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1st Half 2022/23 Sales
NACON reported first‑half sales of €77.5 million for FY 2022‑23, a 6.2 % increase over the same period in 2021‑22. Quarterly performance showed a strong 25.8 % rise in the first quarter (€42.4 million) followed by a 10.6 % decline in the second quarter (€35.2 million). Game sales dominated revenue, rising 72.3 % to €47.0 million; catalogue (new releases) grew 130 % to €25.4 million, while back‑catalogue sales increased 33 % to €21.6 million. Accessories revenue fell sharply by 34.7 % to €28.6 million, reflecting a high base effect and a global headset market downturn; mobile and audio sales remained flat.
Geographically, the decline in accessories was most pronounced in the United States. The company highlighted upcoming releases—WRC Generations, Blood Bowl 3, Chef Life, Clash, and Transport Fever 2 Console Edition—expected to bolster catalogue sales in the second half. Despite a shortfall against forecasted catalogue targets, NACON anticipates year‑end sales and operating income to rise relative to the prior year due to back‑catalogue strength, though it will miss FY 2022‑23 targets of €250 million in sales and €50 million in operating income.
Looking ahead to FY 2023‑24, NACON expects growth driven by late‑year releases feeding the back catalogue and a diversified publishing slate. The company maintains confidence in its medium‑term prospects, citing synergies from its 16 studios and a global distribution network of 23 subsidiaries.
- NACON will miss its FY 2022-23 targets of €250 million in sales and €50 million in operating income, despite anticipating year-end growth relative to the prior year.
- Total first-half sales reached €77.5 million, a 6.2% increase year-over-year, driven by a 72.3% surge in game revenue to €47.0 million.
- Accessories revenue dropped 34.7% to €28.6 million, primarily due to a global headset market downturn and a high base effect, particularly in the United States.
- New release catalogue sales grew 130% to €25.4 million, while back-catalogue sales increased 33% to €21.6 million.
- Quarterly performance was inconsistent, featuring a 25.8% rise in Q1 (€42.4 million) followed by a 10.6% decline in Q2 (€35.2 million).
First Quarter 2024/25 Sales: Confirmation of Full-Year 2024/25 Growth Targets
NACON reported first‑quarter sales of €32.3 million for the 2024/25 financial year, a 9.0 % decline from €35.5 million in the same period of 2023/24 after adjusting for a partial disposal of Gollum. Gaming revenue fell sharply to €17.8 million, with new‑game catalogue sales dropping 69.4 % to €3.8 million due to a high base in the prior year, while back‑catalogue sales rose 17.9 % to €14.0 million, buoyed by titles such as Robocop: Rogue City and Taxi Life. Accessories sales increased 27.5 % to €13.3 million, driven by strong demand for RIG 600 PRO headsets and REVOLUTION 5 PRO controllers in the United States and Australia. Other mobile and audio sales grew 93 % to €1.1 million.
The company projects a rebound in gaming revenue in the second quarter, citing an aggressive release schedule that includes Tiebreak: Official Game of the ATP and WTA, Test Drive Unlimited: Solar Crown, and Greedfall II. The accessories division is expected to remain robust, supported by new premium products under the REVOSIM brand and a growing console installed base. NACON’s capital increase in July 2024 has reinforced its financial position, enabling further investment in the gaming pipeline. The next sales update is slated for 28 October 2024.
NACON operates globally with 23 subsidiaries and a distribution network covering 100 countries, employing over 1,000 staff across 16 development studios and a publishing arm that generated €20.9 million in operating income for 2023/24.
- NACON reported Q1 2024/25 sales of €32.3 million, representing a 9.0% year-over-year decline after adjusting for the partial disposal of Gollum.
- Gaming revenue fell to €17.8 million, driven by a 69.4% drop in new-game sales compared to a strong prior-year base, though back-catalogue sales grew 17.9% to €14.0 million.
- The accessories division performed strongly with a 27.5% revenue increase to €13.3 million, fueled by demand for RIG 600 PRO headsets and REVOLUTION 5 PRO controllers in the U.S. and Australia.
