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Cover of Panel: Better Together: The Consolidation & M/A Panel
31 min
PocketGamer.biz31 min

Panel: Better Together: The Consolidation & M/A Panel

Strategic mergers and acquisitions within the gaming industry are increasingly defined by human capital and cultural synergy rather than purely quantitative performance metrics.

  • Successful M&A in the gaming industry is increasingly driven by cultural synergy and shared long-term vision rather than purely quantitative financial metrics.
  • Acquirers prioritize the purchase of autonomous, early-stage studios over established entities to ensure better cultural alignment and creative momentum.
  • Direct, personal engagement is preferred over competitive auction environments to preserve founder autonomy and avoid the pitfalls of traditional investment banking structures.
PocketGamer.bizMar 2020
Cover of Fireside Chat: Animoca Brands: Diversifying Your Business Through M&A
17 min
PocketGamer.biz17 min

Fireside Chat: Animoca Brands: Diversifying Your Business Through M&A

Animoca Brands utilizes a strategic approach to mergers and acquisitions (M&A) to diversify its business model and facilitate growth within the mobile and blockchain gaming sectors.

  • Animoca Brands executes a targeted M&A strategy by acquiring small-to-medium independent studios with 6 to 30 employees to diversify into mid-core and blockchain gaming.
  • The company caps individual acquisitions at approximately $10 million, focusing on a niche segment often ignored by larger multi-billion-dollar corporations.
  • Acquired studios retain operational autonomy while receiving centralized support for administrative functions including legal, HR, finance, and user acquisition.
PocketGamer.bizMar 2020
Cover of Panel: Pitch Perfect: How to Raise Funding from Investors
28 min
PocketGamer.biz28 min

Panel: Pitch Perfect: How to Raise Funding from Investors

This panel discussion from the 2020 Pocket Gamer Connects London event features a group of venture capitalists, corporate investors, and investment bankers analyzing the current state of the gaming industry and the mechanics of successful fundraising.

  • The gaming industry is currently in a 'golden age' defined by high capital availability, a massive global addressable market, and a commoditized technology stack that facilitates multi-platform development.
  • Mobile game development and marketing now require significant capital, with competitive budgets often reaching $10 million to $15 million per title.
  • Investors prioritize the 'Holy Trinity' of criteria: a management team capable of pivoting, a presence in a high-growth market segment, and a sustainable competitive advantage or barrier to entry.
PocketGamer.bizMar 2020
Cover of Panel: VC in Games
31 min
PocketGamer.biz31 min

Panel: VC in Games

Venture capital investment in the gaming sector is currently defined by a rigorous focus on scalable business models and leadership capability rather than individual creative concepts.

  • Venture capital investment in gaming is currently prioritizing scalable business models and leadership capability over individual creative concepts, with a target of achieving 10x returns.
  • The primary investment sweet spot for gaming firms currently sits in funding rounds ranging from $1 million to $7 million.
  • Investors are shifting their focus away from content-heavy studio models toward platform technologies, cloud-based infrastructure, and data-driven monetization tools.
PocketGamer.bizMar 2020
Cover of Fundraising 101
20 min
PocketGamer.biz20 min

Fundraising 101

Fundraising for game industry startups requires a strategic, high-level approach that prioritizes narrative, vision, and relationship-building over mere technical presentation skills.

  • Fundraising success depends on a founder's ability to articulate a compelling personal narrative and a vision that demonstrates how their business will materially change the game industry.
  • Founders must prioritize building relationships with specific, high-value individual investors rather than utilizing broad, impersonal outreach strategies.
  • Securing investment should be treated as a long-term, strategic game of chess rather than a transactional sprint, focusing on building rapport through unique industry insights and milestone updates.
PocketGamer.bizMar 2020
Cover of Investing in Esports – The Current Meta
16 min
PocketGamer.biz16 min

Investing in Esports – The Current Meta

The current esports investment landscape is characterized by significant growth potential tempered by structural immaturity and a lack of standardized valuation metrics.

  • The esports sector currently lacks a proven, replicable business model, leading to consistent profitability struggles for most entities outside of game publishers.
  • Institutional investment is hindered by a lack of standardized valuation metrics and a scarcity of companies prepared for Series A funding, despite a robust early-stage seed ecosystem.
  • Market valuations are frequently inflated by speculative investments in franchise slots and team ownership rather than being driven by sustainable technology or platform growth.
PocketGamer.bizMar 2020
Cover of Panel: Hypercasual: Different Backgrounds at One Common Place
35 min
PocketGamer.biz35 min

Panel: Hypercasual: Different Backgrounds at One Common Place

The hypercasual gaming sector represents a strategic pivot from traditional core gaming, prioritizing agility, rapid prototyping, and cost-efficiency over the multi-million dollar budgets and lengthy development cycles typical of legacy titles.

