KLab Inc. achieved record-high consolidated revenue of 32.67 billion yen in 2018, a 22.0% year-over-year increase driven by the success of BLEACH Brave Souls and Captain Tsubasa: Dream Team.
See it on page 5Profit attributable to owners fell 17.8% to 2.57 billion yen due to rising royalty payments, increased promotional spending, and a 958 million yen extraordinary loss from software impairment and asset disposal.
See it on page 5The company reported an operating profit of 4.99 billion yen, while net income per share declined from 84.89 yen to 69.03 yen.
See it on page 18KLab maintained a stable financial position with an equity ratio of 75.1% and total assets of 19.2 billion yen, though cash and cash equivalents decreased by 2.06 billion yen due to tax payments and investments in intangible assets.
See it on page 6The company elected not to issue a dividend for the 2018 fiscal year.
See it on page 2Revenue projections for 2019 are set between 32 billion and 40 billion yen, with performance heavily dependent on the successful launch and monetization of new titles.
See it on page 5KLab Inc. achieved record-high consolidated revenue of 32.67 billion yen for the fiscal year ending December 31, 2018, representing a 22.0% year-over-year increase. This growth was primarily driven by the strong performance of key titles within the Game Business segment, specifically BLEACH Brave Souls and Captain Tsubasa: Dream Team. While operating profit rose to 4.99 billion yen, profit attributable to owners fell 17.8% to 2.57 billion yen. This divergence between top-line growth and net profitability resulted from rising royalty payments, increased promotional expenditures, and a 958 million yen extraordinary loss stemming from software impairment and asset disposal, including costs related to the title Lapis Re:LiGHTs.
The financial position remains stable, characterized by an equity ratio that improved to 75.1% and total assets valued at 19.2 billion yen. Despite the increase in total net assets to 14.47 billion yen—supported by higher retained earnings and the issuance of new shares—cash and cash equivalents decreased by approximately 2.06 billion yen. This reduction was largely attributed to higher income tax payments and intensified investment in intangible fixed assets. Consequently, net income per share declined from 84.89 yen to 69.03 yen, and the company elected not to issue a dividend for the fiscal year.
Looking toward the 2019 fiscal year, projections for revenue are set within a range of 32 billion to 40 billion yen. This forecast reflects a cautious outlook where future performance is heavily contingent upon the successful launch and monetization of new titles. While the Game Business remains the sole reportable segment and the primary engine of growth, the transition from record revenue to lower net income highlights the impact of rising operational costs and strategic asset write-downs on the bottom line.