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Page 1
Report106 pages

Global White Paper on Mobile Advertising & Marketing Game

Mobile game advertising in 2022 experienced a pronounced contraction, with total creatives falling nearly 30 % year‑over‑year to 15.8 million while the advertiser base stayed flat at 45,100. The decline stemmed from a shift toward quality‑focused marketing and the impact of Apple’s IDFA changes, which pushed spend to Android. Video ads dominated the format mix (over 86 % of creatives), and casual/puzzle titles captured the majority of spend, displacing RPGs in many markets. Tier 2 and Tier 3 regions saw significant growth, driven by cross‑platform titles such as Genshin Impact and the rise of esports and metaverse expectations.

Geographically, China’s HK/Macau/TW region maintained RPG dominance but broadened to action, casual and MOBA campaigns with large budgets. In the United States, mid‑core and hardcore titles produced the most creatives despite a 10 % revenue decline. Japan’s simulation games led advertising, while Korea shifted from MMOs to card‑RPGs and early NFT experimentation. South Asia’s market was shooter‑heavy, with casual games generating the most creatives and RPGs producing the highest volumes. Turkey’s top titles were ARPGs and shooters, with a surge in casual and parkour advertising tied to esports and influencer content.

Cost dynamics varied by genre and platform: strategy games commanded the highest CPM ($21.58), while casual titles hovered around $17–$18; iOS ads were 15 % costlier than Android. Female and older users (55–64) paid the highest CPMs ($22.26) and CPCs ($2.90), yet CTR increased with age across formats. Playable ads delivered the lowest CPI but weakest ROAS, whereas banner ads offered the best return on spend.

Emerging channels such as social‑first platforms and AR filters proved highly engaging, with Snapchat’s concise, sound‑driven ads capturing attention within five seconds and AR filters generating 1.7× more immersive brand links. In India, vernacular marketing and programmatic unified platforms are expanding reach to Tier II/III audiences, while playable and rewarded video formats mitigate banner blindness. Overall, the data underscore a diversification of genre advertising, a continued emphasis on high‑budget flexible media strategies, and a pivot toward video‑centric, narrative‑driven campaigns across high‑revenue titles.

  • Mobile game advertising volume contracted by nearly 30% in 2022 to 15.8 million creatives, driven by a shift toward quality-focused marketing and the impact of Apple’s IDFA changes.
  • Video ads dominate the market, accounting for over 86% of all creatives, while casual and puzzle titles have displaced RPGs as the primary drivers of advertising spend.
  • Cost-per-mille (CPM) is highest for strategy games at $21.58, and iOS advertising remains 15% more expensive than Android equivalents.
  • Targeting female and older users (55–64) yields the highest CPMs ($22.26) and CPCs ($2.90), with click-through rates showing a positive correlation with user age.
  • While playable ads achieve the lowest cost-per-install (CPI), banner ads currently provide the most effective return on ad spend (ROAS).
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TencentJan 2022
Page 1
Report75 pages

Data Digest Q2 2022

Global mobile app activity in Q2 2022 showed a modest 2.5 % year‑over‑year decline in total downloads, falling to 35 billion worldwide. TikTok remained the undisputed leader on both Apple’s App Store and Google Play, while Meta’s suite of apps—Instagram, WhatsApp, Messenger—dominated the top‑10 rankings globally. In the United States consumer spending shifted away from games toward non‑game categories, and Meta’s share slipped to fourth place on Google Play. Europe and Asia mirrored TikTok’s dominance, yet regional leaders varied: Google Maps surged in Europe, and VooV Meeting experienced a 47 % jump amid China’s lockdowns.

On Google Play, Asia was the most dynamic market. Instagram captured 22 % of all Meta installs and outpaced Facebook, Snapchat, and WhatsApp. India accounted for 70 % of TikTok’s downloads, while Meesho and WhatsApp Business each exceeded 30 % of their regional installs. Meta’s overall Google Play installs in Asia grew 22 % YoY, whereas competitors showed mixed performance. Worldwide, Meta pulled more than 550 million downloads on Google Play—well ahead of Google’s 320 million—and expanded its lead over the rival.

Google Play downloads totaled 7 billion in Q2 2022, a 26 % YoY increase but still 9.7 % below pre‑pandemic Q2 2019 levels. India remained the largest market with 6 billion downloads, despite a ~10 % YoY decline, while Indonesia’s 8.5 % QoQ growth to 6 billion positioned it to potentially overtake Brazil’s 7.26 billion downloads. Other markets, including the U.S. and Mexico, saw modest changes, underscoring India’s continued dominance and Indonesia’s rapid expansion.

