Updated Mar 21, 2026 by Pullup Entertainment
Report
Published by Pullup Entertainment
ANNUAL FINANCIAL REPORT AS OF 31 MARCH 2024 1. INTRODUCTION pages 3 to 6 2. DECLARATION BY THE CHIEF EXECUTIVE OFFICER page 7 3. MANAGEMENT REPORT pages 8 to 26 4. REPORT ON CORPORATE GOVERNANCE pages 27 to 38 ON THE CONSOLIDATED FINANCIAL STATEMENTS AS OF 31 MARCH 2024 pages 39 to 40 6.
CONTENTS ANNUAL FINANCIAL REPORT AS OF 31 MARCH 2024 1. INTRODUCTION pages 3 to 6 2. DECLARATION BY THE CHIEF EXECUTIVE OFFICER page 7 3. MANAGEMENT REPORT pages 8 to 26 4. REPORT ON CORPORATE GOVERNANCE pages 27 to 38 5. STATUTORY AUDITORS’ REPORT ON THE CONSOLIDATED FINANCIAL STATEMENTS AS OF 31 MARCH 2024 pages 39 to 40 6. CONSOLIDATED FINANCIAL STATEMENTS AS OF 31 MARCH 2024 pages 41 to 66 7. STATUTORY AUDITORS’ REPORT ON THE FINANCIAL STATEMENTS FOR THE YEAR ENDED 31 MARCH 2024 pages 67 to 68 8. FINANCIAL STATEMENT AS OF 31 MARCH 2024 pages 69 to 85 9. STATUTORY AUDITORS’ SPECIAL REPORT ON REGULATED AGREEMENTS AS OF 31 MARCH 2024 pages 86 to 88 10. NON-FINANCIAL PERFORMANCE DECLARATION OF THE PULLUP ENTERTAINMENT GROUP INTRODUCTION page 90 BUSINESS MODEL pages 90 to 91 MAIN NON-FINANCIAL RISKS ASSOCIATED WITH THE GROUP’S ACTIVITIES pages 92 to 93 SUMMARY OF ASSOCIATIONS BETWEEN OUR CSR CHALLENGES, NON-FINANCIAL RISKS, POLICIES AND INDICATORS pages 93 to 96 1. THEME 1 > ECONOMIC/SOCIAL pages 96 to 97 2. THEME 2 > SOCIAL pages 97 to 98 3. THEME 3 > ENVIRONMENTAL pages 98 to 100 4. THEME 4 > GOVERNANCE page 100 NOTE ON METHODOLOGY / ABOUT THIS REPORT pages 100 to 102 REPORT FROM ONE OF THE STATUTORY AUDITORS, APPOINTED AS AN INDEPENDENT THIRD-PARTY BODY, ON THE VERIFICATION OF THE CONSOLIDATED DECLARATION OF NON-FINANCIAL PERFORMANCE FOR THE FINANCIAL YEAR ENDED 31 MARCH 2024 pages 103 to 105
MESSAGE FROM THE CHAIRMAN AND CHIEF EXECUTIVE OFFICER The growth achieved by the video games industry in recent years has created widespread optimism. Also, most market players have launched new productions, increasing the average investment per game. A record number of new video games was launched in 2023’s highly competitive market, making achieving expected volumes and targeted revenue more difficult. Most players have had to reconsider their strategies for portfolio investment and marketing expenditure, and even in their organisation, to cope with the competitive environment. For PULLUP Entertainment Group, created on April 1, 2024, the 2023/24 financial year was a pivotal year for structuring to build our future on solid foundations via: A NEW ORGANISATION: We have boosted our strategic focus on consolidating and integrating creative organisations acquired over the last three years around three complementary pillars of activity led by Geoffroy Sardin, Deputy Chief Executive Officer of the PULLUP Entertainment Group, with a full management team: • Focus Entertainment Publishing, a world leader in AA video game publishing. The entity is headed by John Bert, Deputy Chief Executive Officer, who has over 23 years of experience in the Group; • Dotemu, publisher and developer of independent games specialised in producing both licensed and independent games under its The Arcade Crew label.
