One2Tribe
President of one2tribe, he has overseen the development of numerous mobile and internet services, including online games that have reached a combined user base of four million subscribers
Niko Partners
overwhelming success of the F2P model, which accounted for 98.5% of all mobile games revenue in 2019. In China, 100% of the top-grossing mobile titles utilized
Udonis
article surveys mobile titles that emulate the relaxed, routine‑driven experience of Animal Crossing, positioning them as alternatives for players seeking similar cozy gameplay on handheld devices
Tenjin, GameAnalytics
benchmark focuses on hyper‑casual mobile games during the fourth quarter of 2022, comparing performance metrics across iOS and Android and highlighting shifts from the previous quarter. Data
Brutally Honest
This podcast episode provides an analytical deep dive into the mobile gaming industry, focusing on the challenges and strategies associated with scaling games after initial launch. The primary
Brutally Honest
mobile gaming industry in 2025 is defined by rapid iteration, hybrid monetization, and the integration of artificial intelligence in creative production. Success in the current market requires
GREE
diversified game genres and international expansion while managing cost pressures in a competitive mobile gaming landscape
Gravity Co.
rise 12.5 % to KRW 405,953 million (US$ 373.8 m), driven largely by mobile‑game micro‑transactions, which accounted for 73.5 % of total sales. The flagship mobile title
IGG
Griffin Gaming Partners to support its long-term focus on the global mobile gaming sector. Corporate governance remains centered on a leadership structure where the chairman
Unity
report establishes that mobile game monetization is most effective when focused on early‑stage conversion and strategic ad placement. Analysis of 31 billion in‑app purchase events shows
Koei Tecmo
over‑year to ¥35,525 million, driven primarily by declines in Game Software (−19.2 %) and Online & Mobile (−10.0 %). Media & Rights sales were essentially flat, while Pachislot & Pachinko
Activision Blizzard, InvestGame
Capital IQ, and exclude gambling, betting and non‑gaming entities. The scope covers global gaming firms across PC, console, mobile and emerging VR/AR platforms, tracking deal types from
Two & a Half Gamers
waifu" economy that currently acts as a stabilizing force in the broader mobile gaming market. The analysis concludes that the combination of a generous onboarding experience
Video Games Industry Memo
games industry faces a significant social mobility crisis, characterized by a lack of representation for individuals from lower socioeconomic backgrounds. While the broader UK population is comprised
SuperJoost
alone reported $74 billion in total revenue for 2020, with its gaming division bolstered by mobile hits like Honor of Kings and PUBG Mobile. However, this rise
Video Games Industry Memo
noting that regulators remain skeptical. King’s “Mobile Matters” report is cited as a key economic argument, quantifying the mobile games sector’s €5.89 bn contribution
CESA – Computer Entertainment Supplier's Association
reached 31.042 trillion yen in 2024, marking a 5.0 % year‑on‑year increase. Mobile games accounted for 18.433 trillion yen, roughly 60 % of total sales, and grew
data.ai
Gaming remained the dominant category, with hyper‑casual action and puzzle games surpassing 5 B downloads worldwide in 2021. The most lucrative genre, 4×‑march‑battle strategy games
Newzoo
gaming are dissolving traditional hardware barriers, a trend reinforced by global semiconductor shortages and game development delays that have hampered the console and PC segments more than mobile
Tenjin
report presents a quarterly benchmark of hyper‑casual mobile games, focusing on cost‑per‑install (CPI), cost‑per‑lead (CPL), and retention metrics across Android and iOS platforms
Game Developer
players like Valve, Nintendo, Microsoft, and Atari, alongside insights into indie development and mobile gaming. Key findings across the featured articles highlight the evolving landscape of game platforms
Sensor Tower, Adjust
gaming sector, signaling a resilient ecosystem for data-driven marketing and monetization. Mobile gaming remains the primary revenue driver, with RPGs accounting for nearly half of all consumer
Brutally Honest
essential for modern creative performance. The scope of these insights covers various mobile gaming segments, including strategy, idle-clicker, hybrid-casual, and puzzle games. The findings are based
Koei Tecmo
operations, with a heavy emphasis on the Entertainment division’s console, PC, and mobile gaming performance. Financial results for FY2024 show consolidated sales of 83,150 million
GameDiscoverCo
focuses on the United States legal system and its impact on the global mobile gaming industry, specifically regarding free-to-play business models. Data points highlight the high
Electronic Arts
portfolio, while recent acquisitions—Glu Mobile for $2.3 bn and Codemasters for $1.2 bn—are positioned to accelerate mobile growth and racing‑game expansion. The company’s multi
GameDiscoverCo
Polaris game design collective regarding "kind games" that facilitate positive human relationships. Additionally, the analysis notes a 5.6% dip in the UK consumer games market for 2022, totaling
Video Games Industry Memo
Game Awards. The analysis also touches on the evolving mobile landscape, noting the launch of the Epic Games Store on iOS in the EU and Android globally. Despite
GeoPoll, Pan Africa Gaming Group
high smartphone penetration. In Kenya, mobile‑first economics and widespread mobile money usage create a fertile environment for in‑game purchases. Across the four surveyed countries
Boston Consulting Group
generated content (UGC) creator economy, the mainstream adoption of cloud gaming, and the regulatory opening of mobile app stores. Key findings indicate that Generative AI is already being
Wojciech Ozimek is a seasoned executive and specialist in gamification, mobile services, and business-IT strategy with over two decades of experience in the Polish technology and gaming sectors. As the long-standing President of one2tribe, he has overseen the development of numerous mobile and internet services, including online games that have reached a combined user base of four million subscribers. His professional focus centers on the practical application of game mechanics in business and education, a subject on which he is a recognized speaker and consultant for international organizations such as the Cutter Consortium.
The scope of his career spans the evolution of the Polish digital market from the late 1990s to the present. His early contributions include developing intranet solutions for Telekomunikacja Polska and leading e-business development at Infovide-Matrix, where he designed award-winning banking architectures like Nordea Solo. His strategic consulting work has influenced major telecommunications and media entities, including Play, Polkomtel, and iTVP, focusing on community building and mobile content distribution.
In the context of corporate governance and the gaming industry, Ozimek maintains leadership roles across several entities, including SIP Consulting and Flow Combine, an independent indie game studio. His professional standing is characterized by a clean regulatory record, with no history of bankruptcy, fraud convictions, or judicial bans on holding management positions. His activities are noted as non-competitive regarding 11 bit studios, with whom he maintains a professional relationship through Flow Combine’s publishing arrangements. This profile illustrates a career dedicated to bridging the gap between complex IT architecture and interactive consumer engagement.