In gaming, Miniclip’s acquisition of Sybo and the inclusion of Subway Surfers propelled it to sixth place in worldwide mobile game downloads, achieving 472 million installs and $194 million in consumer spending, with a May spike. Travel‑app downloads rebounded to over 100 million in the U.S. and 28 million in the U.K., while ticket‑app installs surged, with the top five apps exceeding 10 million U.S. downloads—an increase of more than 70 % from pre‑pandemic levels—highlighting robust growth potential in both gaming and travel/event segments as consumer activity returns to pre‑COVID norms.

  • Global mobile app downloads declined 2.5% year-over-year to 35 billion in Q2 2022, while Google Play downloads reached 7 billion, a 26% year-over-year increase that remains 9.7% below pre-pandemic Q2 2019 levels.
  • Meta continues to dominate the global app market, securing over 550 million Google Play downloads compared to Google’s 320 million, with Instagram leading Meta’s growth in Asia at 22% of all its regional installs.
  • TikTok remains the top-ranked app globally, with India accounting for 70% of its total downloads during the quarter.
  • India remains the largest Google Play market with 6 billion downloads, while Indonesia’s 8.5% quarter-over-quarter growth positions it to challenge Brazil’s 7.26 billion download volume.
  • Miniclip reached sixth place in worldwide game downloads with 472 million installs and $194 million in consumer spending, largely driven by its acquisition of Sybo and the Subway Surfers title.
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Sensor TowerJan 2022
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Report73 pages

State of Mobile 2022

The global mobile economy experienced unprecedented expansion in 2021, characterized by a 19% year-over-year increase in app store spending to $170 billion and a 23% rise in mobile advertising to $295 billion. This growth was underpinned by a fundamental shift in consumer behavior, as users in leading markets now average 4.8 hours daily on mobile devices. Social, photo, and video applications dominate this engagement, accounting for 70% of time spent. The ecosystem's vitality is further evidenced by the release of 2 million new apps and the emergence of 233 individual titles that each surpassed $100 million in annual consumer spend.

Mobile gaming remains the primary engine of monetization, reaching a record $116 billion in spend. While hypercasual titles drive download volume, core gaming experiences like 4X March-Battle strategy and creative sandboxes drive the highest revenue. Beyond gaming, the finance sector saw a 28% increase in downloads, propelled by the rise of neobanks in emerging markets and a surge in cryptocurrency adoption. Similarly, retail engagement surpassed 100 billion hours, while the food and drink sector reached record sessions through the rapid expansion of ultra-fast delivery services.

The landscape also reflects a recovery in travel and sports, with engagement returning to pre-pandemic levels alongside a 95% increase in dating app spend since 2018. Emerging trends such as live streaming and avatar-based social platforms indicate growing consumer interest in the metaverse, with live streaming engagement outpacing the general market by nine times. Geographically and corporately, the market is led by U.S. giants like Google and Meta in general utility, while Chinese firms like Tencent dominate the gaming sector. This data illustrates a mature yet diversifying mobile industry that has become the central platform for finance, entertainment, and social interaction globally.

  • The global mobile economy saw massive growth in 2021, with app store spending rising 19% to $170 billion and mobile advertising increasing 23% to $295 billion.
  • Mobile gaming remains the primary revenue driver, reaching a record $116 billion in consumer spend, with 4X March-Battle strategy and creative sandbox titles generating the highest returns.
  • Daily mobile usage in leading markets reached 4.8 hours, with social, photo, and video applications capturing 70% of that time.
  • The mobile ecosystem demonstrated high-level commercial success with 233 individual titles surpassing $100 million in annual consumer spend.
  • Finance app downloads grew by 28% in 2021, fueled by the expansion of neobanks in emerging markets and increased cryptocurrency adoption.
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data.aiJan 2022
Page 1
Report39 pages

Newzoo IP-Based Mobile Games Report (2022)

Intellectual property has emerged as a primary driver of success in the mobile gaming landscape, particularly as privacy changes like Apple’s IDFA have complicated traditional user acquisition. In 2021, the dominance of established franchises was underscored by the fact that only one non-IP title reached the top ten global downloads. High-spending players, defined as those investing over $25 per month, demonstrate a significantly higher propensity to download games based on familiar franchises compared to low spenders. This trend translates into superior long-term value and revenue potential for developers who leverage recognized brands to bypass rising marketing costs.

