NPD
Sensor Tower
PocketGamer.biz
Gamecity Hamburg, Hamburg Kreativ Gesellschaft
Newzoo, Pangle
Naavik
Newzoo
Sensor Tower
Tapjoy
AdQuantum, SocialPeta
data.ai, International Data Corporation
PocketGamer.biz
Skillprint
PocketGamer.biz
Lu Weiming
Niko Partners
Sensor Tower
Two & a Half Gamers
Sensor Tower
SocialPeta Data Research Institute
Udonis
GameRefinery
GameAnalytics
Two & a Half Gamers
Adjust
SuperJoost
SocialPeta
Brutally Honest, Matej Lancaric
Sensor Tower
The mobile gaming landscape in the United States and Canada experienced significant growth throughout 2019, with active player populations reaching 214 million. This demographic represents a substantial portion of the general population, as nearly three-quarters of all individuals in these regions engage with mobile games. Engagement is particularly high among younger demographics, with 93 percent of children aged 2 to 17 and 70 percent of adults over the age of 18 playing on mobile devices. The average time spent gaming on mobile platforms has increased to approximately nine hours per week, reflecting a shift toward more frequent and sustained play sessions across all age groups.
Revenue trends indicate a maturing market where monetization is increasingly driven by a small but highly active segment of the population. While the majority of players engage with free-to-play titles, approximately 45 percent of mobile gamers reported making in-app purchases over the past year. This spending is concentrated in specific genres, with puzzle and strategy games continuing to dominate the charts in terms of total consumer expenditure. Furthermore, the rise of subscription services and battle pass models has begun to stabilize revenue streams, providing developers with more predictable long-term financial outcomes compared to traditional one-time microtransactions.
Technological advancements and the expansion of hardware capabilities have broadened the scope of the industry, allowing for more complex, "core" gaming experiences on handheld devices. The data, collected through a combination of consumer surveys and point-of-sale tracking, suggests that mobile platforms are no longer viewed solely as secondary devices for casual play. Instead, they have become primary gaming hubs for a diverse audience. As 5G technology begins to roll out, the potential for cloud gaming and high-fidelity multiplayer experiences is expected to further integrate mobile gaming into the broader interactive entertainment ecosystem, bridging the gap between mobile and traditional console or PC gaming.