- Management projects a Q2 revenue rebound supported by an aggressive release schedule featuring Test Drive Unlimited: Solar Crown, Greedfall II, and Tiebreak: Official Game of the ATP and WTA.
- A July 2024 capital increase has strengthened the company's financial position, allowing for continued investment in its development pipeline across 16 internal studios.
First-Quarter 2025-26 Sales: Nacon
Nacon reported consolidated revenue of €31.3 million for the first quarter of fiscal 2025‑26 (April 1–June 30), a slight decline of 2.9 % compared with the €32.3 million recorded in the same period of 2024‑25. Gaming sales, however, grew by 10.4 % to €19.7 million, driven largely by a 46.4 % jump in catalogue sales to €5.6 million, with key titles such as Tour de France 2025 and Pro Cycling Manager 25 contributing 25 % and 35 % sales increases respectively. Back‑catalogue performance remained flat at €14.0 million, meeting expectations. Accessories revenue fell to €10.8 million, a 18.8 % drop largely attributed to a weaker U.S. market and unfavorable year‑on‑year comparison, though European sales showed 22 % growth thanks to Nintendo Switch 2 and XBOX Revolution X Unlimited controller launches. Other revenue, including mobile and audio, decreased by 25.9 % to €0.8 million.
The company anticipates robust second‑quarter growth, citing new releases such as Rugby League 26 and Robocop: Rogue City – Unfinished Business, with additional titles slated for the second half of the year. Nacon maintains confidence in meeting its 2025‑26 fiscal targets, citing a strong dual‑business model and ongoing accessory innovation. The next quarterly update is scheduled for 27 October 2025.
- Nacon reported Q1 2025-26 consolidated revenue of €31.3 million, representing a 2.9% decline compared to the same period last year.
- Gaming segment revenue grew 10.4% to €19.7 million, bolstered by a 46.4% surge in catalogue sales driven by strong performances from 'Tour de France 2025' and 'Pro Cycling Manager 25'.
- Accessories revenue fell 18.8% to €10.8 million, primarily due to a weaker U.S. market and unfavorable year-on-year comparisons.
- Despite the overall decline in accessories, the European market saw 22% growth in this segment, supported by the launch of Nintendo Switch 2 and XBOX Revolution X Unlimited controllers.
- Back-catalogue sales remained stable at €14.0 million, meeting company expectations for the quarter.
Annual Report and Accounts 2024
ANNUAL REPORT AND ACCOUNTS 2024 30 YEARS OF HEADLINES CONTENTS CREATIVITY, STRATEGIC REPORT See a summary of the headlines for FY24, 01 Headlines INNOVATION AND ...
- Frontier plans to release three self-published CMS (Creative Management Simulation) games in the next three consecutive financial years: Planet Coaster 2 in autumn 2024 (FY25), a new Jurassic World game in FY26, and a third unannounced CMS game in FY27.
- Frontier reported a loss before taxation of £28.425 million for the 12 months ending May 31, 2024, an increase from £26.509 million in the previous year.
- Net cashflows from operating activities decreased to £31.625 million in FY24 from £47.875 million in FY23, while net cashflows used in investing activities improved to (£27.868 million) from (£52.310 million).
- The company incurred £1.4 million in costs from an Organizational Review in FY24, primarily due to redundancy costs, compared to £nil in FY23.
- Frontier's total unrecognised tax losses increased to £109.5 million at May 31, 2024, from £80.2 million at May 31, 2023, with these losses having no expiry date.
FY25 Trading Update: Strong Results and Increased Momentum
Frontier Developments plc reports a modest revenue rise to £90.6 million for FY25, up from £89.3 million in FY24, driven by a 25 % year‑on‑year increase in its Creative Management Simulation (CMS) titles. The three flagship CMS franchises—Planet Coaster, Planet Zoo and Jurassic World Evolution—accounted for 77 % of total revenue in FY25, a jump from 62 % the previous year. Planet Coaster alone grew almost 200 % following the launch of Planet Coaster 2, while Planet Zoo and Jurassic World Evolution maintained near‑stable sales levels.