The global market exhibits distinct regional dynamics regarding IP performance. While Western properties such as Disney and Marvel achieve massive download volumes worldwide, Eastern IPs—specifically those originating from Japanese manga and Chinese literature—consistently lead the top-grossing charts. This financial success is driven by the integration of deep monetization mechanics, such as gacha systems, and a strong cultural fit within Asian markets. However, the mere presence of a popular brand does not guarantee longevity. Success requires a "fan-first" approach where game mechanics align seamlessly with the source material. Titles like Umamusume: Pretty Derby illustrate how high-quality simulation and immersive character work drive retention, whereas technical shortcomings or a poor fit between the genre and the IP can lead to rapid player churn.

Long-term profitability in the IP-based mobile sector depends on deep collaboration between developers and licensors to create exclusive content that expands the franchise's universe. Experts emphasize that localized cultural optimization and high production values are essential for maintaining engagement. By utilizing comprehensive market data and consumer research, industry stakeholders can better navigate these trends, sizing global opportunities and identifying the specific franchise-mechanic combinations that resonate most effectively with high-value audiences.

  • Established intellectual property is now a primary driver of mobile success, evidenced by the fact that only one non-IP title reached the top ten global downloads in 2021.
  • High-spending players, defined as those investing over $25 per month, show a significantly higher propensity to download games based on familiar franchises than low spenders.
  • While Western IPs like Disney and Marvel drive high global download volumes, Eastern IPs from Japanese manga and Chinese literature dominate top-grossing charts due to deep monetization mechanics like gacha systems.
  • Leveraging recognized brands serves as a critical strategy to bypass rising user acquisition costs caused by privacy changes such as Apple’s IDFA.
  • Long-term retention requires a 'fan-first' approach where game mechanics, such as the high-quality simulation found in Umamusume: Pretty Derby, align seamlessly with the source material.
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NewzooJan 2022
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Report14 pages

Games Can Be Good for the Mind: State of Mobile Games – Cognitive and Psychological Benefits

This empirical report by Skillprint examines the cognitive and psychological benefits of mobile gaming, challenging the narrative that gaming is primarily detrimental to mental health. Based on a large-scale study of nearly 500 U.S. participants and 28 individual game impact studies, the research explores the intersection of the Big 5 personality traits, player motivations, and the emotional shifts experienced after gameplay. The methodology utilizes the Big 5 Inventory to assess traits such as Conscientiousness and Emotionality, while measuring mood changes across categories like focus, creativity, and determination using Cohen’s d effect sizes.

The findings indicate that mobile games can significantly enhance specific mental states, often outperforming traditional psychological interventions like guided meditation or journaling. For instance, rhythm and puzzle games such as Sound Sky and Colorize showed large effect sizes for improving focus and creativity. The data also reveals that personality traits moderate these benefits; more emotional players tend to prefer word and idle games for relaxation, while open-minded individuals seek immersion and inspiration. Younger players are notably more driven by challenge and focus-oriented gameplay.

The report concludes that game developers should prioritize personalization to appeal to diverse personality profiles, such as offering adjustable difficulty levels to satisfy both high-conscientiousness and high-emotionality players. It suggests that health professionals consider mobile games as supplemental tools for treating mood and attention disorders. Ultimately, the research advocates for a nuanced understanding of gaming as a customizable resource for psychological well-being, where specific genres and mechanics—such as timed challenges for focus or sandbox environments for creativity—can be matched to individual user needs.

  • Mobile games can significantly enhance specific mental states, with some titles demonstrating larger effect sizes for improving focus and creativity than traditional interventions like guided meditation or journaling.
  • Rhythm and puzzle games, specifically Sound Sky and Colorize, produced large effect sizes for improving player focus and creativity.
  • The study, based on nearly 500 U.S. participants and 28 individual impact studies, confirms that personality traits—measured via the Big 5 Inventory—directly moderate the psychological benefits a player receives from gaming.
  • Player motivations vary by personality and age: more emotional players prefer word and idle games for relaxation, while younger players are primarily driven by challenge and focus-oriented mechanics.
  • Developers should implement personalization features, such as adjustable difficulty levels, to cater to the distinct psychological needs of high-conscientiousness and high-emotionality personality profiles.
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SkillprintJan 2022
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Report15 pages

Mobile Games on iOS: Winter Results and Forecasts for Spring 2022

This analysis examines the performance and distribution of iOS mobile applications during the winter of 2021–2022 while providing a strategic forecast for the spring 2022 season. The primary objective is to identify market trends by comparing pre-order data with actual release statistics. The scope is global, focusing specifically on the iOS App Store ecosystem across various categories and gaming genres. Data was sourced exclusively from the Apptica platform, utilizing its pre-orders section to gauge developer intent and market direction.

