Skip to main content
Discord logo

Discord

Technology0 documents

Chat and voice platform that grew out of gaming communities. It publishes safety transparency reports, including a report on child protection under Brazil's ECA Digital law.

Documents

No published documents yet

Reports about Discord

497 documents by other writers name Discord in the title or summary.

Cover of Game Marketing: What Every Studio Needs to Know
Article

Game Marketing: What Every Studio Needs to Know

This document, published by Udonis in December 2025, outlines essential strategies for game marketing, emphasizing its unique challenges and opportunities within the rapidly growing global gaming industry.

  • The global gaming market is projected to grow from $187.7 billion in 2024 to $205 billion by 2026.
  • The global player base consists of 3.3 billion people, with 80 percent being adults and the 18-to-34 age group serving as the largest demographic segment.
  • The Asia-Pacific region is the primary geographic hub for the industry, accounting for approximately 1.48 billion players.
UdonisNov 2025
Cover of Three Consumer Apps That Broke Out With Zero Paid Ads: Here’s How
Article

Three Consumer Apps That Broke Out With Zero Paid Ads: Here’s How

This analysis, published in November 2025, examines how early-stage consumer apps achieve significant growth without relying on paid advertising, a strategy increasingly challenged by high customer acquisition costs and diminished attribution signals.

  • Sustainable growth in the current market is driven by products that function as cultural engines rather than relying on performance marketing or paid acquisition.
  • Successful zero-ad apps fall into three archetypes: creative playgrounds (Midjourney, CapCut), community-focused platforms (Discord, BeReal), and playable moments (Animal Crossing, Among Us).
  • Growth is achieved by designing for shareability from the outset and utilizing user-generated content or gameplay documentation as the primary distribution mechanism.
GFR FundNov 2025
Cover of NotebookLM: LARP Participant Support Tool Implementation Report
Report8 pages

NotebookLM: LARP Participant Support Tool Implementation Report

This report examines the implementation of Google’s AI service, NotebookLM, as a participant support tool for live-action role-playing (LARP) events in Japan.

  • Deploying NotebookLM as a participant support tool during 2025's Quest of Labyrinth and Grand Cross Crusade reduced basic staff inquiries by 40% to 70%.
  • The AI tool successfully offloaded routine rule and world-building clarifications, allowing organizers to prioritize high-level management and direct interpersonal engagement.
  • Participant satisfaction increased due to the ability to resolve queries independently and during off-hours, which effectively lowered the entry barrier for newcomers.
Japanese Association for Role-Playing Game Studies (JARPS)Nov 2025
Cover of Not Just Discord: Minimap Builds the Next Gaming Hub
38 min
PocketGamer.biz38 min

Not Just Discord: Minimap Builds the Next Gaming Hub

Minimap functions as a centralized, data-driven ecosystem designed to consolidate the fragmented gaming landscape into a singular, profile-based hub.

  • Minimap functions as a data-driven community platform for gamers, combining social features with a proprietary database of over 160,000 games to provide insights into player behavior.
  • The platform enables targeted marketing campaigns for publishers like Capcom, Sony, and Smilegate by leveraging psychographic data based on actual player history rather than just broad demographics.
  • A recent campaign for Monster Hunter Wilds on the platform's integrated e-store resulted in 4,000 game sales within one month, demonstrating the platform's ability to drive both user acquisition and direct revenue.
PocketGamer.bizNov 2025
Cover of User Acquisition: 5 Popular Trends of 2025
Article

User Acquisition: 5 Popular Trends of 2025

Mobile app and game developers face an increasingly crowded marketplace in 2025, and this article outlines five user acquisition trends that emphasize authenticity, personalization, and creativity over generic ads and broad targeting.

  • App Store Optimization (ASO) strategies focused on localized listings and AI-driven keyword research can yield significant growth, as demonstrated by Headspace achieving a 40% visibility lift and an 18% increase in installs over six months.
  • User-generated content (UGC), including short-form videos and gameplay clips, currently outperforms traditional advertising on platforms like TikTok and Instagram by leveraging social proof.
  • Influencer marketing in 2025 has shifted toward long-term partnerships with micro-creators, prioritizing performance-based collaborations over traditional broad-reach campaigns.
SocialPetaNov 2025
Cover of Dark Souls to Nightreign: Never Ever Alone | Extra Credits Gaming
15 min
Extra Credits15 min

Dark Souls to Nightreign: Never Ever Alone | Extra Credits Gaming

The Soulsborne genre, traditionally characterized by its brutal difficulty and solitary, oppressive atmosphere, possesses an underlying, often overlooked emphasis on social connection and cooperative play.

  • FromSoftware's Soulsborne titles, traditionally viewed as solitary and brutal experiences, are underpinned by a strong, inherent culture of community and 'jolly cooperation' that has been present since the series' inception.
  • The transition to the co-op-focused roguelite Elden Ring: Nightreign represents a natural evolution of the multiplayer elements already embedded in the franchise's design, rather than a radical departure from its core identity.
  • The success of Elden Ring: Nightreign in adopting a multiplayer-first model is attributed to its retention of the original game's combat mechanics, whereas other studios like Remedy Entertainment struggled with FBC: Firebreak by failing to translate the core appeal of their single-player titles into a multiplayer format.
Extra CreditsNov 2025
Cover of What's the Point of Prototyping?
Article

What's the Point of Prototyping?

