Arcade reports and market data
27 documents·7 writers·1 chart or table
Documents
PocketGamer.biz6 min
Doodle Jump creator talks about becoming a brand company
The evolution of Lima Sky from a mobile game development studio into a dedicated brand management company represents a strategic shift in the digital entertainment landscape.
- Lima Sky has transitioned from a game development studio into a brand-focused production company centered entirely on the Doodle Jump intellectual property.
- The company’s strategy involves extending the 'Doodler' character beyond gaming by developing its personality, backstory, and visual identity for various seasonal and situational contexts.
- Igor Pusenjak emphasizes that the company's success was a combination of hard work and being in the right place at the right time during the early years of the App Store.
PocketGamer.bizJun 2013
PocketGamer.biz3 min
Halfbrick designer Luke Muscat talks about new game Fish Out Of Water
Fish Out Of Water represents a departure from the established design philosophy at Halfbrick Studios, moving away from traditional endless-runner mechanics toward a physics-based stone-skipping concept.
- Halfbrick Studios is shifting its design focus from endless-runner mechanics to a physics-based stone-skipping concept in its new title, Fish Out Of Water.
- The core gameplay requires players to select three fish from a roster of six to perform throws, which are then evaluated by a panel of five judges with unique scoring priorities.
- A dynamic weather system updates every hour, altering water physics and environmental conditions to ensure that no two gameplay sessions are identical.
PocketGamer.bizMar 2013
Extra Credits7 min
Narrative Mechanics - How Missile Command Tells a Story - Extra Credits
The arcade game Missile Command serves as a primary case study for how game mechanics can function as a sophisticated narrative tool, moving beyond traditional storytelling to evoke complex moral and emotional responses.
- Game mechanics can function as a primary narrative tool to evoke complex moral and emotional responses, proving that play itself can serve as an independent art form.
- Missile Command forces players into a reactionary role, shifting the focus from traditional gaming tropes of power and conquest to themes of vulnerability and duty.
- The game’s design uses resource scarcity to compel players to make high-stakes, real-time moral calculations, such as choosing which of the six cities to protect.
Extra CreditsMar 2012