fiscal year 2021, with revenue falling 29.0 % to ¥18.7 billion from ¥26.4 billion in the same period of FY2020. Operating income turned negative, registering a loss of ¥729 million versus a profit of ¥2.25 billion the prior year, and ordinary income declined to a loss of ¥850 million. Comprehensive income mirrored this deterioration, slipping from a profit of ¥787 million to a loss of ¥1.68 billion, largely driven by a ¥1.54 billion impairment loss on investments and a significant foreign‑exchange loss of ¥167 million. Net assets decreased to ¥14.7 billion, with shareholders’ equity falling from ¥16.6 billion to ¥14.4 billion, while the equity ratio remained stable at approximately 70 %. The company’s forecast for FY2021 projects total revenue of ¥24.0 billion, a 29.3 % decline from FY2020, and an operating loss of ¥1.6 billion, confirming the downward trend.
The financial statements cover Japan‑based operations for the first nine months of FY2021 (January 1–September 30, 2021) and are prepared under Japanese GAAP. The report includes consolidated balance sheets, income statements, comprehensive income statements, and detailed notes on equity changes, treasury stock transactions, and accounting policy adjustments. No significant changes to accounting principles were noted beyond the adoption of a special tax treatment for effective tax rate estimation. The company’s segment analysis confirms that the game business remains the primary revenue driver, while other businesses contribute modestly. Overall, KLab’s financial position weakened in the third quarter, with losses driven by investment impairments and foreign‑exchange effects, and the company anticipates continued revenue contraction for the remainder of FY2021.
KLab Inc. reported a sharp contraction in its first‑half operating performance for FY2023, with revenue falling 35.8 % to ¥5,369 million from ¥8,357 million in the same period of FY2022. Operating income turned into a loss of ¥573 million, compared with a ¥447 million loss in FY2022, largely due to higher cost of sales and reduced gross profit. Net income declined further, reaching a loss of ¥392 million versus a ¥343 million loss previously. The company’s equity base weakened, with shareholders’ equity dropping from ¥13,154 million to ¥12,859 million and the equity ratio falling slightly from 62.9 % to 64.1 %. Cash and cash equivalents decreased to ¥4,443 million, while current liabilities rose, reflecting a tighter liquidity position.
Geographically the results are confined to Japan, with no foreign operations reported. The fiscal year covered January 1–June 30, 2023, and the report is based on Japanese GAAP. The company disclosed no changes to major subsidiaries or accounting estimates, though it applied the Implementation Guidance on Fair Value Measurement from Q1 FY2023. No dividends were declared for FY2022 or FY2023, and the company stated that it would not provide a full-year forecast until further progress is made.
Methodologically, the figures derive from consolidated financial statements prepared under Japanese GAAP, with no external audit noted. The report includes detailed segment information, showing a decline in the Game Business revenue and an impairment loss of ¥410 million on software assets. Overall, KLab’s first‑half performance reflects a significant downturn in profitability and liquidity compared with the prior year.
KLab Inc. reported a first‑quarter operating loss of ¥281 million, down from a ¥505 million loss in the same period of FY2021. Revenue fell 35.7 % to ¥4.11 billion, driven by a decline in game‑business sales; the company recorded a ¥1.54 billion impairment loss on software, eliminating the prior year’s extraordinary loss and reducing net loss to ¥177 million. Comprehensive income for the quarter was a ¥224 million loss, reflecting foreign‑exchange gains and valuation adjustments on available‑for‑sale securities. Total assets stood at ¥18.72 billion, with shareholders’ equity of ¥12.63 billion and an equity ratio of 67.4 %. No dividends were declared for FY2022, and the company withheld a forecast of annual operating performance due to forecasting difficulty.
The financial statements are prepared under Japanese GAAP and include a detailed segment analysis. The game business remains the sole reported segment, with revenue from paid customers at ¥3.44 billion and contract‑based revenue at ¥1.57 billion, yielding a gross profit of ¥608 million. The company applied the Accounting Standard for Revenue Recognition from the beginning of FY2022, shifting revenue recognition to a period‑of‑use basis for in‑game currency and a one‑time method for license grants, which increased revenue by ¥9 million and improved operating loss by the same amount. The change had no impact on retained earnings or prior‑year figures.
The quarterly report covers Japan only, covering January to March 2022, and is based on consolidated financial statements with no restatements or significant accounting changes beyond the revenue‑recognition policy shift.
KLab Inc. reported consolidated operating results for the third quarter of fiscal year 2022 (January 1–September 30, 2022). Revenue fell to ¥12.51 billion, a 33.1 % decline from the same period in FY2021, driven by lower game‑business sales. Operating income turned a loss of ¥570 million versus a ¥729 million loss in FY2021, while ordinary income shifted to a profit of ¥195 million from a loss of ¥850 million. Net income for the quarter was a loss of ¥307 million, compared with a ¥1.77 billion loss in FY2021; comprehensive income improved to a loss of ¥373 million from ¥1.68 billion in the prior year. Total assets increased to ¥20.46 billion, up 9.4 % from FY2021, with net assets rising to ¥13.31 billion and the equity ratio improving to 64.9 % from 68.4 %. The company’s cash and deposits grew to ¥7.08 billion, while short‑term debt of ¥500 million was introduced during the quarter. No dividends were declared for FY2022, and the company forecasted no change to its dividend policy.