Profitability improved sharply; Adjusted EBITDA is projected between £8 million and £9 million, compared with a £0.9 million profit in FY24, thanks to higher gross margins, reduced operating costs and a £3.5 million gain from selling publishing rights to Stranded: Alien Dawn. Adjusted Operating Profit, a new metric effective FY26 that incorporates tax credits and reliefs, is expected to reach £11 million‑£12 million in FY25.
Cash position strengthened, with cash on hand rising to £42.5 million from £29.5 million at the end of FY24, supporting a planned share buyback up to £10 million pending shareholder approval. The board also announced the creation of an Executive Board to streamline decision‑making and highlighted the upcoming release of Jurassic World Evolution 3 on 21 October 2025 as a key growth driver.
- Frontier Developments achieved a significant increase in profitability, with projected Adjusted EBITDA rising to £8–£9 million from £0.9 million in FY24.
- Revenue grew to £90.6 million, driven by a 25% year-on-year increase in Creative Management Simulation (CMS) titles, which now account for 77% of total revenue.
- The launch of Planet Coaster 2 catalyzed a nearly 200% revenue increase for the Planet Coaster franchise.
- The company’s cash position strengthened to £42.5 million, up from £29.5 million, enabling a proposed £10 million share buyback.
- Profitability was bolstered by a £3.5 million gain from the sale of publishing rights to Stranded: Alien Dawn, alongside reduced operating costs.
Annual Report and Accounts 2025
ANNUAL REPORT AND ACCOUNTS 2025 ANNUAL REPORT AND ACCOUNTS 2025 Frontier is a leading independent developer and CONTENTS publisher of video games for PC and consoles, HEADLINES STRATEGIC REPORT creating immersive and fun gameplay with high See a summary of the headlines for FY25, 01 Headlines production values.
- Frontier Developments PLC achieved significant profitability and cash generation uplift in FY25, driven by a sharpened focus on CMS (Content Management System) games and a sustainable cost base.
- Revenue increased year-on-year in FY25, and gross profit rose to £63.3 million (up from £61.3 million in FY24), with an improved gross margin of 70% (up from 69% in FY24) due to a greater share of own-IP game revenue.
- Elite Dangerous, a long-standing space exploration title outside the CMS portfolio, saw 76% year-on-year revenue growth in FY25, supported by new content and increased player engagement.
- Cash expenditure on CMS games represented 72% in FY25, a significant increase from 58% (£26.5 million) in FY24, reflecting a strategic refocus and reallocation of employees to capitalisable projects.
- Frontier will adopt Adjusted Operating Profit as its primary financial performance measure from FY26, replacing Adjusted EBITDA, to provide a more accurate reflection of Group performance.
Interim Results: H1 FY26
Frontier Developments plc reported unaudited interim results for the six months to 30 November 2025, showing a 26 % increase in revenue to £59.6 million and a 76 % rise in adjusted operating profit to £9.7 million compared with the same period in 2024. The growth was driven primarily by the launch of Jurassic World Evolution 3, which contributed 90 % of total revenue in H1 FY26 and earned nominations at the Game Awards 2025 and BAFTA Games Awards 2026. Other titles such as Planet Zoo, Planet Coaster 2 and Elite Dangerous also performed strongly, with Planet Zoo becoming the Group’s highest‑grossing individual game.
Cash profitability improved markedly; adjusted operating profit, which excludes non‑cash development capitalisation and includes tax and R&D credits, grew to £9.7 million from £5.5 million year‑on‑year. IFRS operating profit rose 73 % to £7.8 million. Gross margin fell to 64 % from 70 %, reflecting higher royalty‑bearing IP revenue. The Group’s cash balance increased to £40.1 million, up 47 % from the prior year, after a £10 million share buy‑back that raised earnings per share to 21.4 p.
The Board upgraded FY26 guidance, now targeting revenue of approximately £100 million and adjusted operating profit of around £11 million, citing strong seasonal sales momentum. CEO Jonny Watts stepped down on 1 January 2026, succeeded by Jo Cooke, with Watts remaining as Executive Director until 31 May 2026 to ensure a smooth transition. The Group remains debt‑free, with no significant liabilities beyond lease obligations, and maintains a robust pipeline of CMS titles slated for release in FY27–FY28.