ader in AA video game publishing. The entity is headed by John Bert, Deputy Chief Executive Officer, who has over 23 years of experience in the Group; • Dotemu, publisher and developer of independent games specialised in producing both licensed and independent games under its The Arcade Crew label. This pillar is led by Cyrille Imbert, Deputy Chief Executive Officer in charge of independent publishing and Chief Executive Officer of Dotemu, with Frédéric Menou as Dotemu’s Operations Director; • PULLUP Studios with seven development studios: Dovetail Games which joined the group in April 2023, Deck 13 headed by Lars Janssen since last March, Blackmill Games, Leikir Studio, Streum On Studio, Douze Dixièmes, and Carpool Studio. This pillar is led by Ahmed Boukhelifa, Deputy Chief Executive Officer of PULLUP Studios. Stronger and more complementary, this organisation is in a strategic position to achieve our development plan with the release of about sixty games over the next three years. THE SEARCH FOR SYNERGIES IN OUR CREATIVE BUSINESSES During this period of consolidation we were able to develop plans for synergies between entities, bringing more agility to our actions and possibilities for sharing experience and expertise, in both production and support functions. QUALITY - ALWAYS Never compromising on the quality of the content we offer our players, we have devoted more time developing our portfolio, mainly Warhammer 40,000: Space Marine 2, due for release on the 9 September
ies for sharing experience and expertise, in both production and support functions. QUALITY - ALWAYS Never compromising on the quality of the content we offer our players, we have devoted more time developing our portfolio, mainly Warhammer 40,000: Space Marine 2, due for release on the 9 September 2024, and Banishers: Ghosts of New Eden, originally scheduled for November 2023 and finally released in February 2024. We are also delighted with the successful commercial and critical releases of Boltgun, which came out on the 23 May 2023 and for which DLC downloadable content has just been released on the 18 June, and Aliens: Dark Descent, released on the 19 June 2023, offered gamers a unique experience within the Aliens licence, as did the multi-award-winning Chants of Sennaar, which is a positive new phase in an even stronger partnership with Rundisc. The games released during the year confirm the Group’s strategic positioning with independent and AA expertise. A VERY SOLID BACK-CATALOGUE Back-catalogue sales for the year totalled €123.5M, up 89% thanks to Teenage Mutant Ninja Turtles: Shredder’s Revenge published by Dotemu, the Train Sim World franchise developed and published by Dovetail Games, and franchises published by Focus Entertainment including A Plague Tale, Atomic Heart, SnowRunner, Evil West and Insurgency: Sandstorm.
5M, up 89% thanks to Teenage Mutant Ninja Turtles: Shredder’s Revenge published by Dotemu, the Train Sim World franchise developed and published by Dovetail Games, and franchises published by Focus Entertainment including A Plague Tale, Atomic Heart, SnowRunner, Evil West and Insurgency: Sandstorm. Back-catalogue sales contributed 66% of total sales for 2023/24. This points to the growing strength of our live management strategy, with regular additions of monetisable content to the majority of our portfolio. We generated sales of €187.3M in 2023/24, down slightly by 4% compared with the same period in 2022/23. We are confident that 2024/25 will be a healthy financial year with both sales and annual results expected to bounce back strongly, due particularly to our robust catalogue and new live game releases. Finally, I would like to thank our teams for their unwavering commitment. Driven by their passion and professionalism, they constantly offer the gaming community more aesthetic, original and inspiring experiences. Thanks also to our shareholders who support the Group’s development. Fabrice Larue, Chairman and Chief Executive Officer of PULLUP Entertainment
PULLUP ENTERTAINMENT IS A COLLECTIVE OF WORLD-RENOWNED TALENTS UNITED UNDER A POWERFUL AND INSPIRING BRAND We are a collective of over 600 gamers and developers who love unique experiences and quality games. Our aim is to enrich our players’ imaginations by creating unique and memorable experiences. We support innovation without compromising on quality. Our investments include participation, financing titles, and partial or total integration of a studio. Our developer partners join a solid, experienced Group capable of giving their titles worldwide exposure. They receive support throughout the entire lifecycle of their games, from the creative process and release to post-launch support. Successful franchises have resulted from this process including A Plague Tale, SnowRunner and The Surge. To match the distribution of our creations and diverse content, our teams and player communities represent a rich palette of geographical origins, cultures and lifestyles. PULLUP Entertainment is committed to creating an inclusive and diverse environment, open to different cultures, where we encourage every team member to express themselves freely and actively contribute to the development of our business strategy. The aim is to build an effective, engaging and exemplary model. OUR AMBITION: BECOME A LEADING DEVELOPER AND PUBLISHER IN THE INDEPENDENT AND AA+ GAMES MARKET
Ubisoft reported a double-digit increase in net bookings for the third quarter of fiscal year 2025-26, reaching €338 million. This 12% year-on-year growth exceeded internal expectations, primarily driven by strong performance in partnerships and the Assassin’s Creed franchise. For the first nine months of the fiscal year, net bookings totaled €1.11 billion, an 18% increase compared to the previous year. This growth was largely supported by back-catalog sales, which rose 36.2% and accounted for over 93% of total net bookings during the nine-month period. Key performance drivers included the successful launch of Anno 117: Pax Romana, which outpaced its predecessor, and significant engagement growth for Avatar: Frontiers of Pandora following a major third-person perspective update. While the first-person shooter market remained crowded, Tom Clancy’s Rainbow Six Siege performed in line with expectations, showing a recovery in daily active users by early January. Overall player activity remained robust, with approximately 130 million unique active users across PC and consoles during the 2025 calendar year. The company is currently undergoing a major structural transformation into five distinct "Creative Houses" to sharpen focus and accelerate decision-making. This reorganization includes the recent completion of a €1.16 billion investment from Tencent into Vantage Studios, which manages the Assassin’s Creed, Far Cry, and Rainbow Six brands. Additionally, Ubisoft is streamlining its headquarters in France, initiating consultations to reduce headcount by 200 positions. Looking ahead, Ubisoft confirmed its full-year targets, including net bookings of approximately €1.5 billion and a non-IFRS EBIT of around -€1 billion. The fourth-quarter pipeline features the global mobile launches of Rainbow Six Mobile and The Division Resurgence. The group maintains a solid liquidity position, with cash equivalents expected between €1.25 billion and €1.35 billion by March 2026, providing the flexibility to address upcoming debt maturities.
