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Report
97 pages
Annual Financial Report and CSR Report: 2022/2023
The company's consolidated financial statements for the fiscal year ending 31 March 2023 were subject to a formal statutory audit.
The management report provides a comprehensive overview of the company's operational and financial performance throughout the 2022/2023 period.
Corporate governance practices and structures for the 2022/2023 fiscal year are detailed in a dedicated section spanning pages 25 to 34.
Investment
Global
France
+2
Pullup Entertainment
Report
106 pages
Annual Financial Report and CSR Report: 2023-2024
The company concluded its fiscal year on 31 March 2024, with the full financial and management performance data documented across the report's primary sections.
The management report, spanning pages 8 to 26, provides the core analysis of the firm's operational and financial activities for the 2023-2024 period.
Corporate governance structures and compliance oversight are detailed in the dedicated report section covering pages 27 to 38.
Game Publishing
Investment
Global
+1
Pullup Entertainment
Report
36 pages
Half-Year Financial Report: S1 2025/2026
The provided document is a formal Half-Year Financial Report for the S1 2025/2026 period.
The report includes a management report covering pages 4 through 10.
The document contains a limited review report from statutory auditors regarding the consolidated half-year financial statements on page 11.
Investment
France
Game Publishing
Pullup Entertainment
Report
44 pages
Half-Year Report 2021: DONTNOD
DONTNOD reported its consolidated financial results for the six-month period ending June 30, 2021, while operating under the ongoing constraints of the COVID-19 pandemic.
The company is structured as a public limited company (Société Anonyme) with a registered share capital of €168,018.74.
The firm maintains its registered corporate headquarters at Parc du Pont de Flandre, 11 rue de Cambrai, 75019 Paris.
Market Analysis
Game Development
France
+1
Don't Nod
Presentation
8 pages
Major Organizational, Operational and Portfolio Reset to Reclaim Creative Leadership and Restore Sustainable Growth
Ubisoft is targeting a €500 million reduction in fixed costs by March 2028 compared to FY23 levels to restore sustainable growth.
The company is restructuring into five specialized Creative Houses to focus on core franchises like Assassin’s Creed, Far Cry, and Rainbow Six while improving operational agility.
Ubisoft has canceled six projects, including the Prince of Persia: The Sands of Time remake and four unannounced titles, while extending development timelines for seven others to prioritize quality.
Market Analysis
Mergers & Acquisitions
Investment
+1
Ubisoft
Jan 2026
Report
31 pages
Les Français et le jeu vidéo: 2025
The French video game market has reached 40.2 million players, representing 66% of the national population with an average player age of 40.
Social and multiplayer gaming are primary engagement drivers, with 86% of players using multiplayer modes and 60% reporting the formation of direct friendships through gaming.
Gender parity is a defining characteristic of the market, with women now comprising a 55% majority of players in the 16–30 age demographic.
Market Analysis
Player Demographics
France
+1
SELL – Syndicat des Éditeurs de Logiciels de Loisirs
Jul 2025
Report
20 pages
Pour une Pratique Responsable du Jeu Vidéo: France
Gaming is a mainstream activity in France, with 70% of residents playing occasionally and 53% playing regularly as of late 2021.
While 95% of parents are aware of parental-control tools, only 44% actively use them, leaving a significant gap between awareness and implementation.
Parental involvement in gaming is inconsistent: 40% of parents allow children to play autonomously without consent, while only 13% supervise every session.
Market Analysis
Player Behavior
France
SELL – Syndicat des Éditeurs de Logiciels de Loisirs
Jan 2023
Report
18 pages
Key Insights Into French Gamers
France is a top-tier global gaming market, ranking seventh in revenue and fifteenth in player count as of 2022.
The French gaming population is highly engaged, with 71% of online users aged 10–65 identifying as enthusiasts, including 15% who follow esports monthly.
Mobile is the leading platform with 44% reach, followed by console at 41% and PC at 30%, though PC users record the highest average weekly playtime at four hours and forty minutes.
Player Demographics
Market Analysis
France
Newzoo
Jan 2022
Report
18 pages
Annual Survey of Video Games in France 2022
The French video game industry is maturing financially, with 27% of studios generating over 1 million euros in revenue, a 9-point increase since 2020.