Findings indicate that while games were expected to dominate the winter release cycle at 81% of all upcoming apps, the actual market composition was more diversified. By the end of winter, games represented 11.3% of total new releases, followed closely by Lifestyle and Utilities at 10% each. Within the gaming sector, over 12,400 titles were launched. Although Simulation games were predicted to lead, Puzzle games emerged as the most frequent release, totaling approximately 2,200 titles and accounting for 17.1% of new games. Other significant genres included Action and Adventure, while Role-playing and Sports categories saw fewer releases than initially projected based on pre-order volume.

The forecast for spring 2022 suggests continued dominance for the gaming category, which accounts for 82.4% of apps currently in the pre-order phase. Simulation and Role-playing games are tied as the most anticipated genres, each representing 26.5% of upcoming titles. The analysis also notes a shift in non-gaming categories, with an increase in Productivity, Dating, and Medical apps, while Food and Drink applications have disappeared from the spring pre-order list. Key takeaways emphasize that Puzzle, Role-playing, and Simulation genres remain the primary drivers of the iOS market, maintaining steady growth and developer interest moving into the next quarter.

  • Games accounted for 11.3% of all new iOS releases during the winter 2021–2022 period, significantly lower than the 81% share initially anticipated by pre-order data.
  • Puzzle games were the most active gaming genre in winter 2021–2022, with approximately 2,200 new titles representing 17.1% of all game releases.
  • Gaming is projected to dominate the spring 2022 release cycle, currently accounting for 82.4% of all apps in the pre-order phase.
  • Simulation and Role-playing games are the most anticipated genres for spring 2022, each comprising 26.5% of upcoming titles.
  • Over 12,400 new game titles were launched on the iOS App Store during the winter 2021–2022 season.
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AppticaJan 2022
Page 1
Report68 pages

Mobile App Trends 2022: A Global Benchmark of App Performance

The global mobile ecosystem experienced significant expansion throughout 2021 and into 2022, characterized by record-breaking consumer spending of $170 billion and a projected ad spend of $336 billion. Despite initial concerns regarding privacy changes following the release of iOS 14.5, the industry demonstrated remarkable resilience as App Tracking Transparency opt-in rates reached 25% globally, far exceeding early market expectations. This growth was distributed across key verticals including fintech, e-commerce, and gaming, with mobile e-commerce sales alone reaching $3.56 trillion.

The fintech sector emerged as a primary driver of engagement, with installs and sessions rising by 34% and 53% respectively. While traditional banking and payment apps maintain the highest market share, cryptocurrency and stock trading platforms saw the most intense user activity, with session lengths nearly doubling. However, this heightened interest triggered a sharp increase in acquisition costs, with fintech eCPIs rising from $1.05 to $3.40 over the course of a year. Similarly, e-commerce apps saw a 46% surge in in-app revenue despite rising costs and declining retention, signaling a shift where users are spending more money and time per session even as new user acquisition becomes more expensive.

Mobile gaming remains the dominant force in the app economy, accounting for 52% of total consumer spend. Global game installs grew by 32%, led by the hyper-casual subvertical, though action and adventure titles commanded the highest levels of engagement and session frequency. While Day 30 retention rates for games nearly doubled to 9%, the industry faces a growing divide between high-volume downloads and long-term stickiness. As user acquisition costs continue to climb across all regions—particularly in LATAM and EMEA—the focus for developers has shifted from pure volume to maximizing lifetime value and implementing sophisticated re-engagement strategies to sustain growth in an increasingly competitive landscape.