NACON reported consolidated sales of €124.2 million for the first nine months of fiscal year 2025‑26, a decline of 4.4 % compared with €129.9 million in the same period last year. Total game revenue rose 1.9 % to €25.9 million, driven by a 39.9 % increase in catalogue sales (€13.7 million) from new titles such as *Hell is Us*, *Cricket 26* and *Rennsport*. Back‑catalogue sales fell 21.8 % to €12.2 million, largely due to a high base and market contraction. Accessories revenue dropped 29.1 % to €17.9 million, with the United States market still impacted by customs duties; the decline eased from 66 % in Q2 to 38 % in Q3. Other mobile and audio sales grew modestly by 4.6 %. Quarterly performance varied: Q1 saw a 2.9 % drop, Q2 grew 4.5 %, while Q3 declined 12.8 %. The company attributes the Q3 downturn to weaker accessories sales, despite strong catalogue momentum. NACON’s outlook for 2025‑26 remains conservative; it now expects activity comparable to the previous year, citing continued catalogue releases (e.g., *Styx: Blades of Greed*, *GreedFall The Dying World*) and anticipated accessory sales in Europe, including the Switch 2 and a new RIG R5 PRO HS headset. The company’s 16 studios, AA publishing arm, and peripheral design capabilities underpin its market position across 100 countries through 25 subsidiaries.
ANNUAL FINANCIAL REPORT AS OF 31 MARCH 2023 1. INTRODUCTION pages 3 to 7 2. DECLARATION BY THE CHIEF EXECUTIVE OFFICER page 8 3. MANAGEMENT REPORT pages 9 to 24 4. REPORT ON CORPORATE GOVERNANCE pages 25 to 34 5. STATUTORY AUDITORS’ REPORT ON THE CONSOLIDATED FINANCIAL STATEMENTS AS OF 31 MARCH 2023 pages 35 to 37 6.
Nacon reported Q3 2020/21 sales of €48.7 million, a 20.3 % increase over the same period in 2019/20, driven primarily by a surge in gaming accessories and back‑catalogue sales. Accessories grew 58.7 % to €32.5 million, largely due to the RIG® headset line and licensed controller sales, while back‑catalogue revenue jumped 216 % to €6.9 million, reflecting high‑margin older titles. Game sales fell 19.7 % to €13.8 million, with only two new releases (Monster Truck® and Handball 21) and a digital sales share of 74.4 %. Other revenue, mainly mobile and audio, declined 16.3 % to €2.3 million. Cumulative sales for the first nine months rose 29.9 % to €135.3 million, with accessories contributing a 90.5 % increase and back‑catalogue sales up 24.9 million versus €7.5 million in the prior year. The company projects Q4 growth, citing upcoming releases such as Werewolf® : The Apocalypse – Earthblood and new console versions of Monster Truck®, Tennis World Tour 2, and Hunting Simulator 2. Digital sales, back‑catalogue momentum, and a robust order book for RIG® headphones are expected to sustain the upward trajectory. Nacon confirms its annual target of €160–170 million in sales with an 18 % operating margin, and it has announced the acquisition of Australian studio Big Ant to strengthen its sports‑game portfolio. No dividend will be paid in 2020/21, as funds are earmarked for studio acquisitions and development. The company maintains a 2023 plan targeting €180–200 million in sales with an operating margin above 20 % for 2022/23.