Prototyping, as Mark Brown argues in the second episode of his Game Dev 101 series on the indie production pipeline, is the step that should come before full production, not something to skip.

  • Prototyping functions as a primary risk-mitigation strategy, allowing developers to validate core mechanics and technical viability before committing to full-scale production.
  • Effective prototypes should remain unpolished and disposable, utilizing placeholder assets or non-digital tools like paper and spreadsheets to isolate and test specific gameplay loops.
  • Rapid, iterative testing prevents the financial and temporal waste of developing projects that lack a solid foundation by enabling early pivots or project abandonment.
Game Maker's ToolkitNov 2025
Cover of Cyprus LIVE #4 How a Metal Band Inspired a Wild Game Idea
12 min
Deconstructor of Fun12 min

Cyprus LIVE #4 How a Metal Band Inspired a Wild Game Idea

Lord of Metal, a management simulation game developed by Horns Up Games in collaboration with the Swedish metal band Sabaton, aims to capture the emotional intensity and logistical complexity of heavy music festivals.

  • Horns Up Games is developing 'Lord of Metal,' a management simulation game in collaboration with the Swedish metal band Sabaton that focuses on the logistical complexities of organizing large-scale music festivals.
  • The game targets an underserved demographic of metal fans in their 30s and 40s by offering a strategic, non-rhythm-based experience that emphasizes crisis management and backstage operations.
  • Development is informed by qualitative research and interviews with industry professionals, including stage technicians and security personnel, to ensure authentic representation of live music production.
Deconstructor of FunNov 2025
Cover of The Future of Game Publishing Is Player Ownership
67 min
Naavik67 min

The Future of Game Publishing Is Player Ownership

The modern game publishing landscape is undergoing a fundamental shift toward self-publishing, necessitating a transition from traditional marketing models to data-driven player relationship management.

  • First Look acts as a CRM for game studios, centralizing player data from platforms like Steam, Discord, and email to streamline playtesting, feedback collection, and community management.
  • The platform currently serves over 100 active game studios, helping them manage self-publishing operations that were previously handled by external publishers.
  • First Look was acquired by Pragma to unify the backend and frontend of game development, creating a more cohesive infrastructure for studios to manage player relationships and game operations.
NaavikOct 2025
Cover of Session: What Processing $500M In Transactions Taught Us About DTC Web Stores - Miikka Luotio.
17 min
PocketGamer.biz17 min

Session: What Processing $500M In Transactions Taught Us About DTC Web Stores - Miikka Luotio.

Direct-to-consumer (DTC) web stores have become a critical component of mobile game monetization, as evidenced by data derived from $500 million in processed transactions.

  • Segmentation is the most critical driver of web store performance, with personalized offers yielding a 20% improvement in conversion compared to generic storefronts.
  • Web stores demonstrate high repeat-purchase potential, as 50% of first-time buyers make a second purchase within seven days, and 70% of players who reach four transactions continue to a fifth.
  • First-time web store visitors show strong retention, with 80% returning to the store within a median of 2.6 days after their initial transaction.
PocketGamer.bizOct 2025
Article

Steam Next Fest October 2025: Checking in on the Games That Broke Through

This analysis of Steam Next Fest October 2025 examines successful game demos to identify common strategies and factors contributing to breakthrough performance.

  • Top-performing games at Steam Next Fest consistently reach the front page through a 'catalyst' event, such as viral social media traction, coordinated content creator campaigns, or a major demo update that drives significant pre-festival traffic.
  • Games in 'hot' genres like 'friend slop' (accessible, humorous co-op multiplayer) and idle games currently show the highest potential for rapid growth and viral success.
  • Successful developers rarely rely on a single event; they often leverage established studios, cross-promote from previous titles like BAPBAP, or maintain long-term engagement through multiple festivals and demo updates.
How To Market A GameOct 2025
Cover of 🏰👠 The Tower GD Masterclass Review: The ultimate Cinderella story
51 min
Two & a Half Gamers51 min

🏰👠 The Tower GD Masterclass Review: The ultimate Cinderella story

The Tower serves as a compelling case study in the mobile free-to-play market, demonstrating that deep mechanical complexity and community-driven engagement can generate substantial revenue, even in the absence of high-fidelity art or traditional production values.

  • The Tower has generated over $50 million in total revenue with daily earnings peaking at $80,000, proving that minimalist, data-heavy interfaces can drive significant financial success.
  • The game achieves long-term retention by prioritizing a core loop of macro-management and grinding, eschewing traditional energy-based monetization in favor of deep progression systems.
  • A lean team of four full-time employees manages the project, utilizing a hybrid growth strategy where 50% of installs are organic, driven by an active Discord community and a creator code program.
Two & a Half GamersOct 2025