Updated Mar 17, 2026 by Koei Tecmo
Financial · January 1, 2024
Published by Koei Tecmo
This financial data appendix provides a comprehensive quantitative overview of Koei Tecmo’s performance for the fiscal year ending in 2024, alongside historical data from FY2022 and FY2023 and forecasts for FY2025. The data tracks the company’s primary business segments, including Entertainment, Amusement, Real Estate, and other minor operations, with a heavy emphasis on the Entertainment division’s console, PC, and mobile gaming performance. Financial results for FY2024 show consolidated sales of 83,150 million yen, a slight decrease from the 84,584 million yen recorded in FY2023. Despite this dip in revenue, operating profit rose to 32,119 million yen, representing a healthy 39% profit ratio. Net profit reached 37,628 million yen, bolstered by significant non-operating income. Geographically, Japan remains the largest market, accounting for 49,220 million yen in sales, while the overseas ratio stood at 40.8%. North America and Europe showed growth in the latter half of the year, while Asian markets excluding Japan saw a decline. The Entertainment segment remains the primary driver of value, contributing 78,078 million yen to total sales. Within this segment, the mobile and online categories generated 37,560 million yen, while console and PC gaming accounted for 39,520 million yen. Digital sales continue to dominate the distribution model, reaching a 78.1% digital ratio for the full year. Total software sales units for FY2024 reached 7.63 million copies, with a forecast to exceed 9 million units in FY2025. Looking forward, the company projects growth for FY2025, with an initial sales forecast of 92,000 million yen and an operating profit target of 31,000 million yen. This growth is supported by a robust title lineup including Romance of the Three Kingdoms 8 Remake, Dynasty Warriors: Origins, and Atelier Yumia. To support these goals, the company has steadily increased its headcount to 2,684 employees and plans for further expansion in the coming year.
Please check other materials such as presentation slides at the following URL 他の資料は下記URLからご確認ください。 (EN)https://www.koeitecmo.co.jp/e/ir/library/reports/index.html (JP)https://www.koeitecmo.co.jp/ir/library/reports/ Consolidated 連結 million yen 単位:百万円 Actual 実績 Actual 実績 Actual 実績 Initial Forecast Initial Forecast 当初業績予想 当初業績予想 Quarterly 四半期 FY22 FY23 FY24 FY22 FY23 FY24 FY24 FY25 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full yea
FY24 FY25 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Full year 通期 Full year 通期 Full year 通期 Full year 通期 Sales 売上高 18,653 16,109 14,677 28,978 18,297 21,425 21,414 23,448 17,607 17,590 17,373 30,580 78,417 84,584 83,150 90,000 92,000 Cost of Sales 売上原価 3,368 5,814 6,285 5,850 6,297 8,605 6,653 7,734 6,840 7,763 8,124 8,033 21,317 29,289 30,760 - - Gross Profit 売上総利益 15,285 10,295 8,392 23,128 12,000 12,820 14,761 15,714 10,767 9,827 9,249 22,547 57,100 55,295 52,390 - - SG&A 販管費 3,626 3,632
12,000 12,820 14,761 15,714 10,767 9,827 9,249 22,547 57,100 55,295 52,390 - - SG&A 販管費 3,626 3,632 3,718 6,990 4,492 6,472 8,301 7,534 5,043 4,898 4,826 5,503 17,966 26,799 20,270 - - Operating Profit 営業利益 11,657 6,664 4,673 16,139 7,506 6,349 6,461 8,178 5,723 4,928 4,424 17,044 39,133 28,494 32,119 30,000 31,000 Profit ratio 利益率 62% 41% 32% 56% 41% 30% 30% 35% 33% 28% 25% 56% 50% 34% 39% 33% 34% Non-operating Profit/Loss 営業外収支 -2,571 1,917 -5,461 6,881 7,181 2,165 4,164 3,737 12,980 -2,632 7,720 -199
39% 33% 34% Non-operating Profit/Loss 営業外収支 -2,571 1,917 -5,461 6,881 7,181 2,165 4,164 3,737 12,980 -2,632 7,720 -199 766 17,247 17,869 10,000 6,000 Ordinary Profit 経常利益 9,086 8,581 -787 23,019 14,687 8,514 10,624 11,916 18,703 2,297 12,144 16,844 39,899 45,741 49,988 40,000 37,000 Net Profit 純利益 6,750 6,898 -171 17,458 10,552 6,243 7,488 9,509 13,638 2,337 9,186 12,467 30,935 33,792 37,628 30,000 27,000
6,750 6,898 -171 17,458 10,552 6,243 7,488 9,509 13,638 2,337 9,186 12,467 30,935 33,792 37,628 30,000 27,000 FY22 FY23 FY24 FY22 FY23 FY24 FY24 FY25 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q Full year 通期 Full year 通期 Full year 通期 Full year 通期 Full year 通期 ROE - - - - - - - - - - - - 22.1% 21.3% 20.7% - - WACC 資本コスト - - - - - - - - - -