- Frontier Developments reported a 26% revenue increase to £59.6 million and a 76% rise in adjusted operating profit to £9.7 million for H1 FY26, driven primarily by the launch of Jurassic World Evolution 3.
- Jurassic World Evolution 3 accounted for 90% of total revenue in H1 FY26, while Planet Zoo became the company's highest-grossing individual title.
- The Board upgraded full-year FY26 guidance to approximately £100 million in revenue and £11 million in adjusted operating profit, supported by strong seasonal sales momentum.
- Cash reserves grew 47% year-on-year to £40.1 million, even after executing a £10 million share buy-back that increased earnings per share to 21.4p.
- Gross margin declined from 70% to 64% due to a higher proportion of revenue generated from royalty-bearing intellectual property.
Omówienie Wyników Finansowych: Q2 2021
The presentation outlines PCF Group S.A.’s financial performance for the first half of 2021, emphasizing a significant growth trajectory across revenue, EBITDA, and workforce metrics. Total group revenues reached PLN 52.6 million in H1 2021, up 47 % from PLN 35.3 million in the same period of 2020, reflecting a compound annual growth rate of 34.4 % over 2017‑2020. EBITDA rose to PLN 28.8 million, a 36.5 % increase from PLN 21.1 million in H1 2020, and the adjusted EBITDA figure of PLN 27.6 million represents a 55.6 % jump from the prior year’s PLN 17.7 million, after accounting for IPO issuance costs and warrant amortisation.
Personnel expansion is notable: the group’s headcount grew to 252 employees, a 41.7 % rise, with significant additions in North America and Europe, including new studios in Chicago, New York, and Montreal. The People Can Fly division contributed PLN 21.1 million in revenue, while the Can Fly studio reported an EBITDA of PLN 28.8 million, underscoring its profitability.
Strategic initiatives highlighted include a partnership with Square Enix, confirming no royalty obligations for the Outriders title and progressing an investment agreement involving warrants. The group’s portfolio strategy aims to secure a leading position in new IP development, targeting annual releases of self‑published or publisher‑partnered titles by 2024.
Financial statements show a robust asset base of PLN 95.7 million, with equity at PLN 190.1 million and liabilities of PLN 272.8 million, yielding an equity‑to‑asset ratio of 185 %. Cash reserves increased to PLN 150.3 million, supporting ongoing development and expansion plans.
- PCF Group S.A. reported H1 2021 revenue of PLN 52.6 million, a 47% increase compared to the same period in 2020.
- Adjusted EBITDA rose by 55.6% to PLN 27.6 million in H1 2021, while total EBITDA reached PLN 28.8 million.
- The company expanded its global footprint by increasing headcount by 41.7% to 252 employees and establishing new studios in Chicago, New York, and Montreal.
- The group holds PLN 150.3 million in cash reserves to fund ongoing development and strategic expansion plans.
- The portfolio strategy targets a transition to annual releases of self-published or partner-published titles by 2024.
Omówienie Wyników Finansowych 2021
The presentation outlines PCF Group’s financial performance and strategic direction for fiscal year 2021, emphasizing a significant revenue surge of 73.7 % to PLN 103.8 million and EBITDA growth of 129.2 % to PLN 31.9 million, driven by the People Can Fly and Can Fly studios. Net profit rose 149.7 % to PLN 61.4 million, while employee count increased 90.4 %, reflecting accelerated expansion across North America and Europe. Capital structure improved markedly, with equity rising from PLN 259.5 million to PLN 239.2 million and total assets growing 230.9 % to PLN 316.7 million, largely through the acquisition of development assets and IP rights.
Strategically, PCF Group pursued a transformation agenda centered on agility, empowerment, and scalable self‑publishing. The adoption of OKR frameworks and the PCF Framework coupled with Unreal Engine 5 enabled rapid iteration and risk‑managed project delivery. M&A criteria focused on studios with IP, remote work capability, and complementary competencies, aiming to boost EBITDA through synergies. Portfolio expansion targets include new AAA‑compact titles and a planned annual release cadence from 2024 onward, with high‑profile projects such as Outriders: Worldslayer and Green Hell VR already generating strong market traction.