  • Mobile gaming remains the dominant sector, capturing 52% of total consumer spend and seeing a 32% increase in global installs.
  • The mobile economy reached record-breaking scale with $170 billion in consumer spending and $336 billion in projected ad spend.
  • Fintech experienced significant growth with a 34% rise in installs and 53% increase in sessions, though acquisition costs (eCPI) spiked from $1.05 to $3.40.
  • E-commerce apps achieved a 46% surge in in-app revenue, despite facing the dual challenges of rising acquisition costs and declining user retention.
  • App Tracking Transparency opt-in rates reached 25% globally, demonstrating greater industry resilience to iOS 14.5 privacy changes than initially anticipated.
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AppLovinJan 2022
Page 1
Whitepaper191 pages

Global White Paper on Mobile Advertising & Marketing Game H1 2022

The first half of 2022 saw a contraction across the mobile‑app advertising ecosystem, with the total number of advertisers falling 5.79 % to a historic low of roughly 83 400 and creative volume dropping 27 % to 40 million assets. This downward pressure was most pronounced among mobile‑game advertisers, whose pool shrank to about 83 000 in January, while non‑game categories such as shopping apps retained the largest share of spend (≈12.5 % of advertisers and 17.2 % of creatives). Regional variation was stark: Europe and North America dominated non‑game advertising, whereas the Asia‑Pacific region, excluding China, was the only market with a net increase in advertisers.

Mobile‑game advertising displayed divergent cost dynamics. The United States and Japan posted the highest average CPMs at $27.54 and $25.93 respectively, with iOS campaigns costing roughly 15 % more than Android. Female users and the 55‑64 age cohort commanded a 13 % premium on impressions, while South Korea recorded the peak CPI at $13.90. Playable ads delivered the lowest CPI but suffered the weakest return on ad spend, whereas banner formats generated the strongest ROAS. Strategy titles leaned heavily on video‑only creatives (>90 %) and began integrating casual‑puzzle mechanics to broaden appeal; interest in emerging formats remained modest, with only 16 % of players expressing curiosity about NFTs and 32 % about metaverse features.

Creative strategies are shifting toward motivation‑driven, user‑centric formats such as rewarded video and playable ads to counter post‑IDFA fragmentation. Narrative‑driven ads are proving effective for simulation games targeting female audiences, delivering $12 million in revenue across key Western markets. AR‑enhanced placements on platforms like Snapchat achieve double the attention and 1.7 × the immersion of standard formats, while friend‑based recommendations outperform celebrity influencers by a factor of four. Regional opportunities are emerging in Tier‑2/3 India through vernacular campaigns and OEM inventory, and Turkey’s

  • The mobile advertising ecosystem contracted in H1 2022, with the total number of advertisers falling 5.79% to approximately 83,400 and creative volume dropping 27% to 40 million assets.
  • Mobile-game advertising costs remain high in key markets, with the U.S. and Japan recording average CPMs of $27.54 and $25.93, while iOS campaigns command a 15% price premium over Android.
  • While playable ads offer the lowest cost-per-install (CPI), banner formats currently generate the strongest return on ad spend (ROAS).
  • Audience targeting premiums are significant, with impressions for female users and the 55–64 age demographic costing 13% more than other segments.
  • Consumer interest in emerging tech remains low, with only 16% of players expressing curiosity about NFTs and 32% about metaverse features.
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SocialPetaJan 2022
Page 1
Report42 pages

The State of Mobile Game and App Markets: Global Report on App Marketing for H1 2022

Document Title: The State of Mobile Game and App Markets: H1 2022

Executive Overview

Market Contraction, but Not Uniform: Overall mobile‑app and game ecosystem shrank – 6.2 % YoY drop in the number of advertisers and a 27 % decline in total creatives. The contraction was regional: Europe, North America, and Oceania bore the brunt, while Tier‑2/3 markets (especially Hong Kong, Macau, and Taiwan) surged – advertiser counts rose 37 % YoY.

Creative Strategy Shift: Marketers moved away from “quantity‑over‑quality” to higher‑quality, user‑generated‑content (UGC)‑style creatives. This pivot drove a 27.8 % YoY reduction in total mobile‑game creatives (down to 15.8 M), while the advertiser base remained relatively stable (≈ 45.1 K).

Performance‑Driven Campaigns: Adoption of cost‑per‑play (CPP) and in‑app‑purchase‑return‑on‑ad‑spend (IAP‑ROAS) optimization grew sharply. Machine‑learning‑powered tools—predictive analytics, automated bidding, and the new SKAdNetwork 4.0 attribution framework for iOS—helped offset rising cost‑per‑install (CPI) pressures and improve early‑stage ROI measurement.