22.1% 21.3% 20.7% - - WACC 資本コスト - - - - - - - - - - - - 2.6% 3.0% * - - *:Will disclose as soon as it can be calculated 算出でき次第開示 By Segment セグメント別 million yen 単位:百万円 Quarterly 四半期 FY22 FY23 FY24 FY22 FY23 FY24 FY24 FY25 1Q 2Q 3Q Q4 1Q 2Q 3Q 4Q
This financial data appendix details the consolidated results for the first quarter of fiscal year 2025, ending June 30, 2024. The data covers the company’s global operations across Japan, North America, Europe, and Asia, focusing primarily on its Entertainment, Amusement, and Real Estate business segments. The figures provide a year-over-year comparison against FY2024 and historical performance dating back to FY2022. For the first quarter of FY2025, sales reached 14.8 billion yen, a decrease from the 17.6 billion yen reported in the same period the previous year. Operating profit for the quarter stood at 3.57 billion yen with a 24% profit ratio, while ordinary profit reached 8.77 billion yen, bolstered by 5.19 billion yen in non-operating income. Despite the quarterly dip, the full-year forecast remains ambitious, targeting 92 billion yen in sales and 31 billion yen in operating profit. The Entertainment segment remains the primary driver of revenue, contributing 13.58 billion yen to the quarterly total. Geographic data indicates that Japan remains the largest market, accounting for 9.09 billion yen of quarterly sales, followed by Asia and North America. The overseas sales ratio for the quarter was 38.6%, with total software sales units reaching 1.56 million copies. Notably, the digital sales ratio rose significantly to 88.5% for the quarter, up from 75.2% in the prior year’s first quarter. The data also tracks the performance of major intellectual properties. The Dynasty Warriors series leads cumulative lifetime sales at over 23 million units, followed by Nobunaga’s Ambition at over 10 million units. In the mobile sector, long-term operational titles such as Romance of the Three Kingdoms: Hadou and Dead or Alive Xtreme Venus Vacation continue to support the portfolio. Personnel costs have trended upward, with total headcount reaching 2,873 employees by the end of the first quarter.
Koei Tecmo’s financial performance for the second quarter of fiscal year 2025 reflects a transitional period characterized by a year-to-date decline in consolidated sales to 31,268 million yen and an operating profit of 7,964 million yen. Despite this temporary downturn compared to the previous fiscal year, the organization maintains an optimistic full-year sales forecast of 92,000 million yen. This projected growth is predicated on a recovery in North American and European markets and the continued strength of the Entertainment segment. Operational costs have risen alongside a growing workforce, with headcount reaching 2,871 employees and employment expenses totaling 13,080 million yen. The strategic focus has shifted heavily toward digital and international markets, with digital sales now accounting for 83.1% of total revenue and overseas markets representing 72.1% of unit sales. The long-term growth strategy is supported by a robust pipeline of high-profile intellectual properties scheduled for late 2025 and early 2026. These upcoming releases include major sequels such as Ninja Gaiden 4 and Nioh 3, alongside several titles specifically optimized for the successor to the Nintendo Switch. The enduring value of established franchises remains a cornerstone of the business model. The Dynasty Warriors series continues to lead the portfolio with over 24 million lifetime units, followed by Nobunaga’s Ambition at 11 million and Romance of the Three Kingdoms at 9.5 million. Newer successes like Nioh and Atelier have each surpassed 8 million units, while Wo Long: Fallen Dynasty has secured over 5 million users. This console and PC success is complemented by a resilient online and mobile segment, where titles such as Dead or Alive Xtreme Venus Vacation have demonstrated significant longevity through more than seven years of continuous service.