Geographically, the group’s footprint spans Warsaw (HQ), Chicago, Montreal, New York, and regional offices in Kraków and Toronto, supporting a global development network. Methodologically, financial figures are presented on an adjusted basis, with detailed breakdowns of revenue streams (game sales, outsourcing, warranties) and cost components across quarterly periods. The presentation underscores PCF Group’s commitment to sustainable growth, operational efficiency, and market leadership within the independent gaming sector.
- PCF Group achieved significant financial growth in 2021, with revenue increasing 73.7% to PLN 103.8 million and net profit rising 149.7% to PLN 61.4 million.
- EBITDA grew by 129.2% to PLN 31.9 million, supported by the performance of the People Can Fly and Can Fly studios.
- The company expanded its workforce by 90.4% and grew total assets by 230.9% to PLN 316.7 million, primarily through the acquisition of development assets and IP rights.
- Strategic operations are shifting toward a scalable self-publishing model, supported by the implementation of OKR frameworks and Unreal Engine 5 to facilitate rapid iteration.
- The group is targeting an annual release cadence starting in 2024, with a portfolio strategy focused on AAA-compact titles and high-profile projects like Outriders: Worldslayer and Green Hell VR.
Wyniki Finansowe 1H24: Polska
The presentation outlines PCF Group S.A.’s financial performance for the first half of 2024, focusing on revenue trends, profitability metrics, and portfolio developments. Revenue grew steadily from PLN 180.3 m in 2020 to PLN 171.5 m in the first quarter of 2024, with quarterly figures ranging between PLN 30.2 m and PLN 40.5 m, reflecting a modest year‑over‑year increase of roughly 3–4 %. Net income, however, remained negative throughout the period, with a cumulative loss of PLN 33.3 m in H1 2024 compared to PLN 13.1 m loss in H1 2023, largely attributed to a significant write‑down of the Gemini project and reduced earnings from the Bulletstorm VR title. EBITDA was similarly impacted, with a corrected figure of PLN –11.3 m in Q2 2024 due to revenue adjustments and project‑specific costs.
The group’s portfolio, managed by InCuvO, includes three core VR titles—Green Hell, Green Bulletstorm Bison, and People Can Fly—as well as additional projects such as VRowe. Green Hell VR is slated for release on Meta Quest+ in June 2024, while Bulletstorm Bison’s co‑op mode is targeted for Q4 2024. People Can Fly’s latest version 1.4, featuring a horde mode, is expected in September 2024.
Geographically, the company’s workforce remains concentrated in Warsaw (≈495 employees) with satellite offices in Montreal, New Castle, Dublin, and Katowice. The presentation emphasizes that the data are current as of 30 June 2024 and that future projections are subject to change.
- PCF Group S.A. reported a cumulative net loss of PLN 33.3 million for H1 2024, a significant increase from the PLN 13.1 million loss recorded in H1 2023.
- The company’s Q2 2024 EBITDA was negative at PLN -11.3 million, driven by project-specific costs and revenue adjustments.
- Financial performance was negatively impacted by a major write-down of the Gemini project and lower-than-expected earnings from the Bulletstorm VR title.
- Revenue growth remains modest, with year-over-year increases of approximately 3–4% and quarterly figures fluctuating between PLN 30.2 million and PLN 40.5 million.
- The VR portfolio managed by InCuvO includes upcoming milestones, such as the release of Green Hell VR on Meta Quest+ in June 2024 and the addition of a horde mode to People Can Fly version 1.4 in September 2024.
Wyniki Finansowe 3M24
The presentation outlines PCF Group S.A.’s financial performance for the first quarter of 2024, focusing on its gaming and VR portfolio. Revenues rose to PLN 180.3 million in Q1 2024, up from PLN 171.5 million in the same period a year earlier, driven by the launch of “Bulletstorm VR” and ongoing development of the AAA title “Maverick.” Net income for the quarter was a loss of PLN 0.9 million, reflecting higher operating costs associated with new project development and capitalisation of work‑for‑hire initiatives. EBITDA improved to PLN 11.0 million, a 3‑fold increase over Q1 2023, largely due to cost optimisation and the inclusion of amortisation from recent IP acquisitions. The group’s balance sheet shows total assets of PLN 277.6 million at 31 March 2024, up from PLN 159.4 million a year earlier, with equity rising to PLN 427.3 million. Cash and equivalents stood at PLN 112.7 million, indicating a solid liquidity position.