App‑Store Search Dominance: 64.7 % of all app installs in H1 2022 originated from App Store search. Consequently, publishers and marketers doubled‑down on App Store Optimization (ASO) and Apple Search Ads, treating search visibility as a primary acquisition channel.

Growth Outlook: Future expansion is expected to be driven by emerging markets (Tier‑2/3 regions) and increased reliance on AI/ML‑based campaign automation. Continued investment in high‑impact, UGC‑styled creatives and search‑centric acquisition will be critical to sustain performance as CPI trends upward.

Section‑by‑Section Highlights

| Section | Core Findings | |---------|----------------| | 1 – Market Landscape | • 6.2 % YoY decline in advertisers; 27 % drop in creatives.<br>• Steepest losses in Europe, NA, Oceania.<br>• 37 % YoY advertiser surge in Hong Kong, Macau, Taiwan (Tier‑2/3).<br>• Shift to higher‑quality, UGC‑style creatives and predictive‑analytics‑driven campaigns (incl. SKAdNetwork 4.0). | | 2 – Creative & Optimization Trends | • 27.8 % YoY reduction in total mobile‑game creatives → 15.8 M.<br>• Advertiser count stable at ~45.1 K.<br>• Widespread adoption of CPP and I

  • App Store search accounted for 64.7% of all mobile app installs in H1 2022, cementing search visibility and ASO as the primary acquisition drivers.
  • The mobile ecosystem experienced a contraction in mature regions, evidenced by a 6.2% year-over-year decline in advertisers and a 27% drop in total creatives.
  • Tier-2/3 markets, specifically Hong Kong, Macau, and Taiwan, bucked the global trend with a 37% year-over-year increase in advertiser counts.
  • Marketers pivoted from high-volume creative strategies to high-quality, UGC-style content, resulting in a 27.8% year-over-year reduction in total mobile game creatives to 15.8 million.
  • Publishers increasingly adopted machine-learning-powered tools, including predictive analytics and the SKAdNetwork 4.0 framework, to mitigate rising CPI and improve IAP-ROAS measurement.
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AdQuantumJan 2022
Page 1
Report53 pages

Mobile Market Forecast 2022‑2026

The forecast projects a decisive shift in the global mobile app economy between 2022 and 2026, positioning the United States as the pre‑eminent App Store market for both consumer spending and download volume, overtaking China for the first time. While the United States already leads Google Play revenue, India continues to register the highest adoption rates, and Brazil is expected to break into the top tier of markets by the mid‑term horizon. Growth is predicted to decelerate in 2022, reflecting macro‑economic headwinds, but a robust rebound is anticipated from 2023 onward, driven by renewed consumer confidence and expanding monetisation strategies across emerging regions.

The analysis draws on comprehensive data covering major geographic territories—including North America, Europe, East Asia, South Asia, and Latin America—and spans the full spectrum of mobile industry segments, from app store transactions and download activity to advertising spend and software‑development‑kit performance. By integrating these variables, the forecast delivers a granular view of revenue trajectories, market share dynamics, and user‑acquisition trends that inform strategic planning for developers, marketers, and investors.

Underlying the outlook is Sensor Tower’s suite of intelligence products—Store, App, Ad, Usage, and Benchmark Intelligence—designed to support organic growth, optimise paid acquisition, and evaluate SDK efficacy. The firm’s proprietary data and analytical tools underpin the projections, while usage policies restrict unauthorised redistribution of the findings. Contact channels for demonstrations, media, and sales are provided to facilitate deeper engagement with the platform’s capabilities.

  • The United States is projected to overtake China as the global leader in both total consumer spending and download volume by 2026.
  • Global mobile app market growth is expected to decelerate in 2022 due to macroeconomic headwinds before rebounding in 2023.
  • The United States currently maintains the lead in Google Play revenue, while India holds the highest global adoption rates for mobile apps.
  • Brazil is forecast to emerge as a top-tier market for mobile app activity by the 2026 mid-term horizon.
  • Future market expansion will be driven by a combination of renewed consumer confidence and the implementation of new monetization strategies in emerging regions.
Sensor TowerJan 2022
Page 1
Whitepaper191 pages

2022 Global White Paper on Mobile Advertising & Marketing Game

The global mobile market in the first half of 2022 underwent a significant transition, characterized by a contraction in total advertising volume alongside a strategic pivot toward high-quality, video-centric content. While the total number of advertisers and ad creatives declined year-over-year, emerging markets in the Middle East, South America, and Southeast Asia experienced robust growth. This period saw a sharp rise in advertising costs, with the average CPM reaching $19.31 and the United States and South Korea emerging as the most expensive regions for user acquisition.