  • The hypercasual sector prioritizes rapid prototyping and cost-efficiency, shifting away from the multi-million dollar budgets and long development cycles characteristic of traditional core gaming.
  • Success in the hypercasual model is driven by a high-velocity development environment that relies on data-driven testing and the scalability of in-game advertising to reach global audiences.
  • The industry is currently transitioning toward hybrid-casual models that combine in-app purchases with advertising revenue to increase long-term player value beyond simple download volume.
PocketGamer.bizFeb 2020
Cover of State of the Mobile Gaming M&A Market
19 min
PocketGamer.biz19 min

State of the Mobile Gaming M&A Market

The mobile gaming mergers and acquisitions (M&A) market remains robust and vibrant, characterized by a steady stream of strategic acquisitions rather than singular, transformative mega-deals.

  • The mobile gaming market experienced a 34% compound annual growth rate between 2013 and 2019, reaching $68.5 billion in global revenue by 2019.
  • M&A activity is characterized by frequent horizontal acquisitions in the $100 million to $500 million range, led by major players such as Playtika, Zynga, AppLovin, and Tencent.
  • Valuation metrics for mobile gaming acquisitions are typically set at 2.5 times gross sales or 8.8 to 10.5 times EBITDA, depending on earn-out structures.
PocketGamer.bizFeb 2020
Cover of Emerging Macro Trends in Games and Game Streaming from a VC Investor’s Perspective
22 min
PocketGamer.biz22 min

Emerging Macro Trends in Games and Game Streaming from a VC Investor’s Perspective

The global games industry has evolved into a massive, pervasive ecosystem, currently valued at approximately $200 billion to $350 billion when accounting for integrated advertising and streaming.

  • The global games industry is valued at $200 billion to $350 billion, supported by a base of 3 billion gamers that grows by 10 million new users every month.
  • Technological advancements in gaming, including mobile, 5G, and cloud infrastructure, have historically expanded the total addressable market rather than substituting existing platforms.
  • A significant capital gap exists in the UK and Europe, where a lack of Series A and B funding often forces studios to be acquired by US or Chinese entities despite the region producing nearly 50% of top global titles.
PocketGamer.bizFeb 2020
Cover of UK Games Fund – 2020 Opportunities
17 min
PocketGamer.biz17 min

UK Games Fund – 2020 Opportunities

The UK Games Fund, a not-for-profit organization operating under UK Games Talent and Finance CIC, provides critical financial and developmental support to early-stage game developers across the United Kingdom.

  • The UK Games Fund provides early-stage developers with up to £25,000 in total grant funding, consisting of an initial £5,000 grant followed by a potential £20,000 award.
  • The program targets small studios with fewer than 10 employees, specifically aiming to bridge the gap between initial concept development and market readiness.
  • The 2020 funding cycle follows a structured timeline: initial video pitches and online applications lead to March interviews, a summer development phase, and an autumn showcase at events like EGX.
PocketGamer.bizFeb 2020
Cover of Embracer Group Acquires Saber Interactive: Investor Presentation
Presentation18 pages

Embracer Group Acquires Saber Interactive: Investor Presentation

Embracer Group’s acquisition of Saber Interactive, announced in February 2020, serves to expand the parent company’s global development capabilities and intellectual property portfolio.

  • Embracer Group acquired Saber Interactive for a total purchase price of $525 million, consisting of $150 million upfront and a $375 million earn-out structure over six years.
  • Saber Interactive reported strong 2019 financial performance with $105 million in revenue and $62 million in EBIT.
  • The acquisition adds 600 developers, 163 intellectual properties, and 31 internal studios to the Embracer Group portfolio.
Embracer GroupFeb 2020
Cover of The German Games Industry 2019
Report43 pages

The German Games Industry 2019

Germany stands as a premier global games market, characterized by a robust economic ecosystem and a strategic commitment to long-term growth.

  • The German games market reached record revenues of 4.4 billion euros in 2019, driven by a domestic player base of 34 million people.
  • Revenue growth is increasingly fueled by in-game purchases and subscription models, which have successfully offset declines in hardware sales.
  • The federal government launched a 50-million-euro funding program to transition the country from a consumer-focused market into a hub for domestic game development.
gameJan 2020

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