The financial statements reflect a transition to the Accounting Standard for Revenue Recognition, which reduced reported revenue by ¥65 million and increased operating loss accordingly. No material restatements or significant changes in accounting estimates were noted. The company’s segment reporting shows the game business as the sole revenue driver, with a gross profit of ¥2.05 billion in FY2022 versus ¥1.98 billion in FY2021. Overall, KLab’s third‑quarter performance indicates a contraction in game revenue but an improvement in profitability metrics relative to the previous year, amid ongoing adjustments to accounting policies and a modest increase in debt financing.
Summary of Financial Results for Fiscal Year Ended December 31, 2022 (Japanese GAAP) (Consolidated) evail. This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc.
KLab Inc. reported a first‑quarter fiscal 2023 performance that fell short of the prior year, with revenue declining to ¥2.89 billion from ¥4.11 billion (‑29.7 %). Operating income turned a loss of ¥308 million versus a ¥281 million loss in the same period last year, and ordinary income deteriorated to a ¥328 million loss from a ¥123 million loss. Net income widened to a ¥365 million loss, compared with a ¥177 million loss in FY2022 Q1. Comprehensive income also fell to ¥361 million, down from ¥224 million year‑prior.
Total assets increased modestly to ¥20.95 billion, while net assets rose slightly to ¥12.79 billion, maintaining an equity ratio of 60.9 % versus 62.9 % in FY2022. Cash and deposits were ¥6.42 billion, and short‑term debt remained at ¥1.00 billion. The company’s goodwill and intangible assets grew to ¥5.47 billion, reflecting ongoing investment in software development.
No dividends were declared for FY2022 or FY2023, and the company forecasted no dividend changes. Forecasts for full‑year 2023 performance were withheld due to calculation difficulties, with a policy to disclose them when feasible. The report notes the adoption of fair‑value measurement standards from Q1 2023, with no impact on quarterly results. Segment analysis shows the game business as the primary revenue driver, while blockchain‑related activities contributed a smaller portion. Overall, KLab’s first quarter reflected declining profitability amid continued investment in digital entertainment assets.
Summary of Financial Results for Fiscal Year Ended December 31, 2023 (Japanese GAAP) (Consolidated) evail. This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc.
KLab Inc. reports a sharp decline in first‑quarter 2024 operating performance, with revenue falling 45.3 % to ¥1,581 million from ¥2,891 million in the same period of FY2023. Operating income turned a loss of ¥658 million, compared with a ¥308 million loss previously. Gross profit swung to a ¥95 million loss, and ordinary income fell to a ¥610 million loss. Net income deteriorated further to a ¥1,096 million loss, reflecting higher interest and investment‑related expenses. Comprehensive income also declined to a ¥937 million loss, driven by a significant valuation gain on available‑for‑sale securities and foreign‑currency translation adjustments.
Total assets decreased to ¥16,818 million from ¥17,755 million, while shareholders’ equity fell to ¥10,178 million, lowering the equity ratio to 62.3 % from 64.3 %. Cash and deposits rose modestly, but current liabilities increased to ¥4,767 million, partly due to new short‑term debt. The company’s debt profile shows a reduction in long‑term debt but an increase in short‑term obligations.
KLab’s segment analysis indicates that its core game business remains the primary revenue driver, yet the blockchain‑related segment has been excluded from consolidation after a partial divestiture of BLOCKSMITH&Co. The company continues to pursue large‑scale mobile titles and hybrid casual games, while cutting outsourcing and personnel costs to improve cash flow. Recent capital‑raising activities include the issuance of 19th Stock Acquisition Rights and a 1st series unsecured bond, totaling approximately ¥2.94 billion in net proceeds.
Overall, the report highlights ongoing operating deficits and negative cash flows, prompting management to implement cost‑reduction measures, asset sales, and new development initiatives to strengthen liquidity and address doubts about the group’s ongoing‑concern status.
KLab Inc. reported a sharp decline in third‑quarter operating performance for fiscal year 2023, with revenue falling to ¥8.36 billion from ¥12.51 billion in the same period of FY2022, a 33.2% drop. Operating income turned into a loss of ¥731 million versus a ¥570 million loss previously, while ordinary income swung to a ¥454 million loss from a ¥195 million profit. Net income deteriorated further, reaching a ¥592 million loss compared with a ¥307 million loss in FY2022. Comprehensive income also worsened, falling to ¥504 million loss from a ¥373 million loss. The company’s equity ratio improved modestly to 65.2% from 62.9%, driven by a reduction in total assets and liabilities, yet shareholders’ equity declined to ¥12.67 billion from ¥13.15 billion.
The financial statements cover Japan‑based operations under Japanese GAAP, covering the first nine months of FY2023 (January 1–September 30). No significant changes in subsidiaries or accounting estimates were noted, though a new fair‑value measurement guidance was adopted. Segment analysis shows the game business remains the primary revenue driver, but blockchain‑related activities contributed a smaller portion of total sales. No dividends were declared for FY2023, and the company refrained from providing a full‑year forecast due to forecasting difficulties. The report is based on consolidated financial statements, with no audit by external accountants, and includes detailed notes on special accounting treatments and equity changes.
Summary of Financial Results for Fiscal Year Ended December 31, 2024 (Japanese GAAP) (Consolidated) evail. This document has been translated from the Japanese original for reference purposes only. In the event of any discrepancy between this translated document and the Japanese original, the original shall prevail. Name of listed company: KLab Inc.