Casual and puzzle games dominated the advertising landscape by volume, yet RPGs and strategy titles commanded the highest revenue and advertising spend. A notable trend involved mid-core developers utilizing "lightweight" or drama-based video creatives to lower entry barriers for broader audiences. Video formats now constitute over 86% of all creatives, with interactive AR filters and short-form content on platforms like Snapchat and TikTok challenging the traditional dominance of Meta. In the non-gaming sector, shopping and finance apps led in advertiser activity, while reading apps produced the highest volume of individual creatives.

The industry faced headwinds from Apple’s IDFA privacy changes, prompting a shift toward "motivation-based" creative strategies and localized global launches, particularly by Chinese firms seeking relief from domestic regulatory pressures. Despite rising costs and a 27% drop in creative volume, the market remains dynamic, driven by the expansion of esports, cross-platform play, and a growing consumer interest in the metaverse. Success is increasingly defined by down-funnel conversion optimization and the use of immersive, emotionally resonant storytelling to engage diverse global demographics.

  • The global mobile advertising market saw a 27% decline in creative volume during the first half of 2022, accompanied by rising costs that pushed the average CPM to $19.31.
  • Video content now dominates the advertising landscape, accounting for over 86% of all creatives as developers shift toward high-quality, drama-based storytelling to lower entry barriers.
  • While the total number of advertisers decreased, emerging markets in the Middle East, South America, and Southeast Asia showed robust growth, contrasting with the high-cost user acquisition environments of the United States and South Korea.
  • Apple’s IDFA privacy changes forced a strategic pivot toward motivation-based creative strategies and localized global launches, particularly among Chinese firms facing domestic regulatory constraints.
  • Casual and puzzle games led in total advertising volume, but RPG and strategy titles commanded the highest advertising spend and revenue generation.
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SocialPetaJan 2022
Page 1
Report30 pages

Mobile Ad Creative Index: 2022

The 2022 Mobile Ad Creative Index analyzes performance trends and benchmarks across four major mobile app verticals: gaming, e-commerce, entertainment, and finance. The report focuses on the strategic importance of ad creative excellence in a privacy-first landscape following Apple’s IDFA changes. It evaluates five primary ad formats—banners, interstitials, playables, native, and video—across both iOS and Android platforms.

The findings are based on a massive dataset spanning January 1, 2021, to January 1, 2022, encompassing 805 billion impressions, 12.6 billion clicks, and 200 million installs. Data points indicate that while Android remains more cost-effective, with iOS costs often doubling those of Android for the same formats, specific creative types offer distinct advantages. In gaming, playable ads provide the lowest cost-per-install (CPI) at $1.98, though banner ads deliver the highest return on ad spend (ROAS), reaching nearly 22% by day 30. In the e-commerce and finance sectors, banner ads emerge as the most value-driven format, offering the lowest CPIs and high install-to-action rates.

A significant portion of the analysis, supported by GameRefinery and VisualMind technology, examines player motivations. Despite the potential of tailoring creative to specific psychological drivers like "thinking and solving" or "excitement and thrill," the data reveals a massive gap in execution: only 4% of casual game video ads and less than 1% of midcore ads successfully tap into these motivations. The conclusion emphasizes that future performance marketing success depends on "hyper-localization," interactive elements like gamification for non-gaming brands, and iterative creative testing to combat ad fatigue.

  • Playable ads in the gaming sector achieve the lowest cost-per-install (CPI) at $1.98, while banner ads generate the highest 30-day return on ad spend (ROAS) at nearly 22%.
  • iOS advertising costs are frequently double those of Android, making Android the more cost-effective platform for mobile user acquisition.
  • There is a significant disconnect between player psychology and creative execution, with only 4% of casual game video ads and less than 1% of midcore ads successfully targeting specific player motivations.
  • Banner ads are the most value-driven format for the e-commerce and finance sectors, consistently delivering the lowest CPIs and the highest install-to-action rates.
  • The 2022 index is derived from a dataset covering 805 billion impressions, 12.6 billion clicks, and 200 million installs between January 2021 and January 2022.
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LiftoffJan 2022

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