Geographically, the company operates studios in Warsaw, Montreal, Newcastle, Dublin, and Katowice, with a workforce of 756 employees in 2024 versus 763 in 2023. The portfolio includes two self‑published AAA titles and three VR projects, with “People Can Fly” and “Bison” slated for release in 2024–2026. The presentation also highlights ongoing work‑for‑hire projects such as “Green Hell VR” and “Bulletstorm VR,” which are expected to contribute additional revenue streams in the coming quarters. Overall, PCF Group S.A. demonstrates growth in revenue and EBITDA while managing increased costs associated with expanding its IP and development capabilities.
- PCF Group S.A. reported Q1 2024 revenue of PLN 180.3 million, an increase from PLN 171.5 million in Q1 2023, driven by the launch of 'Bulletstorm VR' and development of the 'Maverick' title.
- EBITDA tripled year-over-year to PLN 11.0 million, attributed to cost optimization and the inclusion of amortisation from recent IP acquisitions.
- The company recorded a net loss of PLN 0.9 million for Q1 2024, resulting from elevated operating costs tied to new project development and work-for-hire initiatives.
- Liquidity remains strong with PLN 112.7 million in cash and equivalents, while total assets grew significantly to PLN 277.6 million compared to PLN 159.4 million in the prior year.
- The development pipeline includes two self-published AAA titles and three VR projects, with 'People Can Fly' and 'Bison' scheduled for release between 2024 and 2026.
Wyniki Finansowe 1H25: Warszawa
The presentation outlines PCF Group S.A.’s financial performance for the first half of 2025, focusing on revenue trends, profit calculations, and portfolio developments across its global operations. Revenues have shown a gradual decline from 2021 to 2024, with cumulative figures falling from PLN 190.4 m in 2021 to PLN 171.5 m by the end of 2024, and quarterly revenue in Q1‑2025 recorded at PLN 58.5 m. EBITDA has been negatively impacted by lower sales on the Gemini project and a delayed Bulletstorm VR launch, resulting in an adjusted EBITDA loss of PLN 11.3 m for 2024 and a projected loss of PLN 33.3 m in 2025 after accounting for new projects such as Echo and Delta, as well as write‑downs related to the PCF Chicago subsidiary.
The group’s workforce is distributed across two continents, with 534 employees in Warsaw and additional teams in Montreal, Newcastle, Dublin, Katowice, and Rzeszów. Back‑office development is handled by Incuvo Studio Europe and North America, while publishing responsibilities are shared with the QA Gameon division.
Portfolio highlights include the upcoming co‑op release of Green Hell on Meta Quest platforms and a VR shoot‑to‑survive title slated for Q4 2025. The presentation emphasizes that these releases are the last VR titles to be published by PCF Group, signalling a strategic shift. Overall, the data suggest a contraction in revenue and profitability driven by project delays and market adjustments, with future performance hinging on the successful launch of new VR titles and cost management initiatives.
- PCF Group faces significant financial pressure with an adjusted EBITDA loss of PLN 11.3 million in 2024 and a projected loss of PLN 33.3 million for 2025.
- Annual revenue has trended downward from PLN 190.4 million in 2021 to PLN 171.5 million in 2024, with Q1 2025 revenue recorded at PLN 58.5 million.
- Profitability has been negatively impacted by lower sales for the Gemini project, the delayed launch of Bulletstorm VR, and asset write-downs related to the PCF Chicago subsidiary.
- The company is undergoing a strategic pivot, with the upcoming Green Hell Meta Quest release and a Q4 2025 VR title serving as the final VR projects to be published by the group.
- Future financial performance is contingent on the successful execution of new projects, specifically those codenamed Echo and Delta, alongside ongoing cost management initiatives.