Despite revenue gains, industry optimism has declined significantly, with only 28.6% of studios expecting growth compared to 66% in 2020.
The production landscape remains highly concentrated in the Île-de-France region, which hosts 44.6% of the nation's development studios.
Market Analysis
Employment
France
Syndicat National du Jeu Vidéo
Jan 2022
Report
17 pages
Annual Barometer of the Video Game Industry in France 2021
France is the second most attractive country globally for video game development, supported by a strong reliance on national tax credits and regional funding utilized by 41% of companies.
The industry is highly productive with approximately 1,350 games in development during 2021, 92% of which are original intellectual properties.
Despite high levels of optimism regarding the market, 36.5% of studios reported a financial deficit in 2020, marking the highest rate of insolvency since 2014.
Market Analysis
Salary
Employment
+1
Syndicat National du Jeu Vidéo
Jan 2021
Report
19 pages
Baromètre Annuel du Jeu Vidéo en France: 2020
France ranks as the second-largest global hub for video game development, trailing only the United States.
The industry is primarily composed of independent development studios, with 93% identifying as independent and 74% focused on creating original intellectual properties.
International markets are a primary revenue driver, accounting for 44% of total studio income.
Market Analysis
Employment
France
Syndicat National du Jeu Vidéo
Jan 2020
Report
3 pages
The Video Game Industry in France: 2020 Edition Economic Context and Production
The French video game industry comprises over 1,130 establishments, with development studios representing 50% of the sector and service/technology providers accounting for 42%.
The industry demonstrates a strong commitment to original content, with 63% of the 530 titles marketed in 2019 based on new intellectual properties.
Employment is characterized by stability and growth, with 75% of the workforce on permanent contracts and projections for 800 to 1,200 new jobs created by the end of 2019.
Market Analysis
Diversity & Inclusion
Employment
+1
Syndicat National du Jeu Vidéo
Jan 2020
Report
48 pages
Baromètre Annuel du Jeu Vidéo en France 2017
The 2017 Baromètre Annuel du Jeu Vidéo en France provides a structured overview of the French video game industry landscape, coordinated by the Syndicat National du Jeu Vidéo.
Regional support mechanisms, such as the Hauts-de-France regional fund, play a critical role in financing local game development projects.
Financial assistance for game development is categorized into specific types, including dedicated project aid and regional grants.
Market Analysis
Employment
Game Development
+1
Syndicat National du Jeu Vidéo
Feb 2018
Report
17 pages
Baromètre Annuel du Jeu Vidéo en France Edition 2018
The French video game industry is overwhelmingly independent, with 93% of studios operating independently and 56% of development studios being less than five years old.
In 2018, the sector had 1,200 games in active development, with two-thirds of these projects representing new intellectual properties.
Public funding is a critical pillar of the industry, with 62% of studios utilizing regional, national, or European financial support mechanisms.
Market Analysis
Employment
France
Syndicat National du Jeu Vidéo
Jan 2018
Whitepaper
59 pages
Guide RGPD pour les Développeurs de Jeux Vidéo
The General Data Protection Regulation (GDPR) serves as the primary legal framework governing the protection of personal data within the European Union.
The regulation mandates increased protection for individuals whose personal data is processed by organizations.
A core objective of the GDPR is to enforce greater accountability for all entities involved in the processing of personal data.
Game Development
Game Publishing
France
reTeenmeepe
Jan 2018
Whitepaper
34 pages
Le Marché Illicite de la Distribution Digitale de Jeux Vidéo sur PC: France
The illicit PC game market in France operates through unauthorized digital distribution channels that directly undermine the revenue and operational stability of official platforms.
The growth of the illicit market is driven by the consolidation of illegal distribution networks that bypass legitimate retail and digital storefronts.
Illegal market expansion is fueled by specific, identifiable illicit activities that facilitate the unauthorized acquisition and redistribution of PC gaming content.
Market Analysis
Game Publishing
PC
+1
Syndicat National du Jeu Vidéo
Jan 2015
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