Koei Tecmo’s financial performance through the third quarter of fiscal year 2025 demonstrates robust growth driven by a strong international presence and the steady expansion of its core intellectual properties. Consolidated sales reached 51,729 million yen year-to-date, supported by a healthy 32% profit ratio in the third quarter. The Entertainment segment remains the primary engine of this success, contributing 47.5 billion yen to total revenue. This performance is increasingly global in scope, with overseas sales accounting for 36.1% of total revenue and a significant 75.9% of total game units sold. Digital transformation remains a key trend for the firm, as evidenced by a 68% digital download rate across 6.06 million units sold during the period. The company’s long-term stability is anchored by its flagship franchises, with Dynasty Warriors and Nobunaga’s Ambition reaching lifetime milestones of 24 million and 11 million units, respectively. While the Online and Mobile sector slightly edges out Console and PC sales in terms of year-to-date revenue, both segments remain vital to the corporate strategy. To support this continued growth, the organization has expanded its consolidated headcount to 2,849 employees, positioning itself to meet a full-year sales forecast of 92,000 million yen. Future growth is predicated on an aggressive multi-platform release schedule extending into 2026. Strategic focus is shifting toward next-generation hardware, with several high-profile titles slated for the Nintendo Switch 2, including Hyrule Warriors: Age of Imprisonment and Pokémon Pokopia. The pipeline also features major sequels to established action franchises, such as Ninja Gaiden 4 and Nioh 3, alongside continued investment in the mobile market through both in-house development and licensed IP for the Chinese market. This diversified approach across hardware cycles and geographic regions underscores a commitment to maintaining high profitability through a mix of legacy brand management and new platform adoption.
This financial summary details the consolidated fiscal performance of Koei Tecmo Holdings for the third quarter of FY2024, ending December 31, 2023. The data reflects a period of stabilizing revenues compared to the previous fiscal year, with third-quarter sales reaching 17.37 billion yen. While operating profit for the quarter stood at 4.42 billion yen, the company experienced a significant boost in ordinary profit, which rose to 12.14 billion yen due to 7.72 billion yen in non-operating income. This follows a volatile second quarter where non-operating losses had previously impacted the bottom line. The Entertainment segment remains the primary driver of the business, contributing 16.03 billion yen to quarterly sales. Within this segment, the balance between Console/PC and Online/Mobile remains significant; Console/PC sales reached 7.3 billion yen, while Online/Mobile—driven almost entirely by mobile titles—contributed 8.63 billion yen. Geographically, Japan continues to be the largest market, accounting for 8.99 billion yen in quarterly sales, followed by Asia (4.71 billion yen) and North America (2.99 billion yen). Key operational metrics indicate a strong shift toward digital distribution, with the digital ratio for software sales reaching 72.9% in the third quarter. Total software sales units for the quarter were 1.68 million copies, contributing to a nine-month cumulative total of 4.34 million units. Despite a slight decrease in total headcount to 2,713 employees, employment costs have risen steadily, reflecting a broader industry trend of increasing fixed costs. The company maintains a full-year forecast of 90 billion yen in sales and 30 billion yen in operating profit, suggesting an expectation of a strong fourth-quarter performance to